Literature DB >> 22987887

To enforce or not to enforce? The use of collaborative interfaces to promote social skills in children with high functioning autism spectrum disorder.

Ayelet Ben-Sasson1, Liron Lamash, Eynat Gal.   

Abstract

The goal of this stud was to examine whether a technological touch activated Collaborative Puzzle Game (CPG) increased positive social behaviors in children with high functioning autism spectrum disorder (HFASD). The CPG involved construction of a virtual puzzle by selecting and dragging pieces into the solution area on a touch screen table. The target picture was presented on the top of the screen. Six dyads of children with HFASD (aged 8-11 years) engaged in the CPG in a Free Play (FP) mode in which partners could independently move puzzle pieces versus in an Enforced Collaboration (EC) mode in which partners could only move puzzle pieces together. Videos of the dames were coded for the frequencies of positive and negative social interaction, affect, play, and autistic behaviors. Parents completed the Social Responsiveness Scale (SRS). Wilcoxon Signed-ranks tests indicated that children with HFASD showed significantly higher frequencies of positive social interaction and collaborative play in the EC versus FP modes but there were no differences in negative social behaviors. Differences in social behaviors between partners during the puzzle games were not significant; however there were differences within pair in the severity of social deficits as assessed by the SRS questionnaire. The CPG in an EC mode was effective in promoting positive social interaction by requiring children to work together towards a mutual goal. However, the increased challenge in this mode, particularly for children with lower social-communication skills, suggests the need for establishing selection criteria and mediation steps for such interventions.

Entities:  

Keywords:  Children; High Functioning Autism Spectrum Disorders; Social Interaction; Social Intervention; Technology

Mesh:

Year:  2012        PMID: 22987887     DOI: 10.1177/1362361312451526

Source DB:  PubMed          Journal:  Autism        ISSN: 1362-3613


  10 in total

1.  Improving Collaborative Play Between Children with Autism Spectrum Disorders and Their Siblings: The Effectiveness of a Robot-Mediated Intervention Based on Lego® Therapy.

Authors:  Bibi Huskens; Annemiek Palmen; Marije Van der Werff; Tino Lourens; Emilia Barakova
Journal:  J Autism Dev Disord       Date:  2015-11

2.  Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children with Autism Spectrum Disorder in Collaborative Puzzle Games.

Authors:  Lian Zhang; Ashwaq Z Amat; Huan Zhao; Amy Swanson; Amy Weitlauf; Zachary Warren; Nilanjan Sarkar
Journal:  IEEE Trans Learn Technol       Date:  2020-10-06       Impact factor: 4.433

3.  Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review.

Authors:  Laura Jiménez-Muñoz; Inmaculada Peñuelas-Calvo; Pilar Calvo-Rivera; Isaac Díaz-Oliván; Manon Moreno; Enrique Baca-García; Alejandro Porras-Segovia
Journal:  J Autism Dev Disord       Date:  2021-03-02

4.  The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach.

Authors:  Gijs Terlouw; Derek Kuipers; Job van 't Veer; Jelle T Prins; Jean Pierre E N Pierie
Journal:  JMIR Serious Games       Date:  2021-03-23       Impact factor: 4.143

5.  Lower circulating endocannabinoid levels in children with autism spectrum disorder.

Authors:  Adi Aran; Maya Eylon; Moria Harel; Lola Polianski; Alina Nemirovski; Sigal Tepper; Aviad Schnapp; Hanoch Cassuto; Nadia Wattad; Joseph Tam
Journal:  Mol Autism       Date:  2019-01-30       Impact factor: 7.509

6.  Evaluating 'enhancing pragmatic language skills for young children with social communication impairments' (E-PLAYS): protocol for a feasibility randomised controlled trial study.

Authors:  Suzanne Murphy; Victoria Joffe; David Messer; Sarah Crafter; Jessica Radley; Sailaa Sunthararajah; Kerry Bell; Belen Corbacho; Caroline Fairhurst; Sara Rodgers; David Torgerson; Charlie Welch
Journal:  Pilot Feasibility Stud       Date:  2019-06-08

7.  Evaluating 'Enhancing Pragmatic Language skills for Young children with Social communication impairments' (E-PLAYS): a feasibility cluster-randomised controlled trial.

Authors:  Suzanne Murphy; Victoria Joffe; Louisa Donald; Jessica Radley; Sailaa Sunthararajah; Charlie Welch; Kerry Bell; David Messer; Sarah Crafter; Caroline Fairhurst; Belen Corbacho; Sara Rodgers; David Torgerson
Journal:  Pilot Feasibility Stud       Date:  2021-01-04

8.  Wearable Sensors Based on Force-Sensitive Resistors for Touch-Based Collaborative Digital Gaming.

Authors:  Balaji Dontha; Kyoung Swearingen; Scott Swearingen; Susan E Thrane; Asimina Kiourti
Journal:  Sensors (Basel)       Date:  2022-01-04       Impact factor: 3.576

9.  Disrupted dynamic network reconfiguration of the brain functional networks of individuals with autism spectrum disorder.

Authors:  Min Wang; Lingxiao Wang; Bo Yang; Lixia Yuan; Xiuqin Wang; Marc N Potenza; Guang Heng Dong
Journal:  Brain Commun       Date:  2022-08-01

10.  The Digital Divide in Technologies for Autism: Feasibility Considerations for Low- and Middle-Income Countries.

Authors:  Aubrey J Kumm; Marisa Viljoen; Petrus J de Vries
Journal:  J Autism Dev Disord       Date:  2021-06-13
  10 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.