| Literature DB >> 33853609 |
Fábio Pereira1,2, Sergi Bermúdez I Badia3,4,5, Carolina Jorge4, Mónica S Cameirão3,4,5.
Abstract
BACKGROUND: Serious games are promising for stroke rehabilitation, with studies showing a positive impact on reducing motor and cognitive deficits. However, most of the evidence is in the context of single-user rehabilitation, and little is known concerning the impact in multi-user settings. This study evaluates the impact that different game modes can have on engagement and social involvement during a two-user game. Specifically, we want to understand the benefits of game modalities based on competition, co-activation, and collaboration and analyze the influence of different motor and cognitive deficits and personality traits.Entities:
Keywords: Engagement; Game mode; Rehabilitation; Serious games; Social involvement; Stroke
Mesh:
Year: 2021 PMID: 33853609 PMCID: PMC8045398 DOI: 10.1186/s12984-021-00853-z
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Fig. 1Experimental Setup: Handles (a), infrared touch sensitive layer (b), and auxiliary screen for the researcher (c)
Fig. 2Competitive (a), Co-active (b) and Collaborative (c) game modes, from top to bottom, respectively. The rings (yellow and blue) are used to catch the balls (inside they have the color of the last ball caught) and represent the color of the player. Each mode shows a score and time left to end the round
Participants' profile
| Pairs | Participant | Gender (M/F) | Age | TIME SINce stroke (months) | MoCA (0-30) | FMA-UE (0-66) | Ashworth (0–3) | Extraversion (5–20) |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | M | 61 | 42 | 22 | 58 | 1 | 14 |
| 2 | M | 53 | 23 | 23 | 58 | 0 | 16 | |
| 2 | 3 | M | 60 | 74 | 30 | 47 | 1+ | 14 |
| 4 | F | 71 | 44 | 20 | 55 | 0 | 17 | |
| 3 | 5 | F | 31 | 54 | 29 | 17 | 2 | 10 |
| 6 | F | 67 | 37 | 23 | 33 | 1+ | 12 | |
| 4 | 7 | M | 64 | 8 | 27 | 47 | 1 | 9 |
| 8 | F | 64 | 33 | 14 | 52 | 0 | 18 | |
| 5 | 9 | F | 63 | 8 | 19 | 54 | 0 | 19 |
| 10 | F | 59 | 51 | 25 | 56 | 1 | 11 | |
| 6 | 11 | F | 61 | 178 | 28 | 24 | 3 | 11 |
| 12 | M | 77 | 13 | 15 | 26 | 3 | 15 | |
| 7 | 13 | M | 63 | 16 | 20 | 54 | 1 | 15 |
| 14 | M | 65 | 46 | 12 | 53 | 0 | 12 | |
| 8 | 15 | M | 62 | 4 | 21 | 31 | 1 | 16 |
| 16 | M | 61 | 8 | 25 | 26 | 1 | 12 | |
| 9 | 17 | F | 57 | 2 | 22 | 51 | 0 | 12 |
| 18 | M | 64 | 1 | 16 | 56 | 0 | 18 | |
| 10 | 19 | M | 55 | 5 | 12 | 29 | 1 | 11 |
| 20 | M | 57 | 3 | 18 | 29 | 1 | 12 |
Medians (interquartile range) in the game experience questionnaire components—core module per condition, and Friedman's statistics across conditions
| Component | Competitive | Co-active | Collaborative | Friedman's statistic | |
|---|---|---|---|---|---|
| (Chi-Square) | |||||
| Competence | 2.7 (0.8) | 2.4 (1.2) | 2.6 (0.8) | 0.400 | 0.819 |
| Sensory and Imaginative Immersion | 2.3 (1.1) | 2.4 (1.2) | 2.3 (1.0) | 0.194 | 0.907 |
| Flow | |||||
| Tension/Annoyance | 0.0 (0.0) | 0.0 (0.0) | 0.0 (0.0) | 1.727 | 0.422 |
| Challenge | |||||
| Negative Affect | 0.1 (0.5) | 0.0 (0.5) | 0.0 (0.4) | 0.167 | 0.920 |
| Positive Affect | 3.0 (1.1) | 3.0 (0.7) | 3.0 (1.0) | 1.794 | 0.408 |
Bold values represent that significant differences between conditions were found. The asterisk represents significant results after pairwise comparisons
Fig. 3Boxplots of the components Flow and Challenge from the GEQ—Core Module per game mode. **p < 0.01.
