Literature DB >> 30594040

Examining associations between action game play and motor control.

Michael A Rupp1, Daniel S McConnell2, Janan A Smither2.   

Abstract

The effects of playing action video games have been investigated across a wide range of attentional and cognitive abilities. However, few studies have examined the association between motor control and action gaming experience. We report data from two discrete pointing tasks, manipulating the index of difficulty (ID) by movement distance and target size, respectively. Participants' gaming experience ranged from non-players to individuals who played several hours a night. Our results indicated greater experience playing action games, but not video games in general, was associated with shorter movement times (MT), higher velocities, and shallower ID-MT slopes when difficulty was manipulated across increasingly further distances and smaller target sizes. Additionally casual players, those who only play action games a couple times a week, were able to achieve a similar level of performance as more experienced players.
Copyright © 2018 Elsevier B.V. All rights reserved.

Entities:  

Keywords:  Action games; Fitts' law; Movement control

Mesh:

Year:  2018        PMID: 30594040     DOI: 10.1016/j.actpsy.2018.12.004

Source DB:  PubMed          Journal:  Acta Psychol (Amst)        ISSN: 0001-6918


  2 in total

1.  Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres.

Authors:  Evan T Smith; Bhargavi Bhaskar; Alex Hinerman; Chandramallika Basak
Journal:  Front Psychol       Date:  2020-05-26

2.  Influence of action video gaming on spatial representation in the haptic modality.

Authors:  Hanneke I Van Mier; Hui Jiao
Journal:  Exp Brain Res       Date:  2020-09-29       Impact factor: 1.972

  2 in total

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