| Literature DB >> 33804663 |
Atte Oksanen1, Anu Sirola2, Iina Savolainen1, Aki Koivula3, Markus Kaakinen4, Ilkka Vuorinen1, Izabela Zych5, Hye-Jin Paek6.
Abstract
Problem gambling among young people is an emerging trend globally. The online environment in particular offers various possibilities for gambling engagement. This is the first cross-national survey study using the social ecological model to analyze problem gambling, especially in the online context. The study aimed to analyze how different social ecological spheres explain problem gambling. Participants were young people aged 15-25 in the United States (n = 1212), South Korea (n = 1192), Spain (n = 1212), and Finland (n = 1200). The South Oaks Gambling Screen (SOGS) instrument measured problem gambling. The regression models analyzed problem gambling with measures of intrapersonal, interpersonal, organizational, and societal spheres. Spanish participants had the highest SOGS score for problem gambling. In all countries, the variations in problem gambling were best explained by the organizational sphere measures (26%) when compared to the intrapersonal (11%), interpersonal (5%), and societal (3%) spheres. In the full model, the organizational sphere measures had strong associations with problem gambling. These included consumer debt, online gambling community participation, online casino participation, and exposure to online pop-up advertisements. Problem gambling was also associated with conformity to group norms in the interpersonal sphere, and male gender and impulsivity in the intrapersonal sphere. Cross-national results were similar in different countries. Within the final model, gambling community participation had the strongest association with problem gambling (β = 0.23, p < 0.001). The online context plays a major role in problem gambling behavior. The social ecological model is a useful tool for tackling problem gambling and developing preventative measures.Entities:
Keywords: Internet; adolescents; advertising; consumer debt; emerging adults; impulsivity; online casinos; online communities; pathological gambling; social ecological model
Year: 2021 PMID: 33804663 PMCID: PMC8003601 DOI: 10.3390/ijerph18063220
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Social ecological model for investigating problem gambling behavior.
Descriptive statistics of the study participants.
| Finland | United States | South Korea | Spain | |
|---|---|---|---|---|
| Age (mean) | 21.29 | 20.05 | 20.61 | 20.07 |
| Male (%) | 50.00 | 49.83 | 49.58 | 51.24 |
| University degree (%) | 13.42 | 20.38 | 28.1 | 28.38 |
| Occupational status | ||||
| Student (%) | 64.33 | 53.96 | 67.53 | 58.33 |
| Working (%) | 20.33 | 34.16 | 21.82 | 31.36 |
| Unemployed/other (%) | 15.34 | 11.88 | 10.65 | 10.31 |
| Born abroad (%) | 4.08 | 4.54 | 0.59 | 12.21 |
| Lives with parents (%) | 35.92 | 51.16 | 81.80 | 66.67 |
| Significant financial support from parents or relatives (%) * | 17.56 | 35.47 | 65.90 | 58.42 |
Note. * this question was asked only those not living with parents. The exact question was: “how significant of a portion of your average monthly income is financial support provided by your parents or other relatives?”.
Descriptive statistics of study variables.
