| Literature DB >> 31215508 |
Damon Joyner1, Heidi Wengreen2, Sheryl Aguilar2, Gregory Madden2.
Abstract
BACKGROUND: The FIT Game is a low-cost intervention that increases fruit and vegetable consumption in elementary school children. For this study, the FIT Game was adapted into an intervention designed to increase children's physical activity at school.Entities:
Keywords: accelerometer; children; step count
Year: 2019 PMID: 31215508 PMCID: PMC6604505 DOI: 10.2196/13051
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Figure 1Two sample slides from a FIT Game episode. In the slide prior to the top panel, the villain (shown in the background saying, “Deal with that sucker!”) summoned a group of zombies to prevent the mechanical-legged hero from catching the villain. While the hero is initially confident that his “Turbo Legs can outrun these zombies,” a subsequently revealed voice bubble indicates that he needs energy. The next slide (lower) encourages the children to be a little more active, so that the hero can obtain the energy he needs.
Figure 2Median (interquartile range) number of steps taken during school hours during baseline and while playing the FIT Game. Bonferroni post-hoc Wilcoxon matched-pairs signed rank test. *P<.001. Bsln: baseline.