Literature DB >> 32075641

Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: a randomized study in nursing students.

Antonia Blanié1,2,3,4, Michel-Ange Amorim5,6, Dan Benhamou7,8,5,6.   

Abstract

BACKGROUND: Early detection and response to patient deterioration influence patient prognosis. Nursing education is therefore essential. The objective of this randomized controlled trial was to compare the respective educational value of simulation by gaming (SG) and a traditional teaching (TT) method to improve clinical reasoning (CR) skills necessary to detect patient deterioration.
METHODS: In a prospective multicenter study, and after consent, 2nd year nursing students were randomized into two groups: Simulation by gaming "SG": the student played individually with a serious game consisting of 2 cases followed by a common debriefing with an instructor;Traditional Teaching "TT": the student worked on the same cases in text paper format followed by a traditional teaching course with a PowerPoint presentation by an instructor. CR skill was measured by script concordance tests (80 SCTs, score 0-100) immediately after the session (primary outcome) and on month later. Other outcomes included students' satisfaction, motivation and professional impact.
RESULTS: One hundred forty-six students were randomized. Immediately after training, the SCTs scores were 59 ± 9 in SG group (n = 73) and 58 ± 8 in TT group (n = 73) (p = 0.43). One month later, the SCTs scores were 59 ± 10 in SG group (n = 65) and 58 ± 8 in TT group (n = 54) (p = 0.77). Global satisfaction and motivation were highly valued in both groups although significantly greater in the SG group (p < 0.05). The students declared that the training course would have a positive professional impact, with no difference between groups.
CONCLUSIONS: In this study assessing nursing student CR to detect patient deterioration, no significant educational difference (SCT), neither immediate nor 1 month later, was observed between training by SG and the TT course. However, satisfaction and motivation were found to be greater with the use of SG. TRIAL REGISTRATION: ClinicalTrials.gov; NCT03428269. Registered 30 january 2018.

Entities:  

Keywords:  Clinical reasoning; Deterioration; Motivation; Nursing students; Script concordance test; Serious games; Simulation

Year:  2020        PMID: 32075641     DOI: 10.1186/s12909-020-1939-6

Source DB:  PubMed          Journal:  BMC Med Educ        ISSN: 1472-6920            Impact factor:   2.463


  7 in total

1.  Virtual Simulation to Enhance Clinical Reasoning in Nursing: A Systematic Review and Meta-analysis.

Authors:  Jia Jia Marcia Sim; Khairul Dzakirin Bin Rusli; Betsy Seah; Tracy Levett-Jones; Ying Lau; Sok Ying Liaw
Journal:  Clin Simul Nurs       Date:  2022-06-15       Impact factor: 2.856

Review 2.  Serious Games: A new Approach to Foster Information and Practices About Covid-19?

Authors:  L Montalbano; L Gallo; G Ferrante; V Malizia; G Cilluffo; S Fasola; M Alesi; S La Grutta
Journal:  Front Robot AI       Date:  2022-05-23

Review 3.  How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis.

Authors:  Norina Gasteiger; Sabine N van der Veer; Paul Wilson; Dawn Dowding
Journal:  JMIR Serious Games       Date:  2022-02-14       Impact factor: 4.143

4.  Upskilling health and care workers with augmented and virtual reality: protocol for a realist review to develop an evidence-informed programme theory.

Authors:  Norina Gasteiger; Sabine N van der Veer; Paul Wilson; Dawn Dowding
Journal:  BMJ Open       Date:  2021-07-05       Impact factor: 2.692

5.  Natural human postural oscillations enhance the empathic response to a facial pain expression in a virtual character.

Authors:  Thomas Treal; Philip L Jackson; Jean Jeuvrey; Nicolas Vignais; Aurore Meugnot
Journal:  Sci Rep       Date:  2021-06-14       Impact factor: 4.379

6.  Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication.

Authors:  Antonia Blanié; Michel-Ange Amorim; Arnaud Meffert; Corinne Perrot; Lydie Dondelli; Dan Benhamou
Journal:  Adv Simul (Lond)       Date:  2020-05-27

Review 7.  Learning Outcomes of Immersive Technologies in Health Care Student Education: Systematic Review of the Literature.

Authors:  Grace V Ryan; Shauna Callaghan; Anthony Rafferty; Mary F Higgins; Eleni Mangina; Fionnuala McAuliffe
Journal:  J Med Internet Res       Date:  2022-02-01       Impact factor: 5.428

  7 in total

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