| Finland | United States | South Korea | Spain | All | ||
|---|---|---|---|---|---|---|
| Dependent variable | Scale | M/% | M/% | M/% | M/% | M/% |
| Problem gambling (SOGS) | 0–20 | 1.59 | 1.26 | 0.73 | 1.81 | 1.35 |
| ≥8 points | 3.67% | 3.63% | 1.76% | 6.27% | 3.84% | |
| Independent variables | ||||||
| Intrapersonal | Scale | M/% | M/% | M/% | M/% | M/% |
| Gender (male) | F/M | 50.00% | 49.83% | 49.58% | 51.24% | 50.17% |
| Age | 15–25 | 21.29 | 20.05 | 20.61 | 20.07 | 20.50 |
| Impulsivity | 0–5 | 1.96 | 1.90 | 1.56 | 2.05 | 1.87 |
| Self-esteem | 1–10 | 5.99 | 6.04 | 5.81 | 6.10 | 5.99 |
| Risk-taking | 1–10 | 5.12 | 5.74 | 4.21 | 5.41 | 5.12 |
| Interpersonal | Scale | M/% | M/% | M/% | M/% | M/% |
| Perceived social support (high) | low/high | 52.92% | 41.34% | 23.07% | 48.76% | 41.57% |
| Belonging offline | 1–10 | 6.73 | 6.78 | 6.69 | 7.11 | 6.83 |
| Belonging online | 1–10 | 5.04 | 5.38 | 4.38 | 4.91 | 4.93 |
| Social media identity bubble | 1–10 | 4.63 | 5.96 | 5.26 | 5.75 | 5.40 |
| Conformity to group norms | 0–4 | 1.27 | 1.66 | 1.67 | 1.79 | 1.60 |
| Organizational | Scale | % | % | % | % | % |
| Consumer debt | No/yes | 12.17% | 9.32% | 5.54% | 8.83% | 8.97% |
| Online casino participation | No/yes | 42.33% | 18.23% | 8.05% | 28.22% | 24.23% |
| Online gambling community participation | No/yes | 14.42% | 13.94% | 7.13% | 25.58% | 15.30% |
| Pop-up gambling advertisements | Never | 9.00% | 27.15% | 37.58% | 8.17% | 20.43% |
| Max monthly | 59.58% | 53.80% | 49.92% | 53.71% | 54.26% | |
| Weekly | 31.42% | 19.06% | 12.5% | 38.12% | 25.31% |
Problem gambling explained by intrapersonal, interpersonal, organizational, and societal spheres in separate linear regression models.
| Finland | United States | South Korea | Spain | All | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Intrapersonal | β |
| β |
| β |
| β |
| β |
|
| Male gender | 0.23 | <0.001 | 0.14 | <0.001 | 0.14 | <0.001 | 0.22 | <0.001 | 0.18 | <0.001 |
| Age | 0.05 | 0.060 | 0.18 | <0.001 | −0.06 | 0.073 | 0.15 | <0.001 | 0.09 | <0.001 |
| Impulsivity | 0.19 | <0.001 | 0.21 | <0.001 | 0.12 | <0.001 | 0.20 | <0.001 | 0.19 | <0.001 |
| Self-esteem | −0.15 | <0.001 | 0.03 | 0.383 | −0.07 | 0.012 | −0.05 | 0.097 | −0.06 | <0.001 |
| Risk-taking | 0.11 | 0.002 | 0.10 | <0.001 | 0.19 | <0.001 | 0.17 | <0.001 | 0.16 | <0.001 |
| Model adjusted R2 | 12% | 11% | 8% | 15% | 11% | |||||
| Interpersonal | β |
| β |
| β |
| β |
| β |
|
| Perceived social support (high) | −0.08 | 0.012 | −0.16 | <0.001 | −0.04 | 0.193 | −0.20 | <0.001 | −0.09 | <0.001 |
| Belonging offline | −0.13 | 0.001 | −0.03 | 0.418 | −0.11 | <0.001 | −0.03 | 0.399 | −0.08 | <0.001 |
| Belonging online | 0.04 | 0.149 | 0.10 | 0.001 | 0.13 | <0.001 | 0.16 | <0.001 | 0.13 | <0.001 |
| Social media identity bubble | 0.02 | 0.630 | 0.08 | 0.008 | 0.08 | 0.002 | 0.12 | <0.001 | 0.07 | <0.001 |
| Conformity to group norm | 0.14 | <0.001 | 0.10 | <0.001 | 0.08 | 0.002 | 0.06 | 0.014 | 0.08 | <0.001 |
| Model adjusted R2 | 5% | 6% | 4% | 11% | 5% | |||||
| Organizational | β |
| β |
| β |
| β |
| β |
|
| Consumer debt | 0.19 | <0.001 | 0.06 | 00.067 | 0.18 | <0.001 | 0.10 | 0.004 | 0.12 | <0.001 |
| Online casino participation | 0.22 | <0.001 | 0.17 | 0.002 | 0.12 | 0.175 | 0.22 | <0.001 | 0.20 | <0.001 |
| Online gambling community partic. | 0.25 | <0.001 | 0.26 | <0.001 | 0.33 | 0.001 | 0.26 | <0.001 | 0.28 | <0.001 |
| Pop-up gambling advertisements (ref. never) | ||||||||||
| Max monthly | −0.04 | 0.504 | 0.07 | 0.001 | 0.05 | 0.005 | 0.06 | 0.018 | 0.05 | <0.001 |
| Weekly | −0.03 | 0.650 | 0.17 | <0.001 | 0.11 | 0.001 | 0.18 | <0.001 | 0.13 | <0.001 |
| Model adjusted R2 | 22% | 23% | 29% | 26% | 26% | |||||
| Societal | β |
| ||||||||
| Country difference (ref. Spain) | - | - | - | - | - | - | - | - | −0.04 | 0.049 |
| United States | - | - | - | - | - | - | - | - | −0.09 | 0.000 |
| South Korea | - | - | - | - | - | - | - | - | −0.18 | 0.000 |
| Model adjusted R2 | 3% | |||||||||
Problem gambling explained by the full social ecological model in linear regression models.
