| Literature DB >> 33192404 |
María Dolores Navarro1, Roberto Llorens1,2, Adrián Borrego2, Mariano Alcañiz2, Enrique Noé1, Joan Ferri1.
Abstract
Attention deficits are among the most common cognitive impairments observed after experiencing stroke. However, a very limited number of studies have investigated the effectiveness of interventions that specifically focus on the rehabilitation of attention deficits among subjects with impaired attention. Although several interventions have included the use of computerized programs to provide dynamic stimuli, real-time performance feedback, and motivating tasks, existing studies have not exploited the potential benefits of multi-user interactions. Group-based and competitive interventions have been reported to be more enjoyable and motivating, depending on individual traits, and may potentially be more demanding, which may increase their effectiveness. This study investigated the effectiveness and motivating abilities of an intervention specifically designed to address attention deficits. This intervention combined paper-and-pencil tasks and interactive, computerized, multi-touch exercises, which were administered, either non-competitively or competitively, to a group of 43 individuals with chronic stroke. The mediating effects of competitiveness were evaluated for both intervention effectiveness and motivation. Participants were randomly sorted into two groups and underwent 20 one-hour group-based sessions, during which they either worked individually or competed with peers, according to their group allocation. Participants were assessed before and after the intervention, using the Conners' Continuous Performance Test, the d2 Test of Attention, the Color Trail Test, the Digit Span Test, and the Spatial Span Test. The competitiveness and subjective experiences of the participants after the intervention were investigated with the Revised Competitiveness Index and the Intrinsic Motivation Inventory, respectively. The results showed that participants who competed demonstrated significantly greater improvements in all cognitive abilities, except for divided attention, and reported greater enjoyment than their non-competitive peers. Both groups reported comparable levels of perceived competence, pressure, and usefulness. Interestingly, the competitiveness of the participants did not alter either the effectiveness or the subjective experience of the intervention. These findings suggest that competition might enhance the effectiveness and enjoyment of rehabilitation interventions designed to address attention deficits in individuals post-stroke, regardless of their level of competitiveness and without having a negative effect on their perceived pressure and competence.Entities:
Keywords: attention; cognitive rehabilitation; competition; competitiveness; group-based interventions; motivation; stroke; virtual reality
Year: 2020 PMID: 33192404 PMCID: PMC7556305 DOI: 10.3389/fnhum.2020.575403
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Description of the interactive computerized multi-touch exercises.
| Marathon | Sustained attention | A road with a runner. Different items appear above the runner at different speeds. | One button: | To pick up water and fruits as fast as possible, without picking up the bricks | Speed | Correct answers, omissions, commissions | |
| Cycling | Selective attention | A road with a cyclist. Different obstacles approach the cyclist | Two buttons: | To avoid puddles and logs on the road and to stop at level crossings | Speed, size of area of interaction | Correct answers, omissions, commissions | |
| Tennis | Processing speed, inhibition | A doubles game on a tennis court | Two buttons: | To return the ball with the left or right player, as appropriate | Speed, size of area of interaction, time between ball shots | Correct answers, omissions, commissions | |
| Public | Processing speed, selective attention | A crowd of spectators in a grandstand | Screen touches on the items to be found | To identify facial features and pieces of clothing in the crowd as fast as possible. In the competitive mode, the same scenario is shown to all users, and the items disappear when they are found by any user. Users must identify the elements before other users. | Time to identify the items, number of characters, number of items to be found | Correct answers, omissions, commissions | |
| Football | Selective and divided attention | A football field featuring players on two different teams | Screen touches on the players | To identify football players who have previously been highlighted and a ball after a play | Number of players in the field, number of players to track, duration of play, time to answer, presence of distractor (a ball) | Correct answers, omissions, commissions | |
| Soccer | Selective attention, working memory | A soccer field with players on two teams | Screen touches on the players | To connect dots, repeating a previously displayed sequence of ball passes, forwards or backwards. The displayed sequences are increased by one pass when correct answers are provided | Time to identify a dot, number of correct answers needed to increase the sequence | Correct and incorrect answers | |
| Duathlon | Divided attention | A split screen, displaying a marathon and a cycling event, with the respective athletes | Two buttons: | To pick up water and fruits (marathon) and avoid puddles and logs (cyclist) | Marathon: | Correct and incorrect answers, for each event | |
| Triathlon | Divided attention | A split screen, displaying a marathon, a cycling event, and a swimming event, with the respective athletes | Three buttons: | To pick up water and fruits (marathon), avoid puddles and logs (cyclist), and execute flip turns (swimmer) | Marathon: | Correct and incorrect answers, for each event |
Figure 1Feedback provided by the computerized multi-touch exercises in the competitive mode. After each competitive exercise, the system provided feedback of the participants' performance, using a virtual podium ceremony (left), and current position in the session, using an athletics track (right).
Figure 2Experimental setting using conventional and interactive computerized multi-touch exercises. All the participants trained in groups using conventional (left) and interactive computerized multi-touch exercises (right).
Cognitive abilities addressed by the assessment instruments.
| Processing speed | • Conners' Continuous Performance Test—Reaction Time |
| Sustained attention | • Conners' Continuous Performance Test—Omissions |
| Selective attention | • d2 Test of Attention—Total Score |
| Divided attention | • Color Trail Test—Part B |
| Working memory | • Digit Span |
| Inhibition | • Conners' Continuous Performance Test—Commissions |
Figure 3CONSORT flow diagram. Progress through the phases of the parallel randomized trial of both groups.
