Literature DB >> 31218794

Upper Extremity Rehabilitation Using Fully Immersive Virtual Reality Games With a Head Mount Display: A Feasibility Study.

Seung Hak Lee1,2,3, Hae-Yoon Jung1,2, Seo Jung Yun1, Byung-Mo Oh1, Han Gil Seo1.   

Abstract

BACKGROUND: Rehabilitation therapy using a virtual reality (VR) system for stroke patients has gained attention. However, few studies have investigated fully immersive VR using a head-mount display (HMD) for upper extremity rehabilitation in stroke patients.
OBJECTIVE: To investigate the feasibility, preliminary efficacy, and usability of a fully immersive VR rehabilitation program using a commercially available HMD for upper-limb rehabilitation in stroke patients.
DESIGN: A feasibility study.
SETTING: Two rehabilitation centers. PARTICIPANTS: Twelve stroke patients with upper extremity weakness.
INTERVENTIONS: Five upper extremity rehabilitation tasks were implemented in a virtual environment, and the participants wore an HMD (HTC Vive) and trained with appropriate tasks. Participants received a total of 10 sessions two to three times a week, consisting of 30 minutes per session. MAIN OUTCOME MEASURES: Both patient participation and adverse effects of VR training were monitored. Primary efficacy was assessed using functional outcomes (Action Research Arm Test, Box and Block Test, and modified Barthel Index), before and after the intervention. Usability was assessed using a self-reported questionnaire.
RESULTS: Three patients discontinued VR training, and nine patients completed the entire training sessions and there were no adverse effects due to motion sickness. The patients who received all sessions showed significant functional improvement in all outcome measures after training (P < .05 for all measures). The overall satisfaction was 6.3 ± 0.8 on a 7-point Likert scale in all participants.
CONCLUSIONS: A fully immersive VR rehabilitation program using an HMD for rehabilitation of the upper extremities following stroke is feasible and, in this small study, no serious adverse effects were identified. LEVEL OF EVIDENCE: IV.
© 2019 American Academy of Physical Medicine and Rehabilitation.

Entities:  

Mesh:

Year:  2019        PMID: 31218794     DOI: 10.1002/pmrj.12206

Source DB:  PubMed          Journal:  PM R        ISSN: 1934-1482            Impact factor:   2.298


  7 in total

Review 1.  Non-Immersive Virtual Reality for Rehabilitation of the Older People: A Systematic Review into Efficacy and Effectiveness.

Authors:  Roberta Bevilacqua; Elvira Maranesi; Giovanni Renato Riccardi; Valentina Di Donna; Paolo Pelliccioni; Riccardo Luzi; Fabrizia Lattanzio; Giuseppe Pelliccioni
Journal:  J Clin Med       Date:  2019-11-05       Impact factor: 4.241

2.  Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: a single-case design study.

Authors:  Mattias Erhardsson; Margit Alt Murphy; Katharina S Sunnerhagen
Journal:  J Neuroeng Rehabil       Date:  2020-11-23       Impact factor: 4.262

Review 3.  Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review.

Authors:  Soheila Saeedi; Marjan Ghazisaeedi; Sorayya Rezayi
Journal:  J Healthc Eng       Date:  2021-09-14       Impact factor: 2.682

4.  A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients' and healthcare professionals' perspective.

Authors:  Francesco Zanatta; Anna Giardini; Antonia Pierobon; Marco D'Addario; Patrizia Steca
Journal:  BMC Health Serv Res       Date:  2022-04-20       Impact factor: 2.908

5.  ARMIA: A Sensorized Arm Wearable for Motor Rehabilitation.

Authors:  Gabriel J Garcia; Angel Alepuz; Guillermo Balastegui; Lluis Bernat; Jonathan Mortes; Sheila Sanchez; Esther Vera; Carlos A Jara; Vicente Morell; Jorge Pomares; Jose L Ramon; Andres Ubeda
Journal:  Biosensors (Basel)       Date:  2022-06-29

Review 6.  The Use of the Term Virtual Reality in Post-Stroke Rehabilitation: A Scoping Review and Commentary.

Authors:  Hanne Huygelier; Emily Mattheus; Vero Vanden Abeele; Raymond van Ee; Céline R Gillebert
Journal:  Psychol Belg       Date:  2021-06-03

Review 7.  Serious games for upper limb rehabilitation after stroke: a meta-analysis.

Authors:  Ioannis Doumas; Gauthier Everard; Stéphanie Dehem; Thierry Lejeune
Journal:  J Neuroeng Rehabil       Date:  2021-06-15       Impact factor: 4.262

  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.