Literature DB >> 33760859

Transfer of training-Virtual reality training with augmented multisensory cues improves user experience during training and task performance in the real world.

Natalia Cooper1, Ferdinando Millela2, Iain Cant3, Mark D White4, Georg Meyer5.   

Abstract

Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is commonly assumed that improvements in simulation fidelity lead to better learning outcomes. Some aspects of real environments, for example vestibular or haptic cues, are difficult to recreate in VR, but VR offers a wealth of opportunities to provide additional sensory cues in arbitrary modalities that provide task relevant information. The aim of this study was to investigate whether these cues improve user experience and learning outcomes, and, specifically, whether learning using augmented sensory cues translates into performance improvements in real environments. Participants were randomly allocated into three matched groups: Group 1 (control) was asked to perform a real tyre change only. The remaining two groups were trained in VR before performance was evaluated on the same, real tyre change task. Group 2 was trained using a conventional VR system, while Group 3 was trained in VR with augmented, task relevant, multisensory cues. Objective performance, time to completion and error number, subjective ratings of presence, perceived workload, and discomfort were recorded. The results show that both VR training paradigms improved performance for the real task. Providing additional, task-relevant cues during VR training resulted in higher objective performance during the real task. We propose a novel method to quantify the relative performance gains between training paradigms that estimates the relative gain in terms of training time. Systematic differences in subjective ratings that show comparable workload ratings, higher presence ratings and lower discomfort ratings, mirroring objective performance measures, were also observed. These findings further support the use of augmented multisensory cues in VR environments as an efficient method to enhance performance, user experience and, critically, the transfer of training from virtual to real environment scenarios.

Entities:  

Year:  2021        PMID: 33760859      PMCID: PMC7990292          DOI: 10.1371/journal.pone.0248225

Source DB:  PubMed          Journal:  PLoS One        ISSN: 1932-6203            Impact factor:   3.240


  34 in total

1.  Virtual Training: Learning Transfer of Assembly Tasks.

Authors:  Patrick Carlson; Anicia Peters; Stephen B Gilbert; Judy M Vance; Andy Luse
Journal:  IEEE Trans Vis Comput Graph       Date:  2015-06       Impact factor: 4.579

2.  The effect of degree of immersion upon learning performance in virtual reality simulations for medical education.

Authors:  Fátima Gutiérrez; Jennifer Pierce; Víctor M Vergara; Robert Coulter; Linda Saland; Thomas P Caudell; Timothy E Goldsmith; Dale C Alverson
Journal:  Stud Health Technol Inform       Date:  2007

3.  Interruption management: the use of attention-directing tactile cues.

Authors:  Pamela J Hopp; C A P Smith; Benjamin A Clegg; Eric D Heggestad
Journal:  Hum Factors       Date:  2005       Impact factor: 2.888

4.  Training improves laparoscopic tasks performance and decreases operator workload.

Authors:  Jesse S L Hu; Jirong Lu; Wee Boon Tan; Davide Lomanto
Journal:  Surg Endosc       Date:  2015-07-15       Impact factor: 4.584

5.  The stress and workload of virtual reality training: the effects of presence, immersion and flow.

Authors:  S J Lackey; J N Salcedo; J L Szalma; P A Hancock
Journal:  Ergonomics       Date:  2016-03-15       Impact factor: 2.778

6.  A Randomized Controlled Study to Evaluate the Impact of Instrument and Laparoscope Length on Performance and Learning Curve in Single-Incision Laparoscopic Surgery.

Authors:  Sathyan Balaji; Pritam Singh; Mikael H Sodergren; Harry P Corker; Richard M Kwasnicki; Ara Darzi; Paraskevas Paraskeva
Journal:  Surg Innov       Date:  2015-02-23       Impact factor: 2.058

7.  Directing driver attention with augmented reality cues.

Authors:  Michelle L Rusch; Mark C Schall; Patrick Gavin; John D Lee; Jeffrey D Dawson; Shaun Vecera; Matthew Rizzo
Journal:  Transp Res Part F Traffic Psychol Behav       Date:  2013-01

8.  Prospective, randomized assessment of transfer of training (ToT) and transfer effectiveness ratio (TER) of virtual reality simulation training for laparoscopic skill acquisition.

Authors:  Anthony G Gallagher; Neal E Seymour; Julie-Anne Jordan-Black; Brendan P Bunting; Kieran McGlade; Richard Martin Satava
Journal:  Ann Surg       Date:  2013-06       Impact factor: 12.969

9.  Simulator sickness when performing gaze shifts within a wide field of view optic flow environment: preliminary evidence for using virtual reality in vestibular rehabilitation.

Authors:  Patrick J Sparto; Susan L Whitney; Larry F Hodges; Joseph M Furman; Mark S Redfern
Journal:  J Neuroeng Rehabil       Date:  2004-12-23       Impact factor: 4.262

10.  Objective fidelity evaluation in multisensory virtual environments: auditory cue fidelity in flight simulation.

Authors:  Georg F Meyer; Li Ting Wong; Emma Timson; Philip Perfect; Mark D White
Journal:  PLoS One       Date:  2012-09-05       Impact factor: 3.240

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.