Medians (interquartile range) in the game experience questionnaire components—social presence module per condition, and Friedman's statistics across conditions
| Component | Competitive | Co-active | Collaborative | Friedman's statistic | |
|---|---|---|---|---|---|
| (Chi-Square) | |||||
| Behavioral Involvement | |||||
| Empathy | 2.3 (1.6) | 2.5 (1.2) | 2.6 (1.4) | 2.795 | 0.247 |
| Negative Feelings | 0.4 (1.0) | 0.6 (0.8) | 0.6 (1.0) | 0.689 | 0.709 |
Bold values represent that significant differences between conditions were found. The asterisk represents significant results after pairwise comparisons
Fig. 4Boxplots of the component Behavioral Involvement from the GEQ—Social Presence Module per game mode, with all sample. **p < 0.01, ***p < 0.001
Medians (Mdn) and interquartile range (IQR) for high (H MoCAs) and low (L MoCAs) Montréal cognitive assessment scores (MoCAs) for each condition (game mode), between-groups comparison (Mann–Whitney U Test), and between conditions comparison (Friedman's)
| Component | Competitive | Co-active | Collaborative | Between conditions comparison | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Between-groups comp. | Between-groups comp. | Between-groups comp. | H MoCAs | L MoCAs | ||||||||
| Chi-Square, | Chi-Square, | |||||||||||
| Core module | Competence | 2.2 (0.8) | 3.0 (0.8) | 29.500, 0.124 | 2.4 (0.8) | 2.8 (0.5) | 24.000, 0.050 | 1.167, 0.558 | 0.483, 0.786 | |||
| Sensory and Imaginative Immersion | 2.3 (1.0) | 2.8 (1.2) | 32.000, 0.181 | 2.2 (1.4) | 2.7 (0.9) | 24.500, 0.056 | 2.2 (0.5) | 2.8 (0.9) | 29.000, 0.117 | 0.195, 0.907 | 0.581, 0.748 | |
| Flow | 3.6 (1.6) | 34.500, 0.252 | 3.0 (1.1) | 31.500, 0.170 | 3.0 (1.2) | 3.0 (1.5) | 40.500, 0.492 | 3.379, 0.185 | ||||
| Tension/Annoyance | 0.0 (0.0) | 0.0 (0.0) | 45.000, 0.366 | 0.0 (0.0) | 0.0 (0.5) | 45.500, 0.664 | 2.000, 0.368 | 3.846, 0.146 | ||||
| Challenge | 1.2 (1.1) | 41.500, 0.541 | 0.6 (1.7) | 45.500, 0.760 | 4.688, 0.096 | |||||||
| Negative Affect | 0.0 (0.5) | 0.3 (0.5) | 44.000, 0.644 | 0.0 (0.3) | 0.0 (0.6) | 49.000, 0.966 | 1.750, 0.417 | 12.643, 0.267 | ||||
| Positive Affect | 2.8 (0.8) | 3.4 (1.2) | 30.500, 0.145 | 2.8 (0.8) | 3.0 (1.0) | 32.500, 0.193 | 2.8 (1.4) | 3.2 (1.0) | 34.000, 0.235 | 1.514, 0.469 | 0.581, 0.748 | |
| Social Presence Module | Empathy | 1.7 (1.3) | 2.8 (0.9) | 24.500, 0.057 | 2.3 (1.5) | 2.7 (1.0) | 37.500, 0.359 | 23.500, 0.047 | 2.048, 0.359 | 2.000, 0.368 | ||
| Negative Feelings | 0.0 (0.4) | 0.8 (0.9) | 29.000, 0.105 | 0.6 (0.8) | 0.4 (0.8) | 45.500, 0.750 | 0.4 (0.6) | 1.0 (1.2) | 32.000, 0.180 | 3.879, 0.144 | 2.643, 0.267 | |
