| Literature DB >> 34950526 |
Michiel J Bakkum1,2, Milan C Richir1,2, Rowan Sultan1,2, Jara R de la Court1,2, Anke C Lambooij3, Michiel A van Agtmael1,2,4, Jelle Tichelaar1,2,4.
Abstract
Educational escape rooms (EERs) are live-action, team-based games used to teach content-related and generic knowledge and skills. Instead of students just playing the EER, we believed that giving them the opportunity to create their own EERs would augment the learning effects of this teaching method. We report on the feasibility, evaluation, and lessons learned of our assignment on an opioid epidemic-based EER. This original teaching method appealed to most students, but the workload was evaluated to be too high. Our lessons learned include the need for sufficient (extrinsic) motivation, careful explanation of the assignment, and small group sizes.Entities:
Keywords: Clinical pharmacology and therapeutics; Educational escape room; Serious gaming
Year: 2021 PMID: 34950526 PMCID: PMC8651969 DOI: 10.1007/s40670-021-01425-5
Source DB: PubMed Journal: Med Sci Educ ISSN: 2156-8650
Fig. 1Design schematic. The puzzle was path-based according to the definition by Nicholson, meaning that several (simultaneously playable) sets of puzzles and tasks (“paths”) would provide essential clues for the final (“meta”) puzzle3. Each of the paths and the meta-puzzle were associated with one of the learning goals
Students’ evaluations about creating the EER (n = 36)
| I liked creating the EER | – | 16.7 | 36.1 | 27.8 | 19.4 |
| I learned a lot from creating the EER | 2.8 | 33.3 | 19.4 | 36.1 | 8.3 |
| The opioid-related learning goals are now clear to me | – | 6.9 | 34.7 | 5– | 8.3 |
| The assignment is better than a traditional lecture or practical | 2.8 | 15.3 | 25.0 | 37.5 | 19.4 |
| Creating the EER was too much work | – | 27.8 | 15.3 | 45.8 | 11.1 |
| I did not mind the work, because I learned a lot | 8.3 | 38.9 | 20.8 | 20.8 | 11.1 |
| The assignment was clearly explained | 2.8 | 19.4 | 44.4 | 30.6 | 2.8 |
| It was nice to have support from the teacher | – | – | 25.0 | 5– | 25.0 |
| The quality of the support was good | – | 11.4 | 25.7 | 51.4 | 11.4 |
| Next year, the course should have a similar assignment | 5.6 | 19.4 | 25.0 | 25.0 | 25.0 |
| The plan to use my work in an international EER was motivating | 2.8 | 16.7 | 13.9 | 30.6 | 36.1 |
| Creating the EER was one of the better assignments in the course | 2.8 | 19.4 | 30.6 | 30.6 | 16.7 |
36 students answered questions about creating the EER, 38 about playing the EER. When two adjacent answers were provided for one statement (e.g., neutral and agree), each was counted as half
EER educational escape room
Students’ evaluations about playing the EER (n = 38)
| I liked playing the EER | – | – | 19.7 | 59.2 | 21.1 |
| I learned a lot from playing the EER | – | 30.3 | 43.4 | 22.4 | 3.9 |
| The opioid-related learning goals are now clear to me | 2.7 | 18.9 | 37.8 | 36.5 | 4.1 |
| Playing the EER is better than a traditional lecture or practical | 2.6 | 18.4 | 31.6 | 28.9 | 18.4 |
| The students’ puzzles were of sufficient quality | 5.3 | 5.3 | 43.4 | 38.2 | 7.9 |
| The teachers’ puzzles were of sufficient quality | – | – | 10.5 | 57.9 | 31.6 |
| Next year, the course should have an EER to play | – | 10.5 | 28.9 | 34.2 | 26.3 |
| Playing the EER was one of the better assignments in the course | 5.3 | 15.8 | 22.4 | 25.0 | 31.6 |
| How difficult was playing the EER? | – | – | 26.3 | 67.1 | 6.6 |
| How many players can the rooms accommodate? | – | 23.7 | 31.6 | 28.9 | 15.8 |