| Literature DB >> 32983399 |
Martín Calvelo1, Ángel Piñeiro2, Rebeca Garcia-Fandino1,3.
Abstract
The era of the explosion of immersive technologies has bumped head-on with the coronavirus disease 2019 (COVID-19) global pandemic caused by the severe acute respiratory syndrome-coronavirus 2 (SARS-CoV-2). The proper understanding of the three-dimensional structures that compose the virus, as well as of those involved in the infection process and in treatments, is expected to contribute to the advance of fundamental and applied research against this pandemic, including basic molecular biology studies and drug design. Virtual reality (VR) is a powerful technology to visualize the biomolecular structures that are currently being identified for SARS-CoV-2 infection, opening possibilities to significant advances in the understanding of the disease-associate mechanisms and thus to boost new therapies and treatments. The present availability of VR for a large variety of practical applications together with the increasingly easiness, quality and economic access of this technology is transforming the way we interact with digital information. Here, we review the software implementations currently available for VR visualization of SARS-CoV-2 molecular structures, covering a range of virtual environments: CAVEs, desktop software, and cell phone applications, all of them combined with head-mounted devices like cardboards, Oculus Rift or the HTC Vive. We aim to impulse and facilitate the use of these emerging technologies in research against COVID-19 trying to increase the knowledge and thus minimizing risks before placing huge amounts of money for the development of potential treatments.Entities:
Keywords: COVID-19; Drug-design; Proteins; SARS-CoV-2; Virtual reality
Year: 2020 PMID: 32983399 PMCID: PMC7500438 DOI: 10.1016/j.csbj.2020.09.018
Source DB: PubMed Journal: Comput Struct Biotechnol J ISSN: 2001-0370 Impact factor: 7.271
Fig. 1Snapshots of VR scenes including protein structures from the influenza virus or SARS-CoV-2, created using BlendMol [47], [58] (downloaded from https://git.durrantlab.pitt.edu/jdurrant/blendmol/-/tree/1_2/examples/web-files/virtual-reality, and carried out in Amaro Lab, UC San Diego) (top) and Nanome [53], [54] (bottom), respectively; Nanome images are obtained from Alex et al., 2020, under the license CC BY-NC-ND 4.0.
Fig. 2Snapshots of VR scenes including protein structures created using VRmol [60] (top) and ProteinVR [62] (bottom). The structures correspond to the SARS Spike Glycoprotein - human ACE2 complex (PDB ID: 6CS2) (left) and to the Dimeric DARPin A_angle_R5 complex with EpoR (PDB ID: 6MOJ) (right).
Fig. 3Snapshots of several SARS-CoV-2 molecular structures visualized with Corona VRus Coaster. This app, developed in our group [68], allows the visualization of several proteins involved in COVID-19, allowing also navigating throughout their backbone as if they were a roller coaster, providing unique perspectives.