| Behavioral Involvement | 26.000, 0.070 | 38.000, 0.378 | 39.000, 0.423 | |||||||||
Bold values represent that significant differences between conditions were found
Medians (Mdn) and interquartile range (IQR) for high Fugl-Meyer assessment-upper extremity (H FMA-UE) and low Fugl-Meyer assessment-upper extremity (L FMA-UE) for each condition (game mode), and between conditions comparison (Friedman's)
| Component | Competitive | Co-active | Collaborative | Between conditions comparison | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Between-groups comp. | Between-groups comp. | Between-groups comp. | ||||||||||
| Chi-Square, | Chi-Square, | |||||||||||
| Core module | Competence | 2.9 (0.7) | 2.2 (0.9) | 23.500, 0.056 | 2.5 (1.0) | 2.3 (1.8) | 37.500, 0.413 | 2.8 (0.6) | 2.4 (0.7) | 27.500, 0.110 | 1.500, 0.472 | 0.272, 0.871 |
| Sensory and Imaginative Immersion | 2.4 (1.2) | 2.3 (1.0) | 42.500, 0.669 | 2.6 (0.8) | 2.1 (1.4) | 32.500, 0.229 | 2.3 (0.9) | 2.4 (1.1) | 44.00, 0.756 | 0.409, 0.815 | 0.286, 0.867 | |
| Flow | 2.7 (1.6) | 35.00, 0.314 | 2.8 (1.6) | 35.500, 0.332 | 5.793, 0.055 | |||||||
| Tension/Annoyance | 0.0 (0.0) | 0.0 (0.3) | 41.000, 0.385 | 0.0 (0.0) | 0.0 (0.0) | 42.00, 0.221 | 0.0 (0.6) | 0.0 (0.0) | 32.000, 0.077 | 4.769, 0.092 | 2.000, 0.368 | |
| Challenge | 1.1 (0.6) | 40.000, 0.534 | 0.8 (1.0) | 42.000, 0.641 | 1.1 (0.8) | 43.000, 0.698 | 4.867, 0.088 | |||||
| Negative Affect | 0.0 (0.4) | 0.4 (0.7) | 34.000, 0.245 | 0.0 (0.5) | 0.4 (0.7) | 34.00, 0.233 | 0.0 (0.4) | 0.0 (0.5) | 45.500, 0.827 | 0.963, 0.618 | 2,571, 0.276 | |
| Positive Affect | 3.0 (1.2) | 3.0 (0.8) | 43.000, 0.697 | 3.0 (0.7) | 2.9 (0.9) | 39.000, 0.484 | 3.0 (1.3) | 3.0 (1.4) | 40.500, 0.560 | 0.650, 0.723 | 1.357, 0.507 | |
| Social Presence Module | Empathy | 2.4 (0.9) | 1.9 (1.5) | 41.500, 0.615 | 2.5 (1.1) | 2.5 (1.8) | 35.000, 0.313 | 2.8 (0.9) | 2.4 (1.2) | 36.000, 0.351 | 3.872, 0.144 | 0.194, 0.908 |
| Negative Feelings | 0.4 (1.0) | 0.1 (0.7) | 34.000, 0.262 | 0.5 (1.1) | 0.7 (0.8) | 46.000, 0.871 | 0.5 (1.1) | 0.7 (0.9) | 35.500, 0.613 | 0.250, 0.882 | 0.897, 0.639 | |
| Behavioral Involvement | 35.500, 0.327 | 46.500, 0.907 | ||||||||||
Bold values represent that significant differences between conditions were found
Correlation Coefficient and p-value between spasticity and all Game Experience Questionnaire components for each condition (game mode)
| Component | Competitive | Co-active | Collaborative | ||
