| Literature DB >> 29942629 |
Ann Blandford1,2, Jo Gibbs1,3, Nikki Newhouse1,2,4, Olga Perski1,5,2, Aneesha Singh1,2, Elizabeth Murray1,4.
Abstract
Research and development for interactive digital health interventions requires multi-disciplinary expertise in identifying user needs, and developing and evaluating each intervention. Two of the central areas of expertise required are Health (broadly defined) and Human-Computer Interaction. Although these share some research methods and values, they traditionally have deep differences that can catch people unawares, and make interdisciplinary collaborations challenging, resulting in sub-optimal project outcomes. The most widely discussed is the contrast between formative evaluation (emphasised in Human-Computer Interaction) and summative evaluation (emphasised in Health research). However, the differences extend well beyond this, from the nature of accepted evidence to the culture of reporting. In this paper, we present and discuss seven lessons that we have learned about the contrasting cultures, values, assumptions and practices of Health and Human-Computer Interaction. The lessons are structured according to a research lifecycle, from establishing the state of the art for a given digital intervention, moving through the various (iterative) stages of development, evaluation and deployment, through to reporting research results. Although our focus is on enabling people from different disciplinary backgrounds to work together with better mutual understanding, we also highlight ways in which future research in this interdisciplinary space could be better supported.Entities:
Keywords: Human–Computer Interaction; e-health; digital health interventions; interdisciplinarity; multidisciplinary teams; development lifecycles
Year: 2018 PMID: 29942629 PMCID: PMC6016567 DOI: 10.1177/2055207618770325
Source DB: PubMed Journal: Digit Health ISSN: 2055-2076
Seven areas of contrast in practice between HCI and Health: the poles.
| Lesson | Topic | HCI ‘pole’ | Health ‘pole’ |
|---|---|---|---|
| 1 | Establishing the state of the art (or what is known already from the literature) | Opportunistic (rarely structured). | Systematic. |
| 2 | Lifecycles | Iterative, focusing on fitness for purpose. Stages include: ascertaining user requirements, design, implementation (operationalising design concepts), and evaluation. | Iterative, focusing on impact. Stages include: development, feasibility and piloting, evaluation, and implementation (wide-scale deployment). |
| 3 | Requirements and design methods | End users are the primary ‘experts.’ A suite of methods for gathering user requirements and generating design solutions is employed to deliver a tool, application, or system. Emphasis is on creativity and innovation. | Clinicians and other professionals are the primary ‘experts.’ The focus is on the design of an ‘intervention,’ and the design process is encouraged to draw on theory. Emphasis on systematic development is based on ‘mechanisms of action.’ |
| 4 | Implementation | Precedes evaluation; focuses on developing a computer system. | Follows evaluation; focuses on roll-out across care (or other) systems. |
| 5 | Evaluation methodologies and measures | Adapted from many disciplines; focuses on process. | RCT dominates; focuses on effects. |
| 6 | Ethics | Practice has historically focused more on individuals’ rights (through consent) than on risk of harm. | Highly regulated; the prevention of adverse events or harm is seen as a priority. |
| 7 | Publications | Difficult to publish anything other than basic research. Credible papers are rarely under 6000 words, and often over 10,000 words. | Variety of paper types including case notes, opinion pieces, letters, and research papers. Maximum word count is usually under 4000. |
HCI, Human–Computer Interaction; RCT, randomised controlled trial.
Figure 1.(a) The ISO 9241 HCI development lifecycle. (b) The MRC complex interventions development framework[4]. HCI, Human–Computer Interaction.
Figure 2.Dependencies between key classes of evaluation criteria for interactive DHIs: HCI (including software engineering) focuses on the lower levels, whereas Health focuses on the higher levels. HCI, Human–Computer Interaction.