| Literature DB >> 34950088 |
Seowon Yoon1, Yeji Yang1, Eunbin Ro1, Woo-Young Ahn2, Jueun Kim3, Suk-Ho Shin4, Jeanyung Chey2, Kee-Hong Choi1.
Abstract
Background: An association between gaming disorder (GD) and the symptoms of common mental disorders is unraveled yet. In this preregistered study, we quantitatively synthesized reliability, convergent and discriminant validity of GD scales to examine association between GD and other constructs.Entities:
Keywords: association; convergent validity; discriminant validity; gaming disorder (GD); meta-analysis; reliability generalization meta-analysis; validity generalization
Year: 2021 PMID: 34950088 PMCID: PMC8689178 DOI: 10.3389/fpsyg.2021.764209
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Flow chart of the search process in accordance with PRISMA guidelines.
Key characteristics of the included studies for quantitative synthesis.
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| Total | 285,752 (100%) |
| Male | 173,570 (60.7%) |
| Female | 112,086 (39.2%) |
| Unknown | 97 (0.0%) |
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| Total | 184 (100%) |
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| Adults | 63 (34.2%) |
| Adolescents | 56 (30.4%) |
| Both | 65 (35.3%) |
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| Europe | 94 (51.1%) |
| Asia | 61 (33.2%) |
| North America | 10 (5.4%) |
| South America | 1 (0.5%) |
| Australia/New Zealand | 9 (4.9%) |
| Africa | 1 (0.5%) |
| Global | 8 (4.3%) |
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| IGDS9-SF | 81 (44.0%) |
| GAS-7 | 58 (31.5%) |
| Lemmens IGD-9 | 18 (9.8%) |
| IGDT-10 | 17 (9.2%) |
| AICA | 10 (5.4%) |
n, number of samples; j, number of studies.
Result of reliability statistics for the five GD assessment tools.
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| α | α |
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| τ | τ |
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| Total | 172 | 193 | 263,979 | 1.97 | 0.86 | [0.85, 0.87] | [0.64, 0.95] | 0.48 | 0.23 | 99.3 |
| IGDS9-SF | 76 | 90 | 65,324 | 2.20 | 0.89 | [0.88, 0.90] | [0.73, 0.95] | 0.45 | 0.20 | 98.5 |
| GAS-7 | 53 | 58 | 91,132 | 1.82 | 0.84 | [0.82, 0.85] | [0.65, 0.92] | 0.39 | 0.15 | 98.9 |
| Lemmens IGD-9 | 18 | 20 | 16,962 | 1.64 | 0.81 | [0.76, 0.84] | [0.51, 0.92] | 0.46 | 0.21 | 98.7 |
| IGDT-10 | 16 | 16 | 54,695 | 1.70 | 0.82 | [0.77, 0.85] | [0.55, 0.93] | 0.45 | 0.20 | 99.7 |
| AICA | 9 | 9 | 35,866 | 1.92 | 0.85 | [0.80, 0.89] | [0.61, 0.95] | 0.47 | 0.23 | 99.7 |
j, number of studies; k, number of effect size (Cronbach alpha coefficient of GD tools); n, number of samples; α
Association between GD and psychological/behavioral variables.
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| τ | τ |
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| Depression | 44 | 45 | 83,604 | 0.33 | [0.29, 0.36] | 0.14 | 0.019 | 95.6 |
| Anxiety | 36 | 37 | 76,948 | 0.29 | [0.25, 0.33] | 0.13 | 0.016 | 97.2 |
| Aggression | 17 | 19 | 35,441 | 0.30 | [0.24, 0.35] | 0.13 | 0.017 | 96.9 |
| QOL | 17 | 18 | 25,833 | –0.22 | [–0.31, –0.12] | 0.21 | 0.043 | 96.1 |
| Loneliness | 17 | 18 | 26,677 | 0.29 | [0.22, 0.36] | 0.16 | 0.027 | 95.8 |
| Internet addiction | 18 | 20 | 25,368 | 0.56 | [0.48, 0.63] | 0.25 | 0.062 | 98.2 |
| Game playtime | 51 | 53 | 62,792 | 0.40 | [0.35, 0.45] | 0.22 | 0.048 | 97.6 |
j, number of studies; k, number of reported effect sizes; n, number of samples;
FIGURE 2Forest plots of correlations and 95% confidence interval (CI) for random effects meta-analysis model for (A) depression, and (B) anxiety.
FIGURE 4Forest plot of correlations and 95% confidence interval (CI) for random effects meta- analysis model for game playtime.
FIGURE 5Sensitivity analysis for game playtime and GD.