|---|---|---|---|---|---|
| Core Module | Competence | r | |||
| 0.104 | 0.219 | ||||
| Sensory and Imaginative Immersion | r | ||||
| 0.417 | 0.196 | 0.336 | |||
| Flow | r | ||||
| 0.087 | |||||
| Tension/Annoyance | r | 0.229 | |||
| 0.431 | 0.331 | ||||
| Challenge | r | 0.192 | |||
| 0.537 | 0.418 | 0.295 | |||
| Negative Affect | r | 0.268 | 0.147 | ||
| 0.254 | 0.538 | 0.409 | |||
| Positive Affect | r | 0.043 | |||
| 0.959 | 0.368 | 0.857 | |||
| Social Presence Module | |||||
| 0.998 | 0.363 | 0.684 | |||
| 0.270 | 0.304 | 0.633 | |||
| 0.260 | 0.061 | 0.867 | |||
Bold values represent that significant differences between conditions were found
Medians (Mdn) and interquartile range (IQR) for high extraversion and low extraversion for each condition (game mode), and between conditions comparison (Friedman's)
| Component | Competitive | Co-active | Collaborative | Between conditions comparison | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Between-groups comp. | Between-groups comp. | Between-groups comp. | ||||||||||
| Chi-Square, | Chi-Square, | |||||||||||
| Core module | 3.0 (0.5) | 2.2 (0.7) | 29.500, 0.117 | 2.4 (1.1) | 2.5 (1.6) | 46.500, 0.789 | 1.806, 0.405 | 2.294, 0.318 | ||||
| 2.3 (1.4) | 2.6 (0.6) | 39.000, 0.402 | 2.4 (1.4) | 2.5 (1.2) | 46.000, 0.761. | 2.3 (1.1) | 2.4 (0.9) | 47.500, 0.849 | 1.027, 0.598 | 0.914, 0.633 | ||
| 3.0 (1.3) | 48.000, 0.879 | 2.6 (1.5) | 43.500, 0.622 | 2.8 (1.7) | 42.500, 0.569 | 2.970, 0.227 | ||||||
| 0.0 (0.1) | 0.0 (0.0) | 45.000, 0.543 | 0.0 (0.0) | 0.0 (0.0) | 45.000, 0.317 | 0.0 (0.1) | 0.0 (0.2) | 50.000, 1.000 | 2.600, 0.273 | 0.500, 0.779 | ||
| 1.2 (2.0) | 38.500, 0.382 | 0.5 (1.3) | 41.000, 0.493 | 1.3 (1.4) | 48.000, 0.879 | 4.171, 0.124 | ||||||
| 0.1 (0.5) | 0.1 (0.4) | 46.500, 0.776 | 0.0 (0.5) | 0.3 (0.6) | 42.000, 0.504 | 0.0 (0.6) | 0.1 (0.3) | 45.500, 0.700 | 0.095, 0.953 | 0.667, 0.717 | ||
| 3.0 (1.3) | 3.0 (0.9) | 49.000, 0.939 | 3.0 (1.2) | 2.9 (1.7) | 45.500, 0.732 | 3.1 (1.5) | 2.9 (1.1) | 43.000, 0.594 | 2.438, 0.296 | 1.556, 0.459 | ||
| Social Presence Module | 2.6 (2.0) | 1.9 (1.5) | 37.500, 0.343 | 2.5 (1.1) | 2.5 (1.6) | 37.500, 0.342 | 2.5 (2.2) | 2.6 (1.2) | 47.500, 0.849 | 2.513, 0.285 | 1.282, 0.527 | |
| 0.4 (1.0) | 0.2 (0.9) | 39.000, 0.387 | 0.7 (1.0) | 0.5 (0.8) | 44.000, 0.634 | 0.3 (1.0) | 0.7 (0.6) | 44.500, 0.675 | 0.452, 0.798 | 1.267, 0.531 | ||
| 31.000, 0.145 | 0.9 (1.0) | 43.000, 0.593 | 47.500, 0.849 | |||||||||
Bold values represent that significant differences between conditions were found