Literature DB >> 26357103

Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety.

Luca Chittaro, Fabio Buttussi.   

Abstract

Thanks to the increasing availability of consumer head-mounted displays, educational applications of immersive VR could now reach to the general public, especially if they include gaming elements (immersive serious games). Safety education of citizens could be a particularly promising domain for immersive serious games, because people tend not to pay attention to and benefit from current safety materials. In this paper, we propose an HMD-based immersive game for educating passengers about aviation safety that allows players to experience a serious aircraft emergency with the goal of surviving it. We compare the proposed approach to a traditional aviation safety education method (the safety card) used by airlines. Unlike most studies of VR for safety knowledge acquisition, we do not focus only on assessing learning immediately after the experience but we extend our attention to knowledge retention over a longer time span. This is a fundamental requirement, because people need to retain safety procedures in order to apply them when faced with danger. A knowledge test administered before, immediately after and one week after the experimental condition showed that the immersive serious game was superior to the safety card. Moreover, subjective as well as physiological measurements employed in the study showed that the immersive serious game was more engaging and fear-arousing than the safety card, a factor that can contribute to explain the obtained superior retention, as we discuss in the paper.

Entities:  

Mesh:

Year:  2015        PMID: 26357103     DOI: 10.1109/TVCG.2015.2391853

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  11 in total

1.  Immersive Virtual Reality Serious Games With DL-Assisted Learning in High-Rise Fire Evacuation on Fire Safety Training and Research.

Authors:  Shih-Yeh Chen; Wei-Che Chien
Journal:  Front Psychol       Date:  2022-05-23

2.  Playing with fire. Understanding how experiencing a fire in an immersive virtual environment affects prevention behavior.

Authors:  Patty C P Jansen; Chris C P Snijders; Martijn C Willemsen
Journal:  PLoS One       Date:  2020-03-06       Impact factor: 3.240

3.  Falls Sensei: a serious 3D exploration game to enable the detection of extrinsic home fall hazards for older adults.

Authors:  Arthur G Money; Anita Atwal; Emily Boyce; Sophie Gaber; Susan Windeatt; Kyriakos Alexandrou
Journal:  BMC Med Inform Decis Mak       Date:  2019-04-16       Impact factor: 2.796

4.  Improving Nursing Students' COVID-19 Knowledge Using a Serious Game.

Authors:  Hai Hu; Xiaoqin Lai; Longping Yan
Journal:  Comput Inform Nurs       Date:  2021-11-22       Impact factor: 1.985

5.  Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students.

Authors:  Caio Victor Sousa; Jungyun Hwang; Romina Cabrera-Perez; Austin Fernandez; Aika Misawa; Kelsey Newhook; Amy Shirong Lu
Journal:  J Sport Health Sci       Date:  2021-05-16       Impact factor: 13.077

Review 6.  Mediating Mindfulness-Based Interventions with Virtual Reality in Non-Clinical Populations: The State-of-the-Art.

Authors:  Chiara Failla; Flavia Marino; Luca Bernardelli; Andrea Gaggioli; Germana Doria; Paola Chilà; Roberta Minutoli; Rita Mangano; Roberta Torrisi; Gennaro Tartarisco; Roberta Bruschetta; Francesco Arcuri; Antonio Cerasa; Giovanni Pioggia
Journal:  Healthcare (Basel)       Date:  2022-06-29

7.  A virtual reality classroom to teach and explore crystal solid state structures.

Authors:  Erica Stella; Isabella Agosti; Nicoletta Di Blas; Marco Finazzi; Pier Luca Lanzi; Daniele Loiacono
Journal:  Multimed Tools Appl       Date:  2022-08-11       Impact factor: 2.577

8.  Designing "Safer Water." A Virtual Reality Tool for the Safety and the Psychological Well-Being of Citizens Exposed to the Risk of Natural Disasters.

Authors:  Luciano Gamberini; Alice Bettelli; Giulia Benvegnù; Valeria Orso; Anna Spagnolli; Michele Ferri
Journal:  Front Psychol       Date:  2021-06-10

9.  The impact of multi-person virtual reality competitive learning on anatomy education: a randomized controlled study.

Authors:  Yi-Chun Du; Shih-Chen Fan; Li-Cheng Yang
Journal:  BMC Med Educ       Date:  2020-10-05       Impact factor: 2.463

10.  The Effects of Sequencing Strategies in Teaching Methods on Nursing Students' Knowledge Acquisition and Knowledge Retention.

Authors:  Wei-Ting Lin; Ching-Yun Yu; Fan-Hao Chou; Shu-Yuan Lin; Bih-O Lee
Journal:  Healthcare (Basel)       Date:  2022-02-25
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