| Literature DB >> 32528339 |
Evan T Smith1, Bhargavi Bhaskar1, Alex Hinerman1, Chandramallika Basak1.
Abstract
Past experience with video games and cognitive abilities have been hypothesized to independently facilitate a greater ability to learn new video games and other complex tasks. The present study was conducted to examine this "learning to learn" hypothesis. We examined the predictive effects of gaming habits (e.g., self-identification as a "gamer," hours spent gaming per week, weekly gaming frequency, relative preference for strategy over action games) and cognitive abilities (short-term memory, working memory, and processing speed) on learning of two novel video games in 107 participants (aged 18-77 years). One video game was from the action genre, and the other was from the strategy genre. Hours spent gaming per week and working memory were found to specifically predict learning of the novel strategy video game, after controlling for the effects of age, gender, and action game learning. In contrast, self-identification as a "gamer" was the only specific significant predictor of action game learning, after controlling for the effects of age, gender, and strategy game learning. Age of the participant negatively impacted learning of both games; however, the pattern of the predictive relationships on both action and strategy game learning was not moderated by age. Importantly, a preference for the action versus the strategy game genre had no differential effects on learning of the two novel games, nor were there any gender differences in identification as a gamer or genre preference. Findings from this study suggest that while past gaming experience and cognition do appear to influence the learning of novel video games, these effects are selective to the game genre studied and are not as broad as the "learning to learn" model suggests.Entities:
Keywords: gaming habits; genres; learning; life span; video games; working memory
Year: 2020 PMID: 32528339 PMCID: PMC7264749 DOI: 10.3389/fpsyg.2020.00786
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Results of correlation analyses performed. Panel (A) depicts Pearson’s correlations between age and our variables of interest. Panel (B) depicts partial correlations between Action and Strategy LCs (learning composites) and our cognitive and game habit variables of interest, controlling for age and gender. Panel (C) depicts partial correlation between Action and Strategy LCs and participant reports of experience with eight specific genres of games, controlling for age and gender. Ident. = identification as a “gamer.”
Means and standard deviations of behavioral and cognitive measures (left), and reported frequency of experience with specific game genres (right).
| Frequency | 2.14 (0.78) | FPS game | 1.48 (0.75) |
| Duration (h/week) | 2.01 (1.53) | RTS game | 1.58 (0.8) |
| Identification | 2.31 (1.33) | Puzzle game | 1.81 (0.81) |
| Preference ( | −0.29 (1.72) | RPG | 1.82 (1.18) |
| FSpan | 6.87 (1.31) | Racing game | 1.73 (0.95) |
| BSpan | 5.3 (1.17) | Simulation game | 1.59 (0.85) |
| SDST | 22.98 (5.12) | Sports game | 1.55 (1.11) |
| Casual game | 1.94 (1) |
FIGURE 2Results of Pearson’s correlations between our variables of interest.
FIGURE 3Scatterplots of age–cognition and age–learning relationships, with linear trendiness plotted. Panel (A) depicts the relationship between age and the forward (FSpan) and backward (BSpan) memory span measures. Panel (B) depicts the relationship between age and the Action LC and Strategy LC. Panel (C) depicts the relationship between age and the Symbol–Digit Substitution Test (SDST).
Results of T-tests comparing male and female participants on variables of game habits cognition and learning.
| Frequency | 2.1 (0.82) | 2.2 (0.72) | 0.62 (105) | 0.54 |
| Duration (h/week) | 2.02 (1.49) | 2.17 (1.61) | 0.51 (105) | 0.61 |
| Identification | 2.24 (1.34) | 2.41 (1.32) | 0.67 (105) | 0.51 |
| Preference ( | −0.27 (1.95) | −0.32 (1.29) | −0.14 (105) | 0.89 |
| FSpan | 6.89 (1.4) | 6.83 (1.18) | −0.23 (105) | 0.82 |
| BSpan | 5.21 (1.13) | 5.46 (1.25) | 0.98 (105) | 0.33 |
| SDST | 23.56 (5.2) | 22.06 (4.9) | −1.39 (105) | 0.17 |
| Action LC | −0.07 (0.95) | 0.14 (0.93) | 1.09 (105) | 0.28 |
| Strategy LC | −0.04 (0.96) | 0.07 (0.98) | 0.6 (105) | 0.55 |
Results of stepwise regression across 3 steps.
| 1) Age + Gender | 0.57 | − | 69.3 | 1) Age + Gender | 0.53 | − | 58.82 | ||
| 2) + Identification | 0.73 | 0.15 | 90.89 | 2) + Duration | 0.62 | 0.09 | 56.66 | ||
| 3) + Duration | 0.75 | 0.02 | 74.6 | 3) + BSpan | 0.64 | 0.02 | 45.45 | ||
| Age | −0.03 | −10.9 | Age | –0.03 | –9.13 | ||||
| Gender | −0.12 | −1.25 | 0.2 | Gender | 0.02 | 0.15 | 0.89 | ||
| Identification | 0.19 | 3.47 | Duration | 0.19 | 4.8 | ||||
| Duration | 0.13 | 2.79 | BSpan | 0.12 | 2.25 | ||||
Results from follow-up regression models, after controlling for opposite game learning.
| 1) Age + Gender | 0.57 | − | 69.3 | 1) Age + Gender | 0.53 | − | 58.82 | ||
| 2) + Strategy LC | 0.68 | 0.11 | 73.36 | 2) + Action LC | 0.65 | 0.12 | 64.06 | ||
| 3) + Add. Predictors | 0.78 | 0.10 | 69.55 | 3) + Add. Predictors | 0.68 | 0.03 | 42.3 | ||
| Age | −0.02 | −5.95 | Age | –0.02 | –4.23 | ||||
| Gender | −0.12 | −1.35 | 0.18 | Gender | 0.06 | 0.56 | 0.58 | ||
| Strategy LC | 0.28 | 3.65 | Tank LC | 0.37 | 3.36 | ||||
| Identification | 0.18 | 3.45 | Duration | 0.10 | 2.22 | ||||
| Duration | 0.08 | 1.78 | BSpan | 0.09 | 1.77 | ||||
Results of moderator analyses.
| 1) Gender | 0.01 | − | 1.2 | 0.28 | 1) Gender | 0.01 | − | 0.09 | 0.77 |
| 2) + Age & Add. Preds. | 0.75 | 0.74 | 74.59 | 2) + Age & Add. Preds. | 0.64 | 0.63 | 45.45 | ||
| 3) + Moderators | 0.76 | 0.01 | 51.34 | 3) + Moderators | 0.65 | 0.01 | 30.36 | ||
| Gender | −0.11 | −1.12 | 0.27 | Gender | 0.02 | 0.18 | 0.85 | ||
| Age | −0.03 | −9.17 | Age | –0.02 | –6.34 | ||||
| Identification | 0.19 | 3.48 | Duration | 0.21 | 4.82 | ||||
| Duration | 0.15 | 2.98 | BSpan | 0.13 | 2.48 | ||||
| Age * Identification | −0.14 | −1.89 | Age * Duration | 0.09 | 1.07 | 0.29 | |||
| Age * Duration | 0.16 | 1.74 | Age * BSpan | 0.04 | 0.69 | 0.49 | |||