Literature DB >> 29036294

RealityConvert: a tool for preparing 3D models of biochemical structures for augmented and virtual reality.

Alexandre Borrel1, Denis Fourches1.   

Abstract

MOTIVATION: There is a growing interest for the broad use of Augmented Reality (AR) and Virtual Reality (VR) in the fields of bioinformatics and cheminformatics to visualize complex biological and chemical structures. AR and VR technologies allow for stunning and immersive experiences, offering untapped opportunities for both research and education purposes. However, preparing 3D models ready to use for AR and VR is time-consuming and requires a technical expertise that severely limits the development of new contents of potential interest for structural biologists, medicinal chemists, molecular modellers and teachers.
RESULTS: Herein we present the RealityConvert software tool and associated website, which allow users to easily convert molecular objects to high quality 3D models directly compatible for AR and VR applications. For chemical structures, in addition to the 3D model generation, RealityConvert also generates image trackers, useful to universally call and anchor that particular 3D model when used in AR applications. The ultimate goal of RealityConvert is to facilitate and boost the development and accessibility of AR and VR contents for bioinformatics and cheminformatics applications.
AVAILABILITY AND IMPLEMENTATION: http://www.realityconvert.com. CONTACT: dfourch@ncsu.edu. SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online.
© The Author 2017. Published by Oxford University Press. All rights reserved. For Permissions, please e-mail: journals.permissions@oup.com

Entities:  

Mesh:

Year:  2017        PMID: 29036294     DOI: 10.1093/bioinformatics/btx485

Source DB:  PubMed          Journal:  Bioinformatics        ISSN: 1367-4803            Impact factor:   6.937


  7 in total

1.  Peppy: A virtual reality environment for exploring the principles of polypeptide structure.

Authors:  David G Doak; Gareth S Denyer; Juliet A Gerrard; Joel P Mackay; Jane R Allison
Journal:  Protein Sci       Date:  2019-11-11       Impact factor: 6.725

Review 2.  Molecular Visualization on the Holodeck.

Authors:  Thomas D Goddard; Alan A Brilliant; Thomas L Skillman; Steven Vergenz; James Tyrwhitt-Drake; Elaine C Meng; Thomas E Ferrin
Journal:  J Mol Biol       Date:  2018-06-28       Impact factor: 5.469

3.  Touching proteins with virtual bare hands : Visualizing protein-drug complexes and their dynamics in self-made virtual reality using gaming hardware.

Authors:  Erick Martins Ratamero; Dom Bellini; Christopher G Dowson; Rudolf A Römer
Journal:  J Comput Aided Mol Des       Date:  2018-06-07       Impact factor: 3.686

4.  Authenticity, Interactivity, and Collaboration in VR Learning Games.

Authors:  Meredith M Thompson; Annie Wang; Dan Roy; Eric Klopfer
Journal:  Front Robot AI       Date:  2018-12-19

Review 5.  Applications of Virtual and Augmented Reality in Infectious Disease Epidemics with a Focus on the COVID-19 Outbreak.

Authors:  Afsoon Asadzadeh; Taha Samad-Soltani
Journal:  Inform Med Unlocked       Date:  2021-04-27

6.  ProteinVR: Web-based molecular visualization in virtual reality.

Authors:  Kevin C Cassidy; Jan Šefčík; Yogindra Raghav; Alexander Chang; Jacob D Durrant
Journal:  PLoS Comput Biol       Date:  2020-03-31       Impact factor: 4.475

Review 7.  An immersive journey to the molecular structure of SARS-CoV-2: Virtual reality in COVID-19.

Authors:  Martín Calvelo; Ángel Piñeiro; Rebeca Garcia-Fandino
Journal:  Comput Struct Biotechnol J       Date:  2020-09-18       Impact factor: 7.271

  7 in total

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