| Literature DB >> 35794000 |
Zübeyde Ezgi Erçelik1, Seda Çağlar2.
Abstract
PURPOSE: The purpose of this review was to assess the effect of active video games among overweight and obese adolescents.Entities:
Keywords: Adolescent; Body mass index; Obesity; Overweight; Percentile; Video games
Year: 2022 PMID: 35794000 PMCID: PMC9260374 DOI: 10.6065/apem.2244036.018
Source DB: PubMed Journal: Ann Pediatr Endocrinol Metab ISSN: 2287-1012
PICOS framework
| Population | Overweight or obese adolescents |
| Intervention | AVGs playing group |
| Comparison | AVGs nonplaying group |
| Outcome | BMI percentile, total cholesterol, bone mineral density, BMI z-score |
| Study design | Randomized controlled trial |
AVG, active video game; BMI, body mass index.
Fig. 1.Risk of bias of 5 studies according to the Cochrane Handbook for Systematic Reviews of Interventions (“+” means low risk; “−” means high risk; “?” means unclear risk).
Fig. 2.PRISMA (Preferred Reporting Items for Systematic Review and Meta-Analysis) flow diagram of the search process. RCT, randomized controlled trial.
Methodological quality assessment of 5 studies according to the Randomized Controlled Trial Checklist of Joanna Briggs Institute
| Item | Adamo et al. [ | Wagener, et al. [ | Staiano et al. [ | Staiano et al. [ | Staiano et al. [ |
|---|---|---|---|---|---|
| Item 1 | + | + | + | + | + |
| Item 2 | - | ? | + | - | + |
| Item 3 | + | + | + | + | + |
| Item 4 | - | - | - | - | - |
| Item 5 | ? | + | - | - | ? |
| Item 6 | - | ? | + | - | + |
| Item 7 | + | + | - | + | + |
| Item 8 | + | + | + | + | + |
| Item 9 | + | - | + | - | + |
| Item 10 | + | + | + | + | + |
| Item 11 | + | + | + | + | + |
| Item 12 | + | + | + | + | + |
| Item 13 | + | + | + | + | + |
+, yes; -, no; ?, unclear.
Characteristics of the studies
| Study/location | Sample size (n), age (yr) | Type of research | Definition of overweight/obesity | Duration of intervention (wk) | Brief description of intervention | Outcome |
|---|---|---|---|---|---|---|
| Adamo et al. [ | 30, 12–17 | Randomized controlled trial | Age‐ and sexspecific BMI≥85th percentile or BMI>95th percentile | 10 | Experimental group- GameBike (interactive video game cycling), and control group; stationary bike music comparison group. | The intervention group showed a nonsignificant difference on BMI percentile. |
| Twice weekly 60-min sessions for 10 wk | In both groups, a significant reduction was determined in total cholesterol. | |||||
| Wagener et al. [ | 41, 12–18 | Randomized controlled trial | Age‐ and sexspecific BMI>95th percentile | 10 | Exergame group played and performed two 15 - min segments, with a rest period of 10 min between segments. For all subsequent sessions, four 15-min segments were performed with rest periods of 5 min between segments. | The intervention group showed a nonsignificant difference on BMI z-score. |
| Control group participants were asked to not modify their baseline activity levels for10 weeks | ||||||
| Staiano et al. [ | 41, 14–18 | Randomized controlled trial | BMI≥85th percentile | 12 | Exergaming participants danced for 60 min at each session concurrently with other participants, using dance video games compatible with the Kinect® for the Xbox 360®. | Trunk and spine BMD significantly increased in the intervention group. The intervention group showed a nonsignificant difference on BMI z-score, BMI percentile, and total cholesterol. |
| Control group did not take part in the exergaming intervention and were asked to maintain their normal level of physical activity for 12 wk | ||||||
| Staiano et al. [ | 37, 14–18 | Randomized controlled trial | BMI≥85th percentile | 12 | Participants attended 60-min group exergaming sessions 3 times per week. Control group was instructed to maintain current level of activity | The intervention group showed a nonsignificant difference in BMI z-score and BMI percentile. |
| Staiano et al. [ | 46, 10–12 | Randomized controlled trial | Age‐ and sexspecific, BMI>95th percentile | 24 | A gaming console with exergames, a gameplay curriculum (1 hr per session, 3 times a week), and video chat sessions with a fitness coach (telehealth coaching). | The intervention group had a significantly reduced BMI z-score as well as improved total cholesterol. The intervention group showed a nonsignificant difference on BMD. |
| Control participants were provided with the exergames following final clinic visit. |
BMI, body mass index; BMD, bone mineral density.
Fig. 3.Meta-analysis and forest plots for the effect of active video games in overweight and obese adolescents. (A) Body mass index (BMI) percentile. (B) BMI z-score. (C) Total cholesterol. (D) Bone mineral density. SD, standard deviation; CI, confidence interval; df, degrees of freedom.