| Literature DB >> 33614969 |
Caleb Busch1, Austin Fehr2, Aaron Rohr2, Brandon Custe2, Zachary Collins2.
Abstract
PURPOSE: To elucidate the relationship between video game (VG) play and interventional radiology (IR) technical skills in medical students.Entities:
Keywords: Interventional Radiology; Skill set; Video Games
Year: 2021 PMID: 33614969 PMCID: PMC7871050 DOI: 10.1177/2382120521992334
Source DB: PubMed Journal: J Med Educ Curric Dev ISSN: 2382-1205
Figure 1.Mentice VIST G5 is a high-fidelity endovascular simulator which supports the use of real clinical devices and provides advanced haptic feedback (https://www.mentice.com/vist-g5). The transarterial chemoembolization environment was utilized in the current study (https://www.mentice.com/transarterial-chemoembolization).
Figure 2.Scatter plots displaying composite VG score compared to IR simulation time (A) and visuospatial ability compared to IR simulation time (B). There was no statistically significant correlation for either comparison (r = –0.22, P = .35; and r = 0.14, P = .57).
Figure 3.Relationship between number of years VG experience and IR skill. Left box representing those with less than 5 years of video game play and associated time needed to complete simulation. Right box representing those with greater than 15 years of play and associated time needed to complete simulation (Spearman’s rho = –0.45, P < .05).
Comparison of survey responses between skilled and less skilled participants by IR skill.
| Gender | |||||
| Skilled | Male (90%) | Female (10%) | |||
| Less skilled | Male (50%) | Female (50%) | |||
| Total number of years playing VGs | |||||
| Skilled | <5 (10%) | 5 to 10 (0%) | >15 (90%) | ||
| Less skilled | <5 (60%) | 5 to 10 (10%) | >15 (30%) | ||
| Hours of VGs played per week at height of gaming | |||||
| Skilled | <5 (10%) | 5 to 10 (20%) | 10 to 15 (10%) | 15 to 20 (20%) | >20 (40%) |
| Less skilled | <5 (60%) | 5 to 10 (0%) | 10 to 15 (30%) | 15 to 20 (10%) | >20 (0%) |
| Perceived VG skill level | |||||
| Skilled | Not skilled at all (10%) | Not very skilled (0%) | Average (30%) | Skilled (50%) | Highly skilled (10%) |
| Less skilled | Not skilled at all (40%) | Not very skilled (20%) | Average (20%) | Skilled (20%) | Highly skilled (0%) |