Literature DB >> 24650990

Effects of virtual human animation on emotion contagion in simulated inter-personal experiences.

Yanxiang Wu1, Sabarish V Babu1, Rowan Armstrong1, Jeffrey W Bertrand1, Jun Luo1, Tania Roy1, Shaundra B Daily1, Lauren Cairco Dukes1, Larry F Hodges1, Tracy Fasolino1.   

Abstract

We empirically examined the impact of virtual human animation on the emotional responses of participants in a medical virtual reality system for education in the signs and symptoms of patient deterioration. Participants were presented with one of two virtual human conditions in a between-subjects experiment, static (non-animated) and dynamic (animated). Our objective measures included the use of psycho-physical Electro Dermal Activity (EDA) sensors, and subjective measures inspired by social psychology research included the Differential Emotions Survey (DES IV) and Positive and Negative Affect Survey (PANAS). We analyzed the quantitative and qualitative measures associated with participants’ emotional state at four distinct time-steps in the simulated interpersonal experience as the virtual patient’s medical condition deteriorated. Results suggest that participants in the dynamic condition with animations exhibited a higher sense of co-presence and greater emotional response as compared to participants in the static condition, corresponding to the deterioration in the medical condition of the virtual patient. Negative affect of participants in the dynamic condition increased at a higher rate than for participants in the static condition. The virtual human animations elicited a stronger response in negative emotions such as anguish, fear, and anger as the virtual patient’s medical condition worsened.

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Year:  2014        PMID: 24650990     DOI: 10.1109/TVCG.2014.19

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  7 in total

1.  Designing Empathic Virtual Agents: Manipulating Animation, Voice, Rendering, and Empathy to Create Persuasive Agents.

Authors:  Dhaval Parmar; Stefan Olafsson; Dina Utami; Prasanth Murali; Timothy Bickmore
Journal:  Auton Agent Multi Agent Syst       Date:  2022-02-22       Impact factor: 1.431

2.  A Systematic Review of Social Presence: Definition, Antecedents, and Implications.

Authors:  Catherine S Oh; Jeremy N Bailenson; Gregory F Welch
Journal:  Front Robot AI       Date:  2018-10-15

3.  Customizing Your Demons: Anxiety Reduction via Anthropomorphizing and Destroying an "Anxiety Avatar".

Authors:  Daniel Pimentel; Sri Kalyanaraman
Journal:  Front Psychol       Date:  2020-12-03

4.  VR Realism Scale-Revalidation of contemporary VR headsets on a Polish sample.

Authors:  Natalia Lipp; Radosław Sterna; Natalia Dużmańska-Misiarczyk; Agnieszka Strojny; Sandra Poeschl-Guenther; Paweł Strojny
Journal:  PLoS One       Date:  2021-12-21       Impact factor: 3.240

5.  Natural human postural oscillations enhance the empathic response to a facial pain expression in a virtual character.

Authors:  Thomas Treal; Philip L Jackson; Jean Jeuvrey; Nicolas Vignais; Aurore Meugnot
Journal:  Sci Rep       Date:  2021-06-14       Impact factor: 4.379

6.  Virtual Avatar for Emotion Recognition in Patients with Schizophrenia: A Pilot Study.

Authors:  Samuel Marcos-Pablos; Emilio González-Pablos; Carlos Martín-Lorenzo; Luis A Flores; Jaime Gómez-García-Bermejo; Eduardo Zalama
Journal:  Front Hum Neurosci       Date:  2016-08-26       Impact factor: 3.169

7.  Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study.

Authors:  Patrick Motz; Megan Gray; Taylor Sawyer; Jennifer Kett; Douglas Danforth; Kellen Maicher; Rachel Umoren
Journal:  JMIR Serious Games       Date:  2018-05-11       Impact factor: 4.143

  7 in total

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