| Literature DB >> 33174847 |
Abstract
BACKGROUND: Dealing with cardiovascular disease is challenging, and people often struggle to follow rehabilitation and self-management programs. Several systematic reviews have explored quantitative evidence on the potential of digital interventions to support cardiac rehabilitation (CR) and self-management. However, although promising, evidence regarding the effectiveness and uptake of existing interventions is mixed. This paper takes a different but complementary approach, focusing on qualitative data related to people's experiences of technology in this space.Entities:
Keywords: cardiovascular diseases; grounded theory; mobile phone; self-care; self-management; systematic review; telemedicine
Year: 2020 PMID: 33174847 PMCID: PMC7688378 DOI: 10.2196/18025
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Flow diagram illustrating the screening and selection process of papers.
Overview of the theories and design approaches used in the final review.
| Study | Design method or guiding theory | Users involvement |
| Dithmer et al [ | Gamification and gameful design principles (PERMAa) are used to design the app. Gamification principles such as badges, levels, and leader boards were used to increase engagement and motivation. | Requirements gathering, design or prototyping, and evaluation or validation |
| Yehle et al [ | No particular design principles or theory and design methodology mentioned. | Requirements gathering and evaluation or validation |
| Villalba et al [ | Goal-directed design methodology is applied. A three-phase design process is used: conceptualization, implementation, and validation. | Requirements gathering and evaluation or validation |
| Jarvis-selinger et al [ | Diffusion of innovation theory was used as the theoretical lens along with the current telehealth literature for sensitizing concepts. The study used a qualitative methodology, employing a constructivist approach. | Requirements gathering |
| Fischer et al [ | Used common sense model of illness representation and showed visualization of body structure and behavior based on different symptoms through a web-based app. | Evaluation or validation |
| Pfaeffli et al [ | A library of text and video messages were developed using self-efficacy theory framework and published exercise guidelines. | Requirements gathering, design or prototyping, and evaluation or validation |
| Katalinic et al [ | No particular design principles or theory and design methodology mentioned. | Evaluation or validation |
| Antypas and Wangberg [ | Different models of health behavior change are combined to form the tailoring algorithm. Tailoring is used as the theoretical framework. A methodological approach that is used to combine the user input and health behavior theory to develop a physical activity digital intervention for cardiac rehabilitation. | Requirements gathering and evaluation or validation |
| Geurts et al [ | The prototype design was guided by 3 pillars: simplicity and ease of use, reduce fear and anxiety, and direct and indirect motivation. A human-computer interaction perspective is given by categorizing design decisions according to 3 pillars and show how these pillars resulted in concrete app features. | Requirements gathering, design or prototyping, and evaluation or validation |
| Buys et al [ | No particular design principles or theory and design methodology mentioned. | Requirements gathering |
| Cornet et al [ | Three frameworks guided the design process: Systems Engineering Initiative for Patient Safety (Version 2.0), Patient Work Framework, and user-centered design. | Requirements gathering, design or prototyping, and evaluation or validation |
| Banner et al [ | No particular design principles or theory and design methodology mentioned. | Evaluation or validation |
| Baek et al [ | No particular design principles or theory and design methodology mentioned. | Requirements gathering, design or prototyping, and evaluation or validation |
| Salvi et al [ | Fogg’s Persuasive Systems Design principles were used when designing the GEx system, and health belief models were used to classify patients on the basis of the perceived benefits and barriers to self-efficacy in healthy behavior. The system design and development were guided by a combination of methodologies: Goal-Directed Design, Persuasive Systems Design, and agile software development. The desired behaviors were mapped into specific system’s specifications, borrowing concepts from Fogg’s Persuasive Systems Design principles. | Requirements gathering and evaluation or validation |
| Beatty et al [ | No particular design principles or theory and design methodology mentioned. | Requirements gathering, design or prototyping, and evaluation or validation |
| Smith et al [ | No particular design principles or theory and design methodology mentioned. | Requirements gathering |
aPERMA: Positive emotion, Relationships, Meaning, and Accomplishment.