| Literature DB >> 32508964 |
João L Lima1, Glaciane Axt1, Diogo S Teixeira2, Diogo Monteiro3,4, Luis Cid3,4, Tetsuya Yamamoto5, Eric Murillo-Rodriguez6, Sergio Machado1.
Abstract
Autistic Spectrum Disorder (ASD) is a complex neurodevelopmental disorder associated with various etiologies and characterized by deficits in social interaction, emotional reciprocity, communication, motor skills and cognitive functions. Studies have proposed that limited levels of physical activity and late motor skills and fitness, particularly in children and adolescents with ASD, may accentuate social and emotional deficits. In view of this, exergames, which are active video-games, can be considered a low-cost and safe type of exercise for children and adolescents with ASD, since they are more enjoyable than ordinary physical activities, influencing on treatment adherence. Thus, our study aims to evidence the effects of exergames on physical fitness, cognitive functions, and repetitive behaviors in children and adolescents with ASD. Despite the small number of studies investigating the effects of exergames as new strategy in children and adolescents with ASD, results suggest exergames as potential tool for the treatment of children and adolescents with ASD for improvement in physical fitness, cognitive functions and repetitive behavior. Our review pointed towards the importance of exergames for children and adolescents with ASD. Despite few studies conducted about this issue, we can consider exergames a potential tool to increase physical fitness, cognitive functions and to decrease repetitive behavior in children and adolescents with ASD. Moreover, health professionals should be careful when attempting to help this population, because the current literature is unclear yet about the improvement of ASD features through exergames.Entities:
Keywords: ASD; Autism spectrum disorder; Cognitive functioning; Exergames; Physical exercise; Repetitive behavior
Year: 2020 PMID: 32508964 PMCID: PMC7254818 DOI: 10.2174/1745017902016010001
Source DB: PubMed Journal: Clin Pract Epidemiol Ment Health ISSN: 1745-0179
Study design and key findings.
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| Anderson-Hanley | Pre–post test: two independent pilot studies | N = 24 (8.3%); two participants dropped out | Pilot I: 10–18 years 14.8 (2.7) Pilot II: 8–21 years 13.2 (3.8) | Pilot I: one session for 20 minutes Pilot II: one session for 20 minutes | DDR; Cybercycling | Participants in both exergaming groups indicated significant improvement in behavioral control and executive functions including working memory, task-switching capacity, and inhibition. |
| Golden and Getchell [ | Case-control study | N = 19 (10.5%); ASD = 9; TD= 8; 2 participants dropped out. | ASD: 10.5 (0.88) TD: 10.46 (1.22) | Four sessions in total, 20 minutes for each session. | Xbox Kinect | Participants with ASD spent 76% of time in MVPA during exergaming compared with 99% during walking. Although exergaming may not replace walking and other forms of physical activities, it can increase overall physical activity levels. |
| Getchell | Case-control study | N = 30; ASD = 15; TD= 15; No participants dropped out. | ASD: 17.5 (2.4) TD: 17.23 (4.1) | Two or three sessions per week over a 2-week period, 20 min for each session. | Nintendo Wii Sport; Wii Fit; DDR | Expended energy in ASD and TD groups was not significantly different in activities, such as running, walking, and exergaming. The ASD group had over 75% of exergaming time in MVPA when playing DDR. |
| Edwards | Case-control study | N = 30; ASD = 15; TD= 15; No participant dropped out. | 6–10 years TD: 7.89 (1.45) ASD: 7.64 (1.12) | TD: one session per week for 6 weeks, 50 min for each session. ASD: three sessions per week for 2 weeks, 45–60 min per session | Xbox Kinect | Exergames may not provide adequate opportunities to develop actual motor skills for ASD and TD groups. But self-perceived skills significantly increased after the exergaming intervention. |
| Dickinson and Place [ | RCT | N = 100 Intervention = 50 Control = 50 No participant dropped out. | 5–15 years | 15-minute session, three sessions per week for three academic semesters. | Nintendo Wii | Benefits of exergaming intervention were identified in participants’ fitness levels, such as cardiorespiratory function, explosive strength, speed, agility, and abdominal strength and endurance. |
Note: ASD: Autism Spectrum Disorder; DDR: … ; MVPA: … ; Randomized Controlled Trial; TD: Typically Developing.