| Literature DB >> 32410715 |
Soledad Ballesteros1,2, Jennifer A Rieker3,4, Julia Mayas3,4, Antonio Prieto3,4, Pilar Toril3, María Pilar Jiménez3,4, José Manuel Reales3,5.
Abstract
BACKGROUND: Previous research suggests that both cognitive training and physical exercise help to maintain brain health and cognitive functions that decline with age. Some studies indicate that combined interventions may produce larger effects than each intervention alone. The aim of this study is to investigate the effects of combined cognitive and physical training compared to cognitive training and physical training alone on executive control and memory functions in healthy older adults.Entities:
Keywords: Aging; Cognitive training; Executive functions; Memory functions; Multidomain training; Physical exercise; Randomized controlled trial
Mesh:
Year: 2020 PMID: 32410715 PMCID: PMC7222523 DOI: 10.1186/s13063-020-04293-3
Source DB: PubMed Journal: Trials ISSN: 1745-6215 Impact factor: 2.279
Fig. 1Flow chart of the study protocol. d/wk days per week.
Short description of the video games for the cognitive intervention
| Game name | Trained function | Description |
|---|---|---|
| Train of Thought | Divided attention | The player directs trains to their matching station |
| Assist Ants | Divided attention | The player prevents collisions by placing obstacles in their paths |
| Trouble Brewing | Divided attention | The player simultaneously serves orders to different customers |
| Playing Koi | Divided attention | The player keeps track of which fish has already been fed, in a square of randomly appearing fishes |
| Memory Serves | Working memory and divided attention | The player matches different pieces of luggage to their corresponding owners |
| Disillusion | Flexibility | The game consists of matching tiles with different shapes, colors, or symbols |
| Ebb and Flