Literature DB >> 26977540

The stress and workload of virtual reality training: the effects of presence, immersion and flow.

S J Lackey1, J N Salcedo1, J L Szalma2, P A Hancock1,2.   

Abstract

The present investigation evaluated the effects of virtual reality (VR) training on the performance, perceived workload and stress response to a live training exercise in a sample of Soldiers. We also examined the relationship between the perceptions of that same VR as measured by engagement, immersion, presence, flow, perceived utility and ease of use with the performance, workload and stress reported on the live training task. To a degree, these latter relationships were moderated by task performance, as measured by binary (Go/No-Go) ratings. Participants who reported positive VR experiences also tended to experience lower stress and lower workload when performing the live version of the task. Thus, VR training regimens may be efficacious for mitigating the stress and workload associated with criterion tasks, thereby reducing the ultimate likelihood of real-world performance failure. Practitioner Summary: VR provides opportunities for training in artificial worlds comprised of highly realistic features. Our virtual room clearing scenario facilitated the integration of Training and Readiness objectives and satisfied training doctrine obligations in a compelling engaging experience for both novice and experienced trainees.

Entities:  

Keywords:  Stress; flow; immersion; presence; virtual reality; workload

Mesh:

Year:  2016        PMID: 26977540     DOI: 10.1080/00140139.2015.1122234

Source DB:  PubMed          Journal:  Ergonomics        ISSN: 0014-0139            Impact factor:   2.778


  5 in total

1.  (No) escape from reality? Cigarette craving in virtual smoking environments.

Authors:  Gert-Jan de Bruijn; Joost de Vries; Catherine Bolman; Reinout Wiers
Journal:  J Behav Med       Date:  2020-07-24

2.  Transfer of training-Virtual reality training with augmented multisensory cues improves user experience during training and task performance in the real world.

Authors:  Natalia Cooper; Ferdinando Millela; Iain Cant; Mark D White; Georg Meyer
Journal:  PLoS One       Date:  2021-03-24       Impact factor: 3.240

Review 3.  How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis.

Authors:  Norina Gasteiger; Sabine N van der Veer; Paul Wilson; Dawn Dowding
Journal:  JMIR Serious Games       Date:  2022-02-14       Impact factor: 4.143

4.  Cognitive Loading and Knowledge Hiding in Art Design Education: Cognitive Engagement as Mediator and Supervisor Support as Moderator.

Authors:  Tao Gao; Lihong Kuang
Journal:  Front Psychol       Date:  2022-02-25

5.  The challenges of entering the metaverse: An experiment on the effect of extended reality on workload.

Authors:  Nannan Xi; Juan Chen; Filipe Gama; Marc Riar; Juho Hamari
Journal:  Inf Syst Front       Date:  2022-02-12       Impact factor: 6.191

  5 in total

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