| Literature DB >> 33770003 |
Chao-Ying Chen1, I-Hua Chen, Wen-Li Hou, Marc N Potenza, Kerry S O'Brien, Chung-Ying Lin, Janet D Latner.
Abstract
BACKGROUND: The outbreak of the coronavirus disease 2019 (COVID-19) pandemic has generated negative effects on psychological well-being worldwide, including in schoolchildren. Government requirements to stay at home and avoid social and school settings may impact psychological well-being by modifying various behaviors such as problematic phone and Internet use, yet there is a paucity of research on this issue. This study examined whether the COVID-19 outbreak may have impacted problematic smartphone use (PSU), problematic gaming (PG), and psychological distress, specifically the pattern of relationships between PSU, PG, and psychological distress in schoolchildren.Entities:
Mesh:
Year: 2022 PMID: 33770003 PMCID: PMC8919938 DOI: 10.1097/ADM.0000000000000845
Source DB: PubMed Journal: J Addict Med ISSN: 1932-0620 Impact factor: 3.702
FIGURE 1Results of cross-lagged panel model using structural equation modeling. Covariates include age and gender. Distress, psychological distress including depression, anxiety, and stress; PG; and PSU. Waves 1 and 2 were assessed before the COVID-19 outbreak period and Wave 3 was assessed during the COVID-19 outbreak period. ∗P < 0.05; ∗∗P < 0.01; ∗∗∗P < 0.001. PG, problematic gaming; PSU, problematic smartphone use.
Participants’ Characteristics (N = 575)
| Wave 1 | Wave 2 | Wave 3 | |
| -- | 285 (49.6%) | — | — |
| Age (year) | 10.83 (0.75) | — | — |
| Ethnicity (Han)∗ | 561 (97.6%) | — | — |
| Psychological distress | 21.85 (22.94) | 19.15 (22.13) | 51.25 (13.24) |
| Depression | 5.86 (7.89) | 5.08 (7.38) | 16.71 (4.78) |
| Anxiety | 7.98 (7.93) | 7.01 (7.43) | 16.59 (4.26) |
| Stress | 7.96 (8.48) | 6.96 (7.90) | 17.95 (5.33) |
| Problematic smartphone use | 1.85 (0.94) | 1.72 (0.59) | 1.85 (0.93) |
| Problematic gaming | 1.48 (0.59) | 1.39 (0.56) | 1.33 (0.53) |
Presented using n (%).
Note. Waves 1 and 2 were assessed before the lockdown in mainland China (Wave 1 was before the COVID-19 outbreak and Wave 2 was during the endemic period) and Wave 3 was assessed during the onset of the COVID-19 pandemic period.
The World Health Organization declare the COVID-19 as a pandemic on March 11, 2020 because of the following figure: Over 118,000 cases of the coronavirus illness across more than 110 countries and territories worldwide with the sustained risk of further global spread.
Repeated Measures Analysis of Variance Results on Psychological Distress, Problematic Smartphone Use, and Problematic Gaming Among Three Waves (N = 575)
| Dependent VariableVariance Source | Sum of Square |
| Mean Square | ηp2 | Bonferroni Comparison | ||
| Psychological distress | |||||||
| Wave | 206.67 | 2 | 103.34 | 726.87 | <0.001 | 0.56 | W3 > W1 > W2 |
| Error | 163.21 | 1148 | 0.14 | ||||
| PSU | |||||||
| Wave | 6.12 | 2 | 3.06 | 6.07 | <0.01 | 0.01 | W3, W1 > W2 |
| Error | 578.71 | 1148 | 0.50 | ||||
| PG | |||||||
| Wave | 6.51 | 2 | 3.26 | 16.40 | <0.001 | 0.03 | W1 > W2 > W3 |
| Error | 227.98 | 1148 | 0.20 | ||||
Psychological distress includes mean item scores for depression, anxiety, and stress scales; PG, problematic gaming; PSU, problematic smartphone use; W1, wave 1; W2, wave 2; W3, wave 3. Waves 1 and 2 were assessed before the COVID-19 pandemic; Wave 3 was assessed during the onset of the COVID-19 pandemic.
Pearson Correlation Matrix Among Psychological Distress, Problematic Smartphone Use, and Problematic Gaming (N = 575)
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
| 1. Psychological Distress_W1 | 1 | ||||||||
| 2. Psychological Distress_W2 | 0.520 | 1 | |||||||
| 3. Psychological Distress_W3 | 0.253 | 0.268 | 1 | ||||||
| 4. PSU_W1 | 0.487 | 0.366 | 0.163 | 1 | |||||
| 5. PSU_W2 | 0.406 | 0.512 | 0.225 | 0.608 | 1 | ||||
| 6. PSU_W3 | 0.193 | 0.235 | 0.493 | 0.282 | 0.349 | 1 | |||
| 7. PG_W1 | 0.589 | 0.404 | 0.165 | 0.735 | 0.552 | 0.258 | 1 | ||
| 8. PG_W2 | 0.425 | 0.546 | 0.172 | 0.487 | 0.730 | 0.313 | 0.544 | 1 | |
| 9. PG_W3 | 0.201 | 0.197 | 0.457 | 0.255 | 0.304 | 0.692 | 0.262 | 0.307 | 1 |
All P < 0.001.
Psychological distress includes mean item scores for depression, anxiety, and stress scales; PG, problematic gaming; PSU, problematic smartphone use.
W1, wave 1; W2, wave 2; W3, wave 3. Waves 1 and 2 were assessed before the COVID-19 pandemic; Wave 3 was assessed during the onset of the COVID-19 pandemic.