Literature DB >> 11209562

Who wants to be a physician? An educational tool for reviewing pulmonary physiology.

J R Moy1, D W Rodenbaugh, H L Collins, S E DiCarlo.   

Abstract

Traditional review sessions are typically focused on instructor-based learning. However, experts in the field of higher education have long recommended teaching modalities that incorporate student-based active-learning strategies. Given this, we developed an educational game in pulmonary physiology for first-year medical students based loosely on the popular television game show Who Wants To Be A Millionaire. The purpose of our game, Who Wants To Be A Physician, was to provide students with an educational tool by which to review material previously presented in class. Our goal in designing this game was to encourage students to be active participants in their own learning process. The Who Wants To Be A Physician game was constructed in the form of a manual consisting of a bank of questions in various areas of pulmonary physiology: basic concepts, pulmonary mechanics, ventilation, pulmonary blood flow, pulmonary gas exchange, gas transport, and control of ventilation. Detailed answers are included in the manual to assist the instructor or player in comprehension of the material. In addition, an evaluation instrument was used to assess the effectiveness of this instructional tool in an academic setting. Specifically, the evaluation instrument addressed five major components, including goals and objectives, participation, content, components and organization, and summary and recommendations. Students responded positively to our game and the concept of active learning. Moreover, we are confident that this educational tool has enhanced the students' learning process and their ability to understand and retain information.

Entities:  

Mesh:

Year:  2000        PMID: 11209562     DOI: 10.1152/advances.2000.24.1.30

Source DB:  PubMed          Journal:  Adv Physiol Educ        ISSN: 1043-4046            Impact factor:   2.288


  6 in total

Review 1.  Motivating student learning using a formative assessment journey.

Authors:  Darrell J R Evans; Paul Zeun; Robert A Stanier
Journal:  J Anat       Date:  2013-09-30       Impact factor: 2.610

2.  Playing games during a lecture hour: experience with an online blood grouping game.

Authors:  Anand Bhaskar
Journal:  Adv Physiol Educ       Date:  2014-09       Impact factor: 2.288

3.  Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey.

Authors:  Elie A Akl; Sameer Gunukula; Reem Mustafa; Mark C Wilson; Andrew Symons; Amir Moheet; Holger J Schünemann
Journal:  BMC Med Educ       Date:  2010-03-25       Impact factor: 2.463

4.  Effectiveness of the game-based learning over traditional teaching-learning strategy to instruct pharmacology for Phase II medical students.

Authors:  Anupama M Gudadappanavar; Jyoti M Benni; Shivalingappa B Javali
Journal:  J Educ Health Promot       Date:  2021-03-31

5.  Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology.

Authors:  Robin K Pettit; Lise McCoy; Marjorie Kinney; Frederic N Schwartz
Journal:  BMC Med Educ       Date:  2015-05-22       Impact factor: 2.463

6.  Game-based e-learning is more effective than a conventional instructional method: a randomized controlled trial with third-year medical students.

Authors:  Martin Boeker; Peter Andel; Werner Vach; Alexander Frankenschmidt
Journal:  PLoS One       Date:  2013-12-05       Impact factor: 3.240

  6 in total

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