| Literature DB >> 34084838 |
Anupama M Gudadappanavar1, Jyoti M Benni1, Shivalingappa B Javali2.
Abstract
BACKGROUND: Game-based education is fast becoming an innovative teaching approach in the field of medical education. Traditional review sessions (tutorials) are mainly focused on instructor-based learning and they help to review concepts previously taught in the lecture class. The primary objective was to evaluate the cognitive learning of students in game based learning (GBL) as compared to the conventional review sessions. The secondary objectives were to assess the perception and feedback of students regarding GBL and conventional review sessions.Entities:
Keywords: Game-based learning; motivation; pharmacology; review session; student centered
Year: 2021 PMID: 34084838 PMCID: PMC8150082 DOI: 10.4103/jehp.jehp_624_20
Source DB: PubMed Journal: J Educ Health Promot ISSN: 2277-9531
Effect of interventions on knowledge, perception, and feedback scores in control (Group A) and experimental (Group B)
| Parameters | Time | Mean±SD | ||
|---|---|---|---|---|
| Control (Group A) | Experimental (Group B) | |||
| Knowledge score | Pretest | 24.20±2.11 | 23.77±2.57 | 0.368 |
| Posttest | 28.66±2.82 | 33.17±2.93 | <0.001* | |
| <0.001* | <0.001* | |||
| Perception scores | Posttest | 34.48±6.77 | 62.12±6.07 | <0.001* |
| Feedback scores | Posttest | 6.04±1.38 | 13.25±1.37 | <0.001* |
@Paired t-test, #Independent t-test. SD=Standard deviation
Questionnaire on students’ perception about the tutorials/game-based learning in pharmacology
| Item number | Items | 5 | 4 | 3 | 2 | 1 |
|---|---|---|---|---|---|---|
| 1 | The questions asked were relevant | |||||
| 2 | Instructions given were clear and adequate | |||||
| 3 | Time allocated was sufficient for each question | |||||
| 4 | Questions were consistent with the teaching objectives | |||||
| 5 | I enjoyed this session on ANS | |||||
| 6 | The session built on my previous learning in relation to ANS | |||||
| 7 | Exploring the topics in a collaborative environment with a group of colleagues was useful for learning | |||||
| 8 | The facilitator/tutor provided a learning environment, in which I felt confident to explore my understanding of ANS | |||||
| 9 | Personality, gender, and other attributes did not affect the scores | |||||
| 10 | Faculty were approachable | |||||
| 11 | Timely feedback was given | |||||
| 12 | The entire learning in the session was well coordinated and organized | |||||
| 13 | The learning session was free of confusing or conflicting concepts and mechanism. | |||||
| 14 | The use of hints/lifelines was helpful in answering the question | |||||
| 15 | Additional comments/suggestions |
Likert scale: 5=Strongly agree, 4=Agree, 3=Uncertain, 2=Disagree, 1=Strongly disagree. Tick: Group A/Group B. ANS=Autonomic nervous system
Questionnaire on students’ feedback regarding tutorials/game-based learning, as a teaching-learning educational method in pharmacology
| Theme of student responses | Student response: Yes/no |
|---|---|
| Fun and enjoyable learning | |
| Opportunity to explore and explain answers/admit uncertainty | |
| Group learning, collaborative teamwork | |
| Feel confident at the end of the session | |
| Novel style of learning | |
| Relaxed and informal learning environment | |
| Building on/using PBL | |
| Novel/different approach to learning and testing knowledge | |
| There is a thematic organization of content to develop higher level thinking skills | |
| Interactive and supportive learning environment | |
| Covered wide knowledge area | |
| It provides a chance for the application of knowledge to clinical practice | |
| It is less stressful | |
| It should be continued in pharmacology as a method of education |
Tick: Group A/Group B. Scoring yes as “1” and no as “0” for data analysis. PBL=Problem-based learning
Figure 1Effect of interventions on knowledge scores in control (Group A) and experimental group (Group B)
Figure 2Effect of interventions on perception and feedback scores in control (Group A) and experimental group (Group B)