Literature DB >> 34143669

Videogame and Computer Intervention Effects on Older Adults' Mental Rotation Performance.

Brad Taylor1, Anna Yam2, Patricia Belchior3, Michael Marsiske1.   

Abstract

Objective: This article examined older adults' performance on two components of a mental rotation task (reaction time and rotation rate) in a home-based intervention study of videogame (Crazy Taxi [CT]) and computerized cognitive training (PositScience InSight). Materials and
Methods: Participants were randomized to one of three groups: one group played an off-the-shelf videogame (i.e., CT), the second group engaged in a computerized training program focused on fast perceptual comparisons, visuospatial working memory, rapid scanning of a visual array and pattern recognition, visual discrimination, and selective and divided attention and processing speed (i.e., InSight), and the third (control) group received no training. Training in the two intervention conditions consisted of 60 training sessions of 1 hour each, which were completed in 3 months (5 hours a week). As part of a larger study, participants received mental rotation testing, which was administered immediately before (baseline), after (post-test), and 3 months after (follow-up) training.
Results: Although the InSight group showed greater improvements in rotation rate at the immediate post-test, by the 3-month follow-up, the combined treatment groups (CT and InSight) had improved more than controls.
Conclusion: The improvements in mental rotation performance found at 3-month follow-up add additional support to previous research, showing visuospatial benefits of both videogame play and cognitive training in older adults. Common elements of both interventions may include expansion of the attentional field of view and faster visual comparison efficiency.

Entities:  

Keywords:  Cognitive training; Mental rotation; Older adults; Videogames

Mesh:

Year:  2021        PMID: 34143669      PMCID: PMC8220544          DOI: 10.1089/g4h.2020.0128

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  24 in total

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Authors:  D Tromp; A Dufour; S Lithfous; T Pebayle; O Després
Journal:  Ageing Res Rev       Date:  2015-08-28       Impact factor: 10.895

2.  Age-related slowing in mental rotation of three-dimensional objects.

Authors:  J T Puglisi; R W Morrell
Journal:  Exp Aging Res       Date:  1986       Impact factor: 1.645

3.  Map Learning in Normal Aging: The Role of Individual Visuo-Spatial Abilities and Implications.

Authors:  Chiara Meneghetti; Veronica Muffato; Erika Borella; Rossana De Beni
Journal:  Curr Alzheimer Res       Date:  2018       Impact factor: 3.498

4.  Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.

Authors:  Benoit Bediou; Deanne M Adams; Richard E Mayer; Elizabeth Tipton; C Shawn Green; Daphne Bavelier
Journal:  Psychol Bull       Date:  2017-11-27       Impact factor: 17.737

5.  Video game training to improve selective visual attention in older adults.

Authors:  Patrícia Belchior; Michael Marsiske; Shannon M Sisco; Anna Yam; Daphne Bavelier; Karlene Ball; William C Mann
Journal:  Comput Human Behav       Date:  2013-07-01

6.  Computer and Videogame Interventions for Older Adults' Cognitive and Everyday Functioning.

Authors:  Patrícia Belchior; Anna Yam; Kelsey R Thomas; Daphne Bavelier; Karlene K Ball; William C Mann; Michael Marsiske
Journal:  Games Health J       Date:  2018-09-29

7.  Playing an action video game reduces gender differences in spatial cognition.

Authors:  Jing Feng; Ian Spence; Jay Pratt
Journal:  Psychol Sci       Date:  2007-10

8.  Relationship between Omnibus and Post-hoc Tests: An Investigation of performance of the F test in ANOVA.

Authors:  Tian Chen; Manfei Xu; Justin Tu; Hongyue Wang; Xiaohui Niu
Journal:  Shanghai Arch Psychiatry       Date:  2018-02-25

9.  Cognitive processing speed in older adults: relationship with white matter integrity.

Authors:  Geoffrey A Kerchner; Caroline A Racine; Sandra Hale; Reva Wilheim; Victor Laluz; Bruce L Miller; Joel H Kramer
Journal:  PLoS One       Date:  2012-11-21       Impact factor: 3.240

Review 10.  Working memory and executive function decline across normal aging, mild cognitive impairment, and Alzheimer's disease.

Authors:  Anna-Mariya Kirova; Rebecca B Bays; Sarita Lagalwar
Journal:  Biomed Res Int       Date:  2015-10-15       Impact factor: 3.411

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