Literature DB >> 29665760

Nintendo Wii™ Versus Xbox Kinect™ for Assisting People With Parkinson's Disease.

Melissa L M Alves1, Beatriz S Mesquita2, Wenderson S Morais3, Josevan C Leal3, Corina E Satler3, Felipe A Dos Santos Mendes3.   

Abstract

This study investigated changes in motor and cognitive skills, anxiety levels, and quality of life perception among patients with Parkinson's Disease (PD) following training with different commercial gaming devices-Nintendo Wii™ and Xbox Kinect™. We used a quasi-experimental, simple blinded clinical trial, dividing 27 patients with PD into three equal groups of nine members: (a) Nintendo Wii™, (b) Xbox Kinect™, and (c) control group. After pretests, experimental group participants spent 10 sessions playing four games of the selected gaming device, while control group participants received no intervention. Only those engaged with the Nintendo Wii™ significantly improved their performance on single and dual task gait tests, decreased anxiety levels, and improved memory, attention, and reversibility. The control group showed no changes on any measures.

Entities:  

Keywords:  Nintendo Wii; Parkinson's disease; Xbox Kinect; cognitive; motor; video game; virtual reality

Mesh:

Year:  2018        PMID: 29665760     DOI: 10.1177/0031512518769204

Source DB:  PubMed          Journal:  Percept Mot Skills        ISSN: 0031-5125


  5 in total

1.  Clinical evaluation and resting state fMRI analysis of virtual reality based training in Parkinson's disease through a randomized controlled trial.

Authors:  Farzin Hajebrahimi; Halil Aziz Velioglu; Zubeyir Bayraktaroglu; Nesrin Helvaci Yilmaz; Lutfu Hanoglu
Journal:  Sci Rep       Date:  2022-05-16       Impact factor: 4.996

2.  Recent advances in rehabilitation for Parkinson's Disease with Exergames: A Systematic Review.

Authors:  Augusto Garcia-Agundez; Ann-Kristin Folkerts; Robert Konrad; Polona Caserman; Thomas Tregel; Mareike Goosses; Stefan Göbel; Elke Kalbe
Journal:  J Neuroeng Rehabil       Date:  2019-01-29       Impact factor: 4.262

3.  Is virtual reality beneficial for dual-task gait training in patients with Parkinson's disease? A systematic review.

Authors:  Fernanda Freitag; Sonia Maria Dozzi Brucki; Alessandra Ferreira Barbosa; Janini Chen; Carolina de Oliveira Souza; Débora Francato Valente; Hsin Fen Chien; Cynthia Bedeschi; Mariana Callil Voos
Journal:  Dement Neuropsychol       Date:  2019 Jul-Sep

4.  Effects of virtual reality rehabilitation training on gait and balance in patients with Parkinson's disease: A systematic review.

Authors:  Cheng Lei; Kejimu Sunzi; Fengling Dai; Xiaoqin Liu; Yanfen Wang; Baolu Zhang; Lin He; Mei Ju
Journal:  PLoS One       Date:  2019-11-07       Impact factor: 3.240

Review 5.  Systemic Literature Review of the Use of Virtual Reality for Rehabilitation in Parkinson Disease.

Authors:  Brian Chau; Sarah Humbert; Aaron Shou
Journal:  Fed Pract       Date:  2021-04
  5 in total

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