Literature DB >> 23460295

Playing shooter and driving videogames improves top-down guidance in visual search.

Sijing Wu1, Ian Spence.   

Abstract

Playing action videogames is known to improve visual spatial attention and related skills. Here, we showed that playing action videogames also improves classic visual search, as well as the ability to locate targets in a dual search that mimics certain aspects of an action videogame. In Experiment 1A, first-person shooter (FPS) videogame players were faster than nonplayers in both feature search and conjunction search, and in Experiment 1B, they were faster and more accurate in a peripheral search and identification task while simultaneously performing a central search. In Experiment 2, we showed that 10 h of play could improve the performance of nonplayers on each of these tasks. Three different genres of videogames were used for training: two action games and a 3-D puzzle game. Participants who played an action game (either an FPS or a driving game) achieved greater gains on all search tasks than did those who trained using the puzzle game. Feature searches were faster after playing an action videogame, suggesting that players developed a better target template to guide search in a top-down manner. The results of the dual search suggest that, in addition to enhancing the ability to divide attention, playing an action game improves the top-down guidance of attention to possible target locations. The results have practical implications for the development of training tools to improve perceptual and cognitive skills.

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Year:  2013        PMID: 23460295     DOI: 10.3758/s13414-013-0440-2

Source DB:  PubMed          Journal:  Atten Percept Psychophys        ISSN: 1943-3921            Impact factor:   2.199


  25 in total

1.  Action video game training reduces the Simon Effect.

Authors:  Claire V Hutchinson; Doug J K Barrett; Aleksander Nitka; Kerry Raynes
Journal:  Psychon Bull Rev       Date:  2016-04

2.  Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.

Authors:  Pedro Cardoso-Leite; Rachel Kludt; Gianluca Vignola; Wei Ji Ma; C Shawn Green; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2016-01       Impact factor: 2.199

Review 3.  Are videogame training gains specific or general?

Authors:  Adam C Oei; Michael D Patterson
Journal:  Front Syst Neurosci       Date:  2014-04-08

Review 4.  Cognitive enhancement through action video game training: great expectations require greater evidence.

Authors:  Joseph Bisoglio; Timothy I Michaels; Joshua E Mervis; Brandon K Ashinoff
Journal:  Front Psychol       Date:  2014-02-19

5.  The potential of video games as a pedagogical tool.

Authors:  Brandon K Ashinoff
Journal:  Front Psychol       Date:  2014-09-30

6.  Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks.

Authors:  Adam C Oei; Michael D Patterson
Journal:  Front Psychol       Date:  2015-02-10

7.  Reconsidering Visual Search.

Authors:  Árni Kristjánsson
Journal:  Iperception       Date:  2015-11-08

8.  A pilot study of cognitive training with and without transcranial direct current stimulation to improve cognition in older persons with HIV-related cognitive impairment.

Authors:  Raymond L Ownby; Amarilis Acevedo
Journal:  Neuropsychiatr Dis Treat       Date:  2016-10-25       Impact factor: 2.570

9.  Action Video Game Training for Healthy Adults: A Meta-Analytic Study.

Authors:  Ping Wang; Han-Hui Liu; Xing-Ting Zhu; Tian Meng; Hui-Jie Li; Xi-Nian Zuo
Journal:  Front Psychol       Date:  2016-06-17

Review 10.  Behavioural Adaptation to Hereditary Macular Dystrophy: A Systematic Review on the Effect of Early Onset Central Field Loss on Peripheral Visual Abilities.

Authors:  Aishah Baig; David Buckley; Charlotte Codina
Journal:  Br Ir Orthopt J       Date:  2021-06-16
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