Characteristics of the participants.
| Sex ( | NS ( | ||
| Women | 8 (38.1%) | 11 (50.0%) | |
| Men | 13 (61.9%) | 11 (50.0%) | |
| Age (years) | 52.9 ± 10.6 | 51.7 ± 18.1 | NS ( |
| Etiology ( | NS ( | ||
| Ischemic stroke | 12 (57.1%) | 9 (40.9%) | |
| Hemorrhagic stroke | 9 (42.9%) | 13 (59.1%) | |
| Oxford classification | NS ( | ||
| TACI | 2 (16.7%) | 0 (0%) | |
| PACI | 5 (41.7%) | 5 (55.6%) | |
| LACI | 2 (16.7%) | 2 (22.2%) | |
| POCI | 3 (25.0%) | 2 (22.2%) | |
| Lesion side ( | NS ( | ||
| Left | 7 (33.3%) | 6 (27.3%) | |
| Right | 9 (42.9%) | 7 (31.8%) | |
| Bilateral | 1 (4.8%) | 6 (27.3%) | |
| Brainstem | 2 (9.5%) | 2 (9.1%) | |
| Cerebellum | 2 (9.5%) | 1 (4.5%) | |
| Time since injury (months) | 433.6 ± 258.5 | 374.3 ± 229.9 | NS ( |
| Education (years) | 12.9 ± 4.3 | 11.0 ± 4.0 | NS ( |
| Mini-Mental State Examination [0–30] | 26.8 ± 1.8 | 26.3 ± 1.7 | NS ( |
| Mississippi Aphasia Screening Test [0–50] | 48.6 ± 1.5 | 48.0 ± 1.6 | NS ( |
| D2 Test of Attention. Total score | 228.6 ± 42.8 | 207.6 ± 68.8 | NS ( |
| Competitiveness [9–45] | 36.1 ± 8.0 | 33.0 ± 13.1 | NS ( |
Sex, etiology, and lesion side are expressed as a percentage of the total number of participants. Age, time since injury, and scores in the clinical and personality measures are expressed in terms of mean and standard deviation. NS, non-significant.
In accordance with the Oxfordshire Community Stroke Project classification.
Treatment effects on cognitive function.
| Reaction time (ms) | T | |||
| Non-competitive group | 478.5 ± 103.1 | 468.6 ± 93.6 | −9.9 ± 38.8 | GxT |
| Competitive group | 513.1 ± 111.0 | 457.4 ± 90.4 | −55.6 ± 61.9 | |
| Omissions (n) | T | |||
| Non-competitive group | 11.2 ± 17.5 | 8.1 ± 9.8 | −3.1 ± 10.3 | GxT( |
| Competitive group | 13.8 ± 19.5 | 9.3 ± 15.5 | −4.5 ± 14.0 | |
| Commissions (n) | T | |||
| Non-competitive group | 10.9 ± 5.0 | 9.6 ± 5.4 | −1.2 ± 5.0 | GxT ( |
| Competitive group | 10.9 ± 7.4 | 9.1 ± 5.3 | −1.8 ± 4.3 | |
| Perseverations (n) | T | |||
| Non-competitive group | 1.7 ± 2.9 | 1.2 ± 1.7 | −0.5 ± 1.8 | GxT( |
| Competitive group | 3.3 ± 5.9 | 1.8 ± 3.1 | −1.5 ± 3.6 | |
| Total score | T | |||
| Non-competitive group | 228.6 ± 42.9 | 257.8 ± 63.5 | 29.2 ± 54.4 | GxT |
| Competitive group | 207.6 ± 68.8 | 294.4 ± 117.5 | 86.8 ± 111.2 | |
| Part A (s) | T | |||
| Non-competitive group | 70.1 ± 30.4 | 68.4 ± 32.8 | −1.7 ± 20.5 | GxT |
| Competitive group | 80.1 ± 59.2 | 59.2 ± 22.9 | −20.9 ± 35.4 | |
| Part B (s) | T | |||
| Non-competitive group | 145.1 ± 48.8 | 135.4 ± 52.0 | −9.7 ± 28.0 | GxT( |
| Competitive group | 179.4 ± 84.5 | 144.9 ± 48.3 | −20.9 ± 35.5 | |
| Digit span (n) | T | |||
| Non-competitive group | 12.3 ± 3.1 | 12.7 ± 4.0 | 0.4 ± 2.2 | GxT |
| Competitive group | 10.9 ± 2.7 | 12.7 ± 2.4 | 1.8 ± 1.9 | |
| Spatial span (n) | T | |||
| Non-competitive group | 13.1 ± 3.5 | 13.9 ± 3.4 | 0.8 ± 2.1 | GxT |
| Competitive group | 12.0 ± 3.2 | 14.5 ± 2.9 | 2.4 ± 2.8 | |
Clinical data are given in terms of mean and standard deviation. T, time effect; GxT, group by time effect.
p < 0.05,
p < 0.01.
Subjective experience elicited by the treatment interventions.
| Intrinsic Motivation Inventory | |||
| Interest/enjoyment [1–7] | 5.1 ± 1.0 | 5.8 ± 0.8 | |
| Perceived competence [1–7] | 4.9 ± 1.1 | 5.3 ± 1.3 | NS ( |
| Pressure/tension | 2.6 ± 1.5 | 2.2 ± 1.3 | NS ( |
| Value/usefulness [1–7] | 5.3 ± 1.1 | 5.7 ± 1.2 | NS ( |
Data are given in terms of mean and standard deviation. NS, non-significant.
results to this item should be interpreted opposed to all other items, as low scores are associated to a better characteristic.