Literature DB >> 28639810

Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010).

Joseph Hilgard1, Christopher R Engelhardt2, Jeffrey N Rouder3.   

Abstract

Violent video games are theorized to be a significant cause of aggressive thoughts, feelings, and behaviors. Important evidence for this claim comes from a large meta-analysis by Anderson and colleagues (2010), who found effects of violent games in experimental, cross-sectional, and longitudinal research. In that meta-analysis, the authors argued that there is little publication or analytic bias in the literature, an argument supported by their use of the trim-and-fill procedure. In the present manuscript, we reexamine their meta-analysis using a wider array of techniques for detecting bias and adjusting effect sizes. Our conclusions differ from those of Anderson and colleagues in 3 salient ways. First, we detect substantial publication bias in experimental research on the effects of violent games on aggressive affect and aggressive behavior. Second, after adjustment for bias, the effects of violent games on aggressive behavior in experimental research are estimated as being very small, and estimates of effects on aggressive affect are much reduced. In contrast, the cross-sectional literature finds correlations that appear largely unbiased. Third, experiments meeting the original authors' criteria for methodological quality do not yield larger adjusted effects than other experiments, but instead yield larger indications of bias, indicating that perhaps they were selected for significance. We outline future directions for stronger experimental research. The results indicate the need for an open, transparent, and preregistered research process to test the existence of the basic phenomenon. (PsycINFO Database Record (c) 2017 APA, all rights reserved).

Mesh:

Year:  2017        PMID: 28639810     DOI: 10.1037/bul0000074

Source DB:  PubMed          Journal:  Psychol Bull        ISSN: 0033-2909            Impact factor:   17.737


  13 in total

1.  Media Use Is Linked to Lower Psychological Well-Being: Evidence from Three Datasets.

Authors:  Jean M Twenge; W Keith Campbell
Journal:  Psychiatr Q       Date:  2019-06

2.  Finding Common Ground in Meta-Analysis "Wars" on Violent Video Games.

Authors:  Maya B Mathur; Tyler J VanderWeele
Journal:  Perspect Psychol Sci       Date:  2019-06-12

3.  Prosocial Video Game Content, Empathy and Cognitive Ability in a Large Sample of Youth.

Authors:  Sarah Garcia; Christopher J Ferguson; C K John Wang
Journal:  J Youth Adolesc       Date:  2021-10-09

4.  'Material likely to harm or disturb them': testing the alignment between film and game classification decisions and psychological research evidence.

Authors:  Elizabeth Handsley; Wayne Warburton
Journal:  Psychiatr Psychol Law       Date:  2021-05-26

5.  The Influence of Empathy and Morality of Violent Video Game Characters on Gamers' Aggression.

Authors:  Xuemei Gao; Lei Weng; Yuhong Zhou; Hongling Yu
Journal:  Front Psychol       Date:  2017-11-14

6.  Is It Still Double Edged? Not for University Students' Development of Moral Reasoning and Video Game Play.

Authors:  Sarah E Hodge; Jacqui Taylor; John McAlaney
Journal:  Front Psychol       Date:  2020-06-11

7.  Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions.

Authors:  Ewa Miedzobrodzka; Jacek Buczny; Elly A Konijn; Lydia C Krabbendam
Journal:  Front Psychol       Date:  2021-05-21

8.  Spontaneous Brain Activity Did Not Show the Effect of Violent Video Games on Aggression: A Resting-State fMRI Study.

Authors:  Wei Pan; Xuemei Gao; Shuo Shi; Fuqu Liu; Chao Li
Journal:  Front Psychol       Date:  2018-01-12

Review 9.  Sex Doll Ownership: An Agenda for Research.

Authors:  Craig A Harper; Rebecca Lievesley
Journal:  Curr Psychiatry Rep       Date:  2020-08-15       Impact factor: 5.285

10.  Videogames and guns in adolescents: T ests of a bipartite theory.

Authors:  Ofir Turel
Journal:  Comput Human Behav       Date:  2020-03-29
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