| Literature DB >> 26579590 |
Marcus Dithmer1, Jack Ord Rasmussen1, Erik Grönvall2, Helle Spindler3, John Hansen4, Gitte Nielsen5, Stine Bæk Sørensen6, Birthe Dinesen4.
Abstract
OBJECTIVE: The aim of this article is to describe the development and testing of a prototype application ("The Heart Game") using gamification principles to assist heart patients in their telerehabilitation process in the Teledialog project.Entities:
Mesh:
Year: 2015 PMID: 26579590 PMCID: PMC4754508 DOI: 10.1089/g4h.2015.0001
Source DB: PubMed Journal: Games Health J ISSN: 2161-783X
Overview of the Patients Who Participated in the Study
| 1 | Male | 60–69 | Spouse | Myocardial infarction |
| 2 | Female | 50–59 | Spouse | Myocardial infarction |
| 3 | Female | 70–79 | Son | Myocardial infarction |
| 4 | Female | 50–59 | Spouse | Arteriosclerosis, hypertension |
| 5 | Male | 50–59 | Spouse | Myocardial infarction |
| 6 | Female | 50–59 | Other patient | Myocardial infarction |
| 7 | Male | 60–69 | Spouse | Myocardial infarction |
| 8 | Male | 80–89 | Member of project staff | Myocardial infarction |
| 9 | Male | 40–49 | Other patient | Myocardial infarction |
| 10 | Male | 60–69 | Spouse | Arteriosclerosis, hypertension |

Screen shots of the “Points” page in “The Heart Game” with leaderboard and progress bar. (Color images available at www.liebertonline.com/g4h)

Screen shots of the “Challenges” and “Medals” pages in “The Heart Game.” (Color images available at www.liebertonline.com/g4h)

A patient and his wife using “The Heart Game” on a tablet computer. (Color images available at www.liebertonline.com/g4h)
Design Principles Used in “The Heart Game”
| Daily challenges | Daily revealing of next challenges | The challenges were completed every day by all 10 patients. |
| Leaderboard | Ranking of teams by points | Nine out of the 10 patients reported being motivated by this. |
| Points | Points given for selecting and completing challenges | Placement was more important than points, and maximum possible points were used by patients to measure performance. |
| Achievements | Medals for specific goals | Too hidden in the user interface. Three out of the 10 patients wanted to collect all medals. |
| Surprise mechanic | New challenges every day | All 10 patients expressed motivation by this feature, and 1 patient stated “It is like an Advent calendar.” |
| Including the spouse/family member | Spouse as teammate | Nine out of the 10 patients expressed that it helped them to complete tasks and that there being two persons encouraged them. |
| Variation | Different types of challenges | Eight of the 10 patients liked the challenges, and 2 of the 10 asked for more challenges. |
| Meaning | Relevant rehabilitation tasks | The tasks were not just seen as a game and had value for their rehabilitation and helping them return to everyday life. |
| Collective goal | Patients compete against each other. | Promoted completion and social networking among the patients |
Patients include the two teams that stopped after 10 days.