| Finland | United States | South Korea | Spain | All | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Intrapersonal | β |
| β |
| β |
| β |
| β |
|
| Male gender | 0.12 | <0.001 | 0.08 | 0.001 | 0.08 | <0.001 | 0.13 | <0.001 | 0.11 | <0.001 |
| Age | −0.06 | 0.015 | 0.10 | 0.001 | −0.08 | 0.009 | 0.06 | 0.026 | 0.01 | 0.398 |
| Impulsivity | 0.13 | <0.001 | 0.14 | <0.001 | 0.04 | 0.102 | 0.13 | <0.001 | 0.12 | <0.001 |
| Self-esteem | −0.06 | 0.027 | 0.01 | 0.867 | −0.06 | 0.028 | −0.03 | 0.289 | −0.03 | 0.048 |
| Risk-taking | 0.05 | 0.094 | 0.05 | 0.092 | 0.07 | 0.010 | 0.07 | 0.003 | 0.07 | <0.001 |
| Interpersonal | ||||||||||
| Perceived social support (high) | −0.03 | 0.206 | −0.06 | 0.053 | 0.02 | 0.490 | −0.09 | 0.003 | −0.06 | <0.001 |
| Belonging offline | −0.07 | 0.029 | −0.01 | 0.864 | −0.04 | 0.236 | −0.02 | 0.596 | −0.04 | 0.030 |
| Belonging online | −0.02 | 0.411 | 0.02 | 0.494 | 0.00 | 0.908 | 0.08 | 0.003 | 0.03 | 0.033 |
| Social media identity bubble | 0.02 | 0.446 | 0.00 | 0.946 | 0.03 | 0.158 | 0.02 | 0.368 | 0.03 | 0.058 |
| Conformity to group norm | 0.06 | 0.037 | 0.04 | 0.089 | 0.06 | 0.002 | 0.02 | 0.435 | 0.04 | <0.001 |
| Organizational | ||||||||||
| Consumer debt | 0.16 | <0.001 | 0.03 | 0.352 | 0.18 | <0.001 | 0.07 | 0.034 | 0.11 | <0.001 |
| Online casino participation | 0.22 | <0.001 | 0.14 | 0.011 | 0.11 | 0.214 | 0.16 | <0.001 | 0.17 | <0.001 |
| Online gambling comm. partic. | 0.20 | <0.001 | 0.23 | <0.001 | 0.31 | 0.002 | 0.21 | <0.001 | 0.23 | <0.001 |
| Pop-up gambling advertisements (ref. never) | ||||||||||
| Max monthly | −0.02 | 0.739 | 0.04 | 0.045 | 0.03 | 0.106 | 0.04 | 0.205 | 0.02 | 0.073 |
| Weekly | −0.02 | 0.790 | 0.13 | <0.001 | 0.09 | 0.008 | 0.13 | <0.001 | 0.09 | <0.001 |
| Societal | ||||||||||
| Country difference (ref. Spain) | - | - | - | - | - | - | - | - | −0.01 | 0.446 |
| United States | - | - | - | - | - | - | - | - | −0.03 | 0.056 |
| South Korea | - | - | - | - | - | - | - | - | −0.05 | 0.004 |
| Model adjusted R2 | 28% | 27% | 31% | 33% | 31% | |||||
Alternative linear, logistic, and zero-inflated negative binomial regression models predicting gambling problems.
