Literature DB >> 26360975

Effectiveness of Exergaming Training in Reducing Risk and Incidence of Falls in Frail Older Adults With a History of Falls.

Amy S Fu1, Kelly L Gao1, Arthur K Tung1, William W Tsang2, Marcella M Kwan3.   

Abstract

OBJECTIVE: To use Nintendo's Wii Fit balance board to determine the effectiveness of exergaming training in reducing risk and incidence of falls in older adults with a history of falls.
DESIGN: Randomized controlled trial.
SETTING: Nursing home for older adults. PARTICIPANTS: Adults aged 65 years and older (N=60).
INTERVENTIONS: Participants who lived in a nursing home had 6 weeks of balance training with either Wii Fit equipment or conventional exercise. MAIN OUTCOME MEASURES: Physiological Profile Assessment scores and incidence of falls were observed with subsequent intention-to-treat statistical analyses.
RESULTS: Physiological Profile Assessment scores and incidence of falls improved significantly in both groups after the intervention (all P<.01), but participants in the Wii Fit training group showed a significantly greater improvement in both outcome measures (P=.004 and P<.001, respectively).
CONCLUSIONS: In institutionalized older adults with a history of falls, Wii Fit balance training was more effective than conventional balance training in reducing the risk and incidence of falls.
Copyright © 2015 American Congress of Rehabilitation Medicine. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Accidental falls; Aged; Postural balance; Rehabilitation; Virtual reality exposure therapy

Mesh:

Year:  2015        PMID: 26360975     DOI: 10.1016/j.apmr.2015.08.427

Source DB:  PubMed          Journal:  Arch Phys Med Rehabil        ISSN: 0003-9993            Impact factor:   3.966


  20 in total

1.  Automatically Evaluating Balance: A Machine Learning Approach.

Authors:  Tian Bao; Brooke N Klatt; Susan L Whitney; Kathleen H Sienko; Jenna Wiens
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2019-01-04       Impact factor: 3.802

2.  "Think of It Like a Game": Older Adults' and Health Professionals' Perspectives on Interactive Exercise Technology Design.

Authors:  Ainsley C J Smith; Jessica Belgrave Sookhoo; Caitlin McArthur; Stephen Surlin; Adekunle Akinyemi; Paula Gardner; Alexandra Papaioannou
Journal:  Physiother Can       Date:  2021       Impact factor: 1.039

3.  Effects of the Mobility-Fit Physical Activity Program on Strength and Mobility in Older Adults in Assisted Living: A Feasibility Study.

Authors:  Yijian Yang; Kimberley S van Schooten; Vicki Komisar; Heather A McKay; Joanie Sims-Gould; Debbie Cheong; Stephen N Robinovitch
Journal:  Int J Environ Res Public Health       Date:  2022-04-29       Impact factor: 4.614

4.  Effects of 8 Weeks of Balance Training, Virtual Reality Training, and Combined Exercise on Lower Limb Muscle Strength, Balance, and Functional Mobility Among Older Men: A Randomized Controlled Trial.

Authors:  Hassan Sadeghi; Deborah A Jehu; Abdolhamid Daneshjoo; Elham Shakoor; Mohsen Razeghi; Alireza Amani; Muhammad Nazrul Hakim; Ashril Yusof
Journal:  Sports Health       Date:  2021-02-13       Impact factor: 3.843

5.  Feasibility, Acceptability, and Efficacy of Virtual Reality Training for Older Adults and People With Disabilities: Single-Arm Pre-Post Study.

Authors:  Pui Hing Chau; Yan Yan Jojo Kwok; Mee Kie Maggie Chan; Ka Yu Daniel Kwan; Kam Lun Wong; Ying Ho Tang; Kan Lung Peter Chau; Sheung Wa Matthew Lau; Yan Yan Yannex Yiu; Mei Yan Fanny Kwong; Wai Ting Thomas Lai; Mun Kit Leung
Journal:  J Med Internet Res       Date:  2021-05-04       Impact factor: 5.428

6.  Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study.

Authors:  Charlene H Chu; Renée K Biss; Amanda My Linh Quan; Henrique Matulis; Lara Cooper
Journal:  JMIR Serious Games       Date:  2021-03-09       Impact factor: 4.143

Review 7.  Interventions for preventing falls in older people in care facilities and hospitals.

Authors:  Ian D Cameron; Suzanne M Dyer; Claire E Panagoda; Geoffrey R Murray; Keith D Hill; Robert G Cumming; Ngaire Kerse
Journal:  Cochrane Database Syst Rev       Date:  2018-09-07

8.  The Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallers.

Authors:  Isabela Feitosa de Carvalho; Gianluca Loyolla Montanari Leme; Marcos Eduardo Scheicher
Journal:  J Aging Res       Date:  2018-03-26

9.  Effects of long-term balance training with vibrotactile sensory augmentation among community-dwelling healthy older adults: a randomized preliminary study.

Authors:  Tian Bao; Wendy J Carender; Catherine Kinnaird; Vincent J Barone; Geeta Peethambaran; Susan L Whitney; Mohammed Kabeto; Rachael D Seidler; Kathleen H Sienko
Journal:  J Neuroeng Rehabil       Date:  2018-01-18       Impact factor: 4.262

10.  Effects of the visual-feedback-based force platform training with functional electric stimulation on the balance and prevention of falls in older adults: a randomized controlled trial.

Authors:  Zhen Li; Xiu-Xia Wang; Yan-Yi Liang; Shu-Yan Chen; Jing Sheng; Shao-Jun Ma
Journal:  PeerJ       Date:  2018-01-12       Impact factor: 2.984

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