| Literature DB >> 32519965 |
Mark Floryan1, Philip I Chow2, Stephen M Schueller3, Lee M Ritterband2.
Abstract
BACKGROUND: Although gamification continues to be a popular approach to increase engagement, motivation, and adherence to behavioral interventions, empirical studies have rarely focused on this topic. There is a need to empirically evaluate gamification models to increase the understanding of how to integrate gamification into interventions.Entities:
Keywords: digital health; eHealth; gamification; internet interventions; mHealth
Mesh:
Year: 2020 PMID: 32519965 PMCID: PMC7315368 DOI: 10.2196/16506
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
List of apps and their modality or purpose.
| App name | Modality or purpose |
| Headspace | Mindfulness and meditation |
| Lumosity | Cognitive training |
| iSleep Easy | Meditation and restful sleep |
| FitBrains | Cognitive training |
| Happify: For Stress & Worry | Well-being and happiness |
| Serenita | Stress and anxiety |
| SuperBetter | Goal setting, resilience, motivation |
| Flowy | Breathing and relaxation |
| The Mxindfulness App | Mindfulness and meditation |
| HAPPYneuron | Cognitive training |
| Smiling Mind | Mindfulness and meditation |
| Pacifica (now Sanvello) | Anxiety and depression |
| Virtual Hope Box | Anxiety and depression |
| Peak | Cognitive training |
| Personal Zen | Stress and anxiety |
| BrainHQ | Cognitive training |
| Wildflowers | Mindfulness and meditation |
Mean and SD ratings for each gamification principle across raters.
| App name | Meaningful purpose, mean (SD) | Meaningful choice, mean (SD) | Supporting player archetypes, mean (SD) | Feedback, mean (SD) | Visibility, mean (SD) |
| Headspace | 4.29 (0.84) | 3.92 (1.04) | 3.50 (1.47) | 3.33 (1.49) | 4.08 (1.08) |
| Lumosity | 4.36 (0.79) | 3.08 (1.49) | 3.40 (1.10) | 4.32 (0.93) | 3.76 (1.21) |
| iSleep Easy | 3.92 (1.00) | 2.71 (1.57) | 0.17 (0.47) | 1.17 (1.40) | 0.25 (0.60) |
| FitBrains | 4.10 (1.38) | 2.76 (1.69) | 3.33 (1.04) | 4.38 (1.09) | 4.29 (1.39) |
| Happify: For Stress & Worry | 4.26 (1.07) | 3.61 (1.31) | 3.26 (1.72) | 3.83 (1.27) | 3.74 (1.36) |
| Serenita | 3.91 (1.06) | 2.57 (1.50) | 1.43 (1.58) | 3.43 (1.47) | 3.70 (1.23) |
| SuperBetter | 3.65 (1.05) | 3.61 (1.34) | 3.00 (1.41) | 3.26 (0.94) | 3.48 (1.25) |
| Flowy | 1.95 (1.07) | 1.64 (1.37) | 1.91 (1.44) | 2.32 (1.49) | 2.91 (1.20) |
| The Mindfulness App | 3.59 (1.34) | 3.59 (1.30) | 2.41 (1.44) | 2.18 (1.61) | 2.86 (1.42) |
| HAPPYneuron | 4.15 (0.91) | 3.25 (1.30) | 2.90 (1.34) | 3.35 (1.24) | 3.55 (1.16) |
| Smiling Mind | 4.09 (1.06) | 3.78 (1.18) | 2.57 (1.61) | 3.26 (1.80) | 3.96 (0.95) |
| Pacifica | 4.04 (1.04) | 4.40 (0.98) | 4.56 (0.70) | 3.64 (1.29) | 4.16 (0.97) |
| Virtual Hope Box | 3.30 (1.43) | 3.43 (1.38) | 2.43 (1.77) | 0.70 (1.16) | 0.17 (0.38) |
| Peak | 4.35 (0.91) | 3.13 (1.73) | 2.96 (1.60) | 4.26 (0.85) | 4.65 (0.70) |
| Personal Zen | 2.14 (1.12) | 0.86 (1.17) | 0.95 (1.13) | 2.86 (1.36) | 3.43 (1.37) |
| BrainHQ | 4.08 (1.19) | 2.54 (1.68) | 2.58 (1.55) | 4.00 (0.82) | 3.75 (1.16) |
| Wildflowers | 3.65 (1.34) | 2.78 (1.44) | 2.35 (1.68) | 3.52 (1.35) | 3.91 (1.10) |
Interrater reliability scores for each app.
| App | Interrater reliability |
| Headspace | 0.53 |
| Lumosity | 0.57 |
| iSleep Easy | 0.67 |
| FitBrains | 0.55 |
| Happify: For Stress & Worry | 0.51 |
| Serenita | 0.53 |
| SuperBetter | 0.54 |
| Flowy | 0.52 |
| The Mindfulness App | 0.51 |
| HAPPYneuron | 0.54 |
| Smiling Mind | 0.52 |
| Pacifica | 0.58 |
| Virtual Hope Box | 0.61 |
| Peak | 0.57 |
| Personal Zen | 0.58 |
| BrainHQ | 0.54 |
| Wildflowers | 0.51 |
Correlation matrix between gamification principles across all rated apps.
| Gamification principle | Meaningful purpose | Meaningful choice | Supporting player archetypes | Feedback | Visibility |
| Meaningful purpose | N/Aa | 0.71 | 0.50 | 0.48 | 0.30 |
| Meaningful choice | N/A | N/A | 0.69 | 0.11 | 0.11 |
| Supporting player archetypes | N/A | N/A | N/A | 0.57 | 0.57 |
| Feedback | N/A | N/A | N/A | N/A | 0.92 |
| Visibility | N/A | N/A | N/A | N/A | N/A |
aN/A: not applicable.
Various metrics scoring each studied app (1-5 scale).
| App | PsyberGuide Credibility Score | Mobile App Rating Scale | App store rating |
| Headspace | 4.64 | 4.74 | 4.9 |
| Lumosity | 3.21 | 4.34 | 4.7 |
| iSleep Easy | 3.55 | 3.01 | 4.6 |
| FitBrains | 2.85 | 4.67 | 3.7 |
| Happify: For Stress & Worry | 3.92 | 3.34 | 4.5 |
| Serenita | 3.2 | 3.2 | 3 |
| SuperBetter | 3.55 | 4.39 | 4.7 |
| Flowy | 2.5 | 4.1 | 4.3 |
| The Mindfulness App | 2.85 | 3.3 | 4.4 |
| HAPPYneuron | 2.5 | 4.15 | N/Aa |
| Smiling Mind | 2.85 | 4 | 4.6 |
| Pacifica | 2.85 | 4.7 | 4.7 |
| Virtual Hope Box | 3.92 | 3.59 | 4.4 |
| Peak | 2.85 | 4.52 | 4.7 |
| Personal Zen | 3.95 | 3.77 | 2.6 |
| BrainHQ | 4.6 | 4.11 | 4.6 |
| Wildflowers | 2.85 | 4.08 | 4.33 |
aN/A: not applicable.