| Literature DB >> 33153222 |
Iina Savolainen1, Markus Kaakinen2, Anu Sirola1, Aki Koivula3, Heli Hagfors1, Izabela Zych4, Hye-Jin Paek5, Atte Oksanen1.
Abstract
The objective of this study was to examine if belonging to online communities and social media identity bubbles predict youth problem gambling. An online survey was administered to 15-25-year-old participants in the United States (N = 1212), South Korea (N = 1192), Spain (N = 1212), and Finland (N = 1200). The survey measured two dimensions of online behavior: perceived sense of belonging to an online community and involvement in social media identity bubbles. Belonging to an online community was examined with a single item and involvement in social media identity bubbles was measured with the six-item Identity Bubble Reinforcement Scale. The South Oaks Gambling Screen was used to assess problem gambling. Statistical analyses utilized linear regression modeling. According to the analyses, strong sense of belonging to an online community was associated with higher problem gambling, but the association was observed mainly among those young individuals who were also involved in social media identity bubbles. For those youths who did not indicate identity bubble involvement, online relationships appeared to function as those offline. Some differences across the four countries were observed but overall, the results indicate that social media identity bubbles could partly explain the harmful influence that some online relations have on youth behavior.Entities:
Keywords: online relationships; problem gambling; social media interaction; youth
Mesh:
Year: 2020 PMID: 33153222 PMCID: PMC7663674 DOI: 10.3390/ijerph17218133
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Descriptive Statistics.
| United States | South Korea | Spain | Finland | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Variable | M | SD | Range | M | SD | Range | M | SD | Range | M | SD | Range |
| Problem gambling | 1.27 | 2.55 | 0–20 | 0.73 | 1.92 | 0–20 | 1.80 | 2.91 | 0–20 | 1.60 | 2.56 | 0–20 |
| Identity bubble * | 37.25 | 13.23 | 6–60 | 31.78 | 11.84 | 6–60 | 35.82 | 11.85 | 6–60 | 27.79 | 9.97 | 6–60 |
| Online belonging | 5.38 | 2.70 | 1–10 | 4.38 | 2.48 | 1–10 | 4.91 | 2.75 | 1–10 | 5.04 | 2.61 | 1–10 |
| Offline belonging | 20.33 | 6.70 | 3–30 | 20.08 | 5.86 | 3–30 | 21.34 | 5.81 | 3–30 | 20.18 | 6.13 | 3–30 |
| Age | 20.05 | 3.19 | 15–25 | 20.60 | 3.24 | 15–25 | 20.07 | 3.16 | 15–25 | 21.29 | 2.85 | 15–25 |
| Cat. Variables | coding |
| % | coding |
| % | coding |
| % | coding |
| % |
| Gender | male | 604 | 49.83 | male | 591 | 49.58 | male | 621 | 51.24 | male | 600 | 50 |
| female | 608 | 50.17 | female | 601 | 50.42 | female | 591 | 48.76 | female | 600 | 50 |
Note. Problem gambling based on the SOGS-scores, measured as a continuous variable. * Social media identity bubble involvement measured with the IBRS–6.
Correlations of the Main Variables Tested.
| United States | South Korea | Spain | Finland | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Variable | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 2 | 3 | 1 | 2 | 3 |
| 1 Prob. Gambling 1 | 1.00 | 1.00 | 1.00 | 1.00 | ||||||||
| 2 Identity bubble 2 | 0.0936 | 1.00 | 0.1238 | 1.00 | 0.1807 | 1.00 | 0.0217 | 1.00 | ||||
| 3 Online belonging | 0.1234 | 0.4847 | 1.00 | 0.1480 | 0.4827 | 1.00 | 0.2191 | 0.4734 | 1.00 | 0.0160 | 0.3583 | 1.00 |
| 4 Offline belonging | −0.0443 | 0.3491 | 0.4325 | −0.0605 | 0.2401 | 0.2316 | −0.0555 | 0.1661 | 0.2113 | −0.0973 | 0.1811 | 0.3366 |
1 Problem gambling. 2 Social media identity bubble involvement measured with the IBRS–6.
Figure 1Adjusted predictions depicting the interaction between belonging to online communities and involvement in social media identity bubbles.
Linear Regression Models Predicting Problem Gambling from Social Media Identity Bubble Involvement in Four Countries.
| United States | South Korea | Spain | Finland | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
| SE |
|
| SE |
|
| SE |
|
| SE |
|
| Constant | −1.2 | 0.59 | 0.037 | 1.8 | 0.50 | <0.001 | −0.09 | 0.67 | 0.894 | 4.2 | 0.70 | <0.001 |
| Age | 0.15 | 0.02 | <0.001 | −0.01 | 0.02 | 0.431 | 0.15 | 0.02 | <0.001 | 0.01 | 0.03 | 0.770 |
| Gender | −0.77 | 0.14 | <0.001 | −0.58 | 0.11 | <0.001 | −1.22 | 0.16 | <0.001 | −1.23 | 0.15 | <0.001 |
| Identity bubble * | 0.02 | 0.01 | 0.012 | 0.02 | 0.01 | 0.003 | 0.03 | 0.01 | <0.001 | 0.01 | 0.01 | 0.086 |
| Online belonging | 0.12 | 0.03 | <0.001 | 0.10 | 0.03 | <0.001 | 0.20 | 0.03 | <0.001 | 0.01 | 0.03 | 0.824 |
| Offline belonging | −0.03 | 0.01 | 0.014 | −0.04 | 0.01 | <0.001 | −0.06 | 0.01 | <0.001 | −0.07 | 0.01 | <0.001 |
| Adjusted R2 | 0.08 | 0.06 | 0.13 | 0.08 | ||||||||
|
| ||||||||||||
| Constant | −0.42 | 0.64 | 0.512 | −21.6 | 33.9 | 0.525 | 1.2 | 0.77 | 0.117 | 4.8 | 0.75 | <0.001 |
| Age | 0.15 | 0.02 | <0.001 | 0.01 | 0.02 | 0.485 | 0.14 | 0.02 | <0.001 | 0.01 | 0.03 | 0.703 |
| Gender | −0.77 | 0.14 | <0.001 | −0.59 | 0.11 | <0.001 | −1.2 | 0.16 | <0.001 | −1.2 | 0.15 | <0.001 |
| Identity bubble * | −0.04 | 0.05 | 0.464 | −0.03 | 0.05 | 0.603 | −0.04 | 0.07 | 0.588 | −0.01 | 0.02 | 0.452 |
| Online belonging | −0.02 | 0.06 | 0.761 | −0.07 | 0.06 | 0.251 | −0.08 | 0.09 | 0.355 | −0.12 | 0.08 | 0.111 |
| Identity bubble X online belonging | 0.02 | 0.01 | 0.010 | 0.03 | 0.01 | 0.003 | 0.04 | 0.01 | 0.001 | 0.00 | 0.00 | 0.063 |
| Offline belonging | −0.03 | 0.01 | 0.012 | −0.04 | 0.01 | <0.001 | −0.06 | 0.01 | <0.001 | −0.07 | 0.01 | <0.001 |
| Adjusted R2 | 0.08 | 0.06 | 0.14 | 0.08 | ||||||||
Note. Gender reference group male. * Social media identity bubble involvement measured with the IBRS–6. Significance level at p < 0.05.