Literature DB >> 25965861

Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafety.

Lisa J Smith1, Michael Gradisar, Daniel L King.   

Abstract

Adolescents' video gaming is increasing at a rapid rate. Yet, little is known about what factors contribute toward more hours of gaming per week, as well as what factors may limit or protect adolescents from excessive gaming. The aim of the present study was to examine associations between adolescents' accessibility to video gaming devices, the locations played (i.e., bedroom, shared rooms), parental regulation of technology use, and the amount of hours spent video gaming during the week (weekdays vs. weekends). Adolescents (N=422; age 16.3±2.0 years, 41% male) completed an online questionnaire battery, including demographics, video gaming behaviors (e.g., hours played weekdays/weekends, time of day played, devices owned, locations played, etc.), and a questionnaire measuring aspects of parents' regulation of game playing (e.g., rules, limit setting, co-gaming). Accessibility to the adolescents' own devices, but not shared devices or device portability, was predictive of hours gaming on weekdays and weekends. Location (i.e., bedroom) was associated with increased gaming across the week. Parents discussing cybersafety was predictive of lower hours of gaming (weekdays and weekends). However, limit setting, monitoring, and co-gaming showed no significant effects. Adolescents' access to their own gaming equipped devices, as well as gaming in their bedrooms, were linked to increased hours of gaming. The findings suggest that in order to curb the increase in hours gaming, parents are advised to delay the ownership of adolescents' devices, encourage use in shared rooms, and discuss aspects of cybersafety with their teenage children.

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Mesh:

Year:  2015        PMID: 25965861     DOI: 10.1089/cyber.2014.0611

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  4 in total

1.  Problem Video Gaming Among Children Enrolled in Tertiary Weight Management Programs.

Authors:  Sam Stubblefield; George Datto; Thao-Ly T Phan; Lloyd N Werk; Kristin Stackpole; Robert Siegel; William Stratbucker; Jared M Tucker; Amy L Christison; Jobayer Hossain; Douglas A Gentile
Journal:  Cyberpsychol Behav Soc Netw       Date:  2017-02

2.  Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers.

Authors:  Matthew W R Stevens; Paul H Delfabbro; Daniel L King
Journal:  J Prim Prev       Date:  2021-03-12

3.  Problematic gaming risk among European adolescents: a cross-national evaluation of individual and socio-economic factors.

Authors:  Emanuela Colasante; Erika Pivetta; Natale Canale; Alessio Vieno; Claudia Marino; Michela Lenzi; Elisa Benedetti; Daniel L King; Sabrina Molinaro
Journal:  Addiction       Date:  2022-02-28       Impact factor: 7.256

4.  The interplay of parenting style and family rules about video games on subsequent fighting behavior.

Authors:  Amanda C Cote; Stewart M Coles; Sonya Dal Cin
Journal:  Aggress Behav       Date:  2020-10-06       Impact factor: 2.917

  4 in total

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