| Literature DB >> 33755023 |
Gijs Terlouw1,2, Derek Kuipers3, Job van 't Veer4, Jelle T Prins5, Jean Pierre E N Pierie6,7.
Abstract
BACKGROUND: Children with autism spectrum disorder (ASD) have social deficits that affect social interactions, communication, and relationships with peers. Many existing interventions focus mainly on improving social skills in clinical settings. In addition to the direct instruction-based programs, activity-based programs could be of added value, especially to bridge the relational gap between children with ASD and their peers.Entities:
Keywords: autism; boundary object; design research; serious game
Year: 2021 PMID: 33755023 PMCID: PMC8294642 DOI: 10.2196/19765
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1A game as a boundary object.
Figure 2Design Research Framework.
Figure 3Participating children per session. ASD: autism spectrum disorder.
Figure 4Board game—Mission: Escape.
Figure 5Materials of Mission: Escape.
Figure 6An example of a riddle.
Figure 7Impression of drawings in a creative workshop.
Figure 8Setup for prototype 3.
Figure 9Augmented reality prototype.
Figure 10In-game screenshot of AScapeD.
Figure 11A 3-player setup of AScapeD.
Goals and translations into design.
| Perspective and goals | Translations into design | Legitimation | |
|
| |||
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| Fun and engaging |
Appearance Challenging puzzles Exploring as game mechanic Escape room structure for engagement |
Creative workshop with kids (iteration 1) Test sessions prototypes Discovery as game esthetic [ Conceptual escape room structure as an engaging mechanism [ |
|
| Connection with peers |
Activity-based game Narrative transportation Narrative to give input for debrief Equal roles during play |
Theory on activity based [ Narrative transportation [ An archetypical figure was chosen that faces similar challenges [ Equality as a mechanism in forming relationships and friendships [ |
|
| Theme and narrative |
Thrilling atmosphere Storyline for the escape room |
Creative workshop with kids (iteration 1) Narrative as an essential ingredient for escape rooms [ |
|
| |||
|
| Turn-taking |
Necessary information to fulfill game divided over tablets |
Distribution divided among players, as a result of previous test sessions and theory on information distribution [ |
|
| Cooperation and equality |
Integration cooperative mini games Roles different per puzzle |
Cooperative nature of escape rooms [ Results from previous test sessions |
|
| Joint attention |
Necessity to coordinate attention between game and puzzles and the other players |
Choice for medium based on the results from previous test sessions and theory on information distribution [ |
|
| Vocalization |
Distribution and presentation of information puzzles lead to the necessity to verbalize information until the communicative goal is met |
Distribution divided among players and choice for medium, which facilitates this mechanism, as a result of previous test sessions and theory on information distribution [ |
Participants’ game test results.
| Item | Participant | |||||||||||
|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| Gender | Ma | Fb | F | M | M | F | M | F | M | M | M | M |
| Diagnosed with ASDc | No | Yes | No | Yes | No | No | Yes | No | No | No | Yes | Yes |
aM: male.
bF: female.
cASD: autism spectrum disorder.
Participants’ ratings.
| Item | Participant | |||||||||||
|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| Score (out of 10) | 8 | 10 | 9 | 8 | 10 | 10 | 10 | 10 | 10 | 10 | 9 | 9 |
| Rating level of cooperation (1-10) | 9 | 8 | 8 | 8 | 7.5 | 8.5 | 10 | 9 | 9.5 | 8 | 7 | 9 |
| Rating game | 9.5 | 9 | 9 | 9 | 9 | 9 | 10 | 10 | 9.5 | 9 | 9.5 | 9 |
Figure 12AScapeD as a boundary object. ASD: autism spectrum disorder.
Results: Playground Observations checklist.
| Item | Participant | |||||||||||
|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| Engages in social play with peers | 1a | 1 | 1 | 0b | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Is not socially isolated from peers | 1 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 |
| Respects boundaries and personal space | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Does not exhibit socially inappropriate behavior | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 |
| Follows rules of a game | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Responds to winning or losing | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Initiates communication with peers | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Sustains a conversation with a peer | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Does not exhibit gross motor incoordination | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Uses playground equipment functionally | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
a1: present.
b0: absent.