| Literature DB >> 30635262 |
Hannah Wisniewski1, Gang Liu2, Philip Henson1, Aditya Vaidyam1, Narissa Karima Hajratalli3, Jukka-Pekka Onnela2, John Torous1.
Abstract
OBJECTIVE: This study aimed to understand the attributes of popular apps for mental health and comorbid medical conditions, and how these qualities relate to consumer ratings, app quality and classification by the WHO health app classification framework.Entities:
Keywords: anxiety disorders
Mesh:
Year: 2019 PMID: 30635262 PMCID: PMC7061529 DOI: 10.1136/ebmental-2018-300069
Source DB: PubMed Journal: Evid Based Ment Health ISSN: 1362-0347
Figure 1One potential representation of various app metrics that were evaluated in this study.
App star ratings, attributes and medical claims/data by target disease
| Anxiety (n=40) | Schizophrenia (n=40) | Depression (n=40) | Diabetes (n=40) | Addiction (n=40) | Hypertension (n=40) | |
|---|---|---|---|---|---|---|
| User star ratings | 4.29 | 4.18 | 4.41 | 4.35 | 4.44 | 4.10 |
| Presence of a privacy policy | 85% | 50% | 85% | 85% | 70% | 45% |
| Ability to delete data | 70% | 20% | 70% | 60% | 45% | 25% |
| Costs associated with the app | 70% | 15% | 65% | 40% | 65% | 60% |
| Days since last update | 58 | 462 | 139 | 37 | 166 | 687 |
| Medical claims by app | 15% | 30% | 45% | 45% | 5% | 45% |
| Specific evidence to support medical claims | 5% | 10% | 0% | 5% | 0% | 0% |
App Features by Target Disease
| Anxiety (n=40) % | Schizophrenia (n=40) % | Depression (n=40) % | Diabetes (n=40) % | Addiction (n=40) % | Hypertension (n=40) % | |
|---|---|---|---|---|---|---|
| Surveys (in) | 60 | 35 | 70 | 40 | 30 | 40 |
| GPS (in) | 30 | 20 | 30 | 70 | 30 | 15 |
| Call/Text logs (in) | 10 | 0 | 10 | 10 | 15 | 0 |
| Camera (in) | 25 | 0 | 15 | 45 | 10 | 0 |
| Microphone (in) | 25 | 5 | 20 | 5 | 5 | 5 |
| Device integration (eg, smartwatch) (in) | 30 | 10 | 25 | 55 | 0 | 25 |
| Diary (in) | 40 | 20 | 50 | 25 | 30 | 25 |
| Contact list (in) | 25 | 5 | 25 | 45 | 15 | 5 |
| Steps/Other Apple HealthKit or Google Fit Data (in) | 25 | 10 | 25 | 60 | 0 | 35 |
| Games (in) | 10 | 10 | 10 | 0 | 15 | 10 |
| Pop up messages (out) | 75 | 20 | 80 | 60 | 70 | 30 |
| Reference information (out) | 65 | 90 | 80 | 70 | 70 | 70 |
| Social network connections (out) | 30 | 20 | 25 | 25 | 40 | 0 |
| Analysing data to return insights (out) | 80 | 20 | 80 | 75 | 75 | 50 |
| Linking to formal care or coaching | 30 | 20 | 45 | 30 | 25 | 5 |
| In app rewards or badges | 40 | 5 | 20 | 5 | 70 | 0 |
| In app interventions (eg, CBT) | 65 | 10 | 55 | 60 | 30 | 5 |