| Literature DB >> 25639757 |
Lucy Yardley1, Leanne Morrison, Katherine Bradbury, Ingrid Muller.
Abstract
This paper describes an approach that we have evolved for developing successful digital interventions to help people manage their health or illness. We refer to this as the "person-based" approach to highlight the focus on understanding and accommodating the perspectives of the people who will use the intervention. While all intervention designers seek to elicit and incorporate the views of target users in a variety of ways, the person-based approach offers a distinctive and systematic means of addressing the user experience of intended behavior change techniques in particular and can enhance the use of theory-based and evidence-based approaches to intervention development. There are two key elements to the person-based approach. The first is a developmental process involving qualitative research with a wide range of people from the target user populations, carried out at every stage of intervention development, from planning to feasibility testing and implementation. This process goes beyond assessing acceptability, usability, and satisfaction, allowing the intervention designers to build a deep understanding of the psychosocial context of users and their views of the behavioral elements of the intervention. Insights from this process can be used to anticipate and interpret intervention usage and outcomes, and most importantly to modify the intervention to make it more persuasive, feasible, and relevant to users. The second element of the person-based approach is to identify "guiding principles" that can inspire and inform the intervention development by highlighting the distinctive ways that the intervention will address key context-specific behavioral issues. This paper describes how to implement the person-based approach, illustrating the process with examples of the insights gained from our experience of carrying out over a thousand interviews with users, while developing public health and illness management interventions that have proven effective in trials involving tens of thousands of users.Entities:
Keywords: Internet; behavior change.; evaluation studies; feasibility studies; health promotion; patient education; person-based approach; professional education; qualitative research
Mesh:
Year: 2015 PMID: 25639757 PMCID: PMC4327440 DOI: 10.2196/jmir.4055
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
An overview of how the person-based approach can be incorporated at each stage of the development of digital health-related behavior change interventions.
| Intervention stagea | Target output of the person-based approach | Specific person-based approach processes undertaken | Activities that may be undertaken as part of wider intervention development context |
| Planning (months 0-6) | Identification of key behavioral issues, needs, and challenges the intervention must address | Synthesize previous qualitative studies of user experiences of similar interventions | Consultation with experts, members of user groups, other stakeholders (eg, purchasers of health care services) |
| Carry out primary qualitative research using open-ended questions to elicit user views of the planned behavior changes (including relevant previous experience, barriers and facilitators) | Examination of relevant theory and evidence from previous trials (complex intervention development) | ||
| Observation of real-life context of intended health care product (user-centered design) | |||
| Design (months 3-9) | Creation of guiding principles to help developers summarize and easily refer to features of the intervention identified as central to achieving the intervention objectives | Create guiding principles, comprising: key intervention design objectives (addressing key behavioral issues, needs, challenges identified in Step 1), and key (distinctive) features of the intervention needed to achieve objectives (drawing on intervention planning in Step 1) | Theoretical modeling (complex intervention development) eg, creation of logic model describing hypothesized mechanisms of action of intervention, and/or intervention mapping of behavioral determinants and behavior change techniques |
| Creation of personas, scenarios, use cases (user-centered design) | |||
| Development and evaluation of acceptability and feasibility (months 6-18) | All intervention components evaluated in detail and optimized from user perspective | Elicit, observe and analyze user reactions to every intervention element (eg, using think-aloud techniques), iteratively modifying intervention to optimize from user perspective | Development of detailed procedures for intervention plus information/advice, manuals, scripts, training, etc, for patients and/or health professionals |
| Carry out detailed longitudinal mixed methods case studies to evaluate and optimize independent usage of intervention | Mixed methods evaluation of acceptability, feasibility (complex intervention development) | ||
| Creation and usability testing of prototype product (user-centered design) | |||
| Implementation and trialing (starting from months 12-18) | Intervention evaluated in real-life context(s), modified to improve implementation in future contexts | Use mixed methods process analyses to identify further modifications to improve acceptability, feasibility, and effectiveness of intervention for future implementation, or for use in different contexts | Effectiveness and cost-effectiveness evaluated using experimental methods (eg, randomized controlled trials), audits, etc |
| Mixed methods process analyses of implementation (reach, fidelity, context effects, etc), mediators, and moderators of intervention effectiveness |
aTimelines given for each stage are indicative only.
Creating guiding principles.
| Intervention design objectives | Key features |
| To help people to maintain their activity independently | Digital intervention to build autonomous motivation, self-regulation skills (eg, graded goal setting and self-monitoring) and confidence to become their own physical activity coach. |
| To help people maintain exercise in the long term | Focus on creating sustainable lifestyle physical activity habits rather than relying on supervised facility-based activities. |
| To reassure people with long-term health conditions that exercise is safe for them | Encouragement and reassurance for undertaking physical activity with long-term conditions provided in terms of condition-specific advice on consequences of activity, modeling examples of others with similar health conditions, links to local in-person support (including exercise referral scheme). |
Guiding principles common to many interventions.
| Intervention design objective | Key intervention features |
| To promote user autonomy | Offering users choice where possible (eg, of goals, tools, timing, method of implementation) |
| To promote user competence | Providing clear structure and (optional) guidance, examples, stories modeling successfully overcoming barriers, graded goal-setting, minimizing conscious effort and lifestyle disruption where possible |
| To promote a positive emotional experience and sense of relatedness | Using positive (autonomy-supportive) language throughout, giving rationale for advice, acknowledging and addressing concerns |
| Ensuring all communications provide something interesting, enjoyable, relevant, and helpful for the user | |
| Reciprocating intervention usage by providing immediately rewarding feedback | |
| Following best practice to maximize accessibility, usability, and trust |