| Linear | Logistic | ZINB | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| β |
| OR | 95% | CI |
| IRR | 95% | CI |
| |
| Intrapersonal | ||||||||||
| Male gender | 0.11 | <0.001 | 1.96 | 1.36 | 2.82 | <0.001 | 1.30 | 1.20 | 1.40 | <0.001 |
| Age | 0.02 | 0.145 | 1.01 | 0.95 | 1.07 | 0.725 | 0.99 | 0.97 | 1.00 | 0.039 |
| Impulsivity | 0.10 | <0.001 | 1.33 | 1.19 | 1.48 | <0.001 | 1.08 | 1.06 | 1.11 | <0.001 |
| Self-esteem | −0.03 | 0.042 | 0.90 | 0.82 | 0.99 | 0.030 | 0.97 | 0.95 | 0.99 | 0.005 |
| Risk-taking | 0.08 | <0.001 | 1.07 | 0.99 | 1.17 | 0.099 | 1.03 | 1.01 | 1.04 | 0.007 |
| Interpersonal | ||||||||||
| Perceived social support (high) | −0.07 | <0.001 | 0.70 | 0.47 | 1.04 | 0.076 | 0.90 | 0.82 | 0.98 | 0.018 |
| Belonging offline | −0.02 | 0.178 | 0.91 | 0.81 | 1.01 | 0.080 | 0.96 | 0.94 | 0.99 | 0.004 |
| Belonging online | 0.03 | 0.052 | 1.08 | 0.99 | 1.17 | 0.068 | 1.02 | 1.00 | 1.04 | 0.013 |
| Social media identity bubble | 0.03 | 0.029 | 1.13 | 1.01 | 1.26 | 0.035 | 1.02 | 1.00 | 1.05 | 0.074 |
| Conformity to group norm | 0.04 | <0.001 | 1.08 | 0.92 | 1.27 | 0.349 | 1.04 | 1.01 | 1.08 | 0.016 |
| Organizational | ||||||||||
| Consumer debt | 0.11 | <0.001 | 2.91 | 2.00 | 4.23 | <0.001 | 1.23 | 1.11 | 1.36 | <0.001 |
| Online casino participation | 0.22 | <0.001 | 2.56 | 1.58 | 4.14 | <0.001 | 1.20 | 1.09 | 1.32 | <0.001 |
| Online gambling comm. partic. | 0.28 | <0.001 | 2.68 | 1.70 | 4.20 | <0.001 | 1.39 | 1.26 | 1.54 | <0.001 |
| Pop-up gambling adv. (ref. never) | ||||||||||
| Max monthly | 0.03 | 0.014 | 1.39 | 0.67 | 2.90 | 0.381 | 1.02 | 0.88 | 1.19 | 0.748 |
| Weekly | 0.09 | <0.001 | 2.41 | 1.13 | 5.14 | 0.022 | 1.17 | 1.00 | 1.36 | 0.047 |
| Societal | ||||||||||
| Country difference (ref. Spain) | 0.00 | 0.929 | 0.76 | 0.48 | 1.20 | 0.237 | 1.06 | 0.94 | 1.18 | 0.348 |
| The U.S. | −0.05 | 0.003 | 0.80 | 0.52 | 1.22 | 0.295 | 0.90 | 0.79 | 1.03 | 0.135 |
| South Korea | −0.06 | <0.001 | 0.66 | 0.38 | 1.13 | 0.132 | 1.07 | 0.97 | 1.18 | 0.195 |
| Model N | 4546 * | 4816 | 4816 | |||||||
| Adjusted R2 | 38% | |||||||||
| Pseudo adj. R2 (McFadden) | 24% | 42% | ||||||||
Note. * Outliers omitted from the linear regression model.