| Literature DB >> 32787921 |
Aaron Kuo Huo Lai1, Abdul Muhaimin Bin Noor Azhar2, Aidawati Binti Bustam2, Xun Ting Tiong3, Hiang Chuan Chan1, Rashidi Bin Ahmad2, Keng Sheng Chew4.
Abstract
BACKGROUND: Although gamification increases user engagement, its effectiveness in point-of-care ultrasonographic training has yet to be fully established. This study was conducted with the primary outcome of evaluating its effectiveness in point-of-care ultrasonographic training as compared to conventional approach.Entities:
Keywords: Emergency medicine; Gamification; Ultrasound training
Mesh:
Year: 2020 PMID: 32787921 PMCID: PMC7425000 DOI: 10.1186/s12909-020-02173-7
Source DB: PubMed Journal: BMC Med Educ ISSN: 1472-6920 Impact factor: 2.463
Fig. 1Examples of some of the game mechanics used in the CRUSH Games. a. The real-time live leader boards displayed during the course reflecting each team’s progression, level and scoring in the gamification arm b. A sample quiz question from the FlipQuiz™ platform. c. Ultrasound Minefield: Water balloons in a half-filled gelatin container (left image) and d. its appearance on ultrasound (right image)
The psychomotor skill objectives in hands-on practical sessions and the corresponding gamified version
Fig. 2Flowchart of the overall process of data collection
Two-day schedule for POCUS training with the RUSH protocol for both CRUSH and conventional groups
| Pre-test | 1 h | |
| Lecture: Introduction to ultrasound physics and knobology | 30 min | |
| Lecture: Introduction to the RUSH Protocol | 30 min | |
| Lecture: Abdominal scan/FAST | 30 min | |
| Lecture: Lung ultrasound | 30 min | |
| Lecture: Cardiac ultrasound | 30 min | |
| Lecture: Vascular ultrasound (Inferior vena cava, Aorta, 2-point compression test) | 30 min | |
| Lecture: Putting it all together | 30 min | |
| Demonstration session: Introduction to machine, probes and image acquisition | 30 min | |
4 mins per team 1 min per individual | ||
| 2A: Cardiac ultrasound in RUSH protocol | 40 min | |
| 2B: Lung ultrasound in RUSH protocol | 40 min | |
| 2C: Abdomen ultrasound/FAST in RUSH protocol | 40 min | |
| 2D: Vascular ultrasound in RUSH protocol | 40 min | |
Simulated Case-based Scenarios of Undifferentiated Shock: Application of RUSH protocol. | ||
| 3A: Case 1 - Cardiogenic Shock | 10 mins | |
| 3B: Case 2 – Obstructive Shock | 10 mins | |
| 3D: Case 3 – Hypovolemic Shock | 10 mins | |
| 3E: Case 4 – Distributive Shock | 10 mins | |
| Post-test | 1 h |
FAST Focused assessment with sonography for trauma
Participants responses to gamification experience survey
| No | Item | Mean | Likert Scale Response (N, Percentage – (%)) | ||||
|---|---|---|---|---|---|---|---|
| Strongly Disagree | Disagree | Neutral | Agree | Strongly Agree | |||
| I feel motivated when participating in this course using the gamification approach | 4.88 | 0 | 0 | 0 | 2 (12.5) | 14 (87.5) | |
| I feel that time passed by quickly during this course | 4.88 | 0 | 0 | 0 | 2 (12.5) | 14 (87.5) | |
| Overall, I am satisfied with the overall content of delivery of the course | 4.88 | 0 | 0 | 0 | 2 (12.5) | 14 (87.5) | |
| I believe that my knowledge of ultrasound improved over the course | 4.94 | 0 | 0 | 0 | 1 (6.3) | 15 (93.8) | |
| I find that my ability to acquire images improved over the course | 4.88 | 0 | 0 | 0 | 4 (25) | 12 (75) | |
| I am more confident in interpreting ultrasound images | 4.62 | 0 | 0 | 0 | 6 (37.5) | 10 (62.5) | |
| I believe I can make clinical decisions better with the use of ultrasound after the course | 4.75 | 0 | 0 | 0 | 4 (25) | 12 (75) | |
| I believe that the friendly competition helped me to retain more information from this 2-day course. | 4.94 | 0 | 0 | 0 | 1 (6.3) | 15 (93.8) | |
| I enjoyed working with a teammate throughout the course | 4.75 | 0 | 0 | 0 | 4 (25) | 12 (75) | |
| Group competition and workshop helped me to get to know my colleagues better | 4.88 | 0 | 0 | 0 | 2 (12.5) | 14 (87.5) | |
| I am satisfied with the team seating arrangement of the course | 4.69 | 0 | 0 | 0 | 5 (31.3) | 11 (68.8) | |
| The points system motivated me throughout the course | 4.69 | 0 | 0 | 0 | 5 (31.3) | 11 (68.8) | |
| The leader board system motivated me throughout the course | 4.69 | 0 | 0 | 0 | 5 (31.3) | 11 (68.8) | |
| A sense of competition motivated me during the course | 4.88 | 0 | 0 | 0 | 2 (12.5) | 14 (87.5) | |
| I believe that immediate feedback from the quiz was helpful | 4.81 | 0 | 0 | 0 | 3 (18.8) | 13 (81.3) | |
| The hands-on ultrasound games were enjoyable | 5.0 | 0 | 0 | 0 | 0 | 16 (100) | |
| The presence of rewardsa motivated me through the course | 4.56 | 0 | 0 | 0 | 7 (43.8) | 9 (56.3) | |
Items 1 to 3 represents perception of the engagement component.
Items 4 to 8 represents perception of perceived knowledge and learning benefit in the gamification approach.
Items 9 to 17 represents perception of game elements and game mechanics.
aThe rewards in our case were the small dry food hamper given to the top three teams
Fig. 3The concept of flow created by the various ultrasound games