Literature DB >> 26357240

Virtual Training: Learning Transfer of Assembly Tasks.

Patrick Carlson, Anicia Peters, Stephen B Gilbert, Judy M Vance, Andy Luse.   

Abstract

In training assembly workers in a factory, there are often barriers such as cost and lost productivity due to shutdown. The use of virtual reality (VR) training has the potential to reduce these costs. This research compares virtual bimanual haptic training versus traditional physical training and the effectiveness for learning transfer. In a mixed experimental design, participants were assigned to either virtual or physical training and trained by assembling a wooden burr puzzle as many times as possible during a twenty minute time period. After training, participants were tested using the physical puzzle and were retested again after two weeks. All participants were trained using brightly colored puzzle pieces. To examine the effect of color, testing involved the assembly of colored physical parts and natural wood colored physical pieces. Spatial ability as measured using a mental rotation test, was shown to correlate with the number of assemblies they were able to complete in the training. While physical training outperformed virtual training, after two weeks the virtually trained participants actually improved their test assembly times. The results suggest that the color of the puzzle pieces helped the virtually trained participants in remembering the assembly process.

Entities:  

Year:  2015        PMID: 26357240     DOI: 10.1109/TVCG.2015.2393871

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  5 in total

1.  Development of CryoVR, a virtual reality training system for hands-on cryoEM operations.

Authors:  Jiahui Dong; Daoyi Li; Kadir Ozcan; Dayu Wan; Wen Jiang; Yingjie Chen
Journal:  Acta Crystallogr D Struct Biol       Date:  2022-06-27       Impact factor: 5.699

2.  Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments.

Authors:  Julia M Juliano; Sook-Lei Liew
Journal:  J Neuroeng Rehabil       Date:  2020-04-10       Impact factor: 4.262

3.  Transfer of training-Virtual reality training with augmented multisensory cues improves user experience during training and task performance in the real world.

Authors:  Natalia Cooper; Ferdinando Millela; Iain Cant; Mark D White; Georg Meyer
Journal:  PLoS One       Date:  2021-03-24       Impact factor: 3.240

4.  Effect of 2.5D haptic feedback on virtual object perception via a stylus.

Authors:  Gyuwon Kim; Donghyun Hwang; Jaeyoung Park
Journal:  Sci Rep       Date:  2021-09-23       Impact factor: 4.379

5.  Getting your game on: Using virtual reality to improve real table tennis skills.

Authors:  Stefan Carlo Michalski; Ancret Szpak; Dimitrios Saredakis; Tyler James Ross; Mark Billinghurst; Tobias Loetscher
Journal:  PLoS One       Date:  2019-09-10       Impact factor: 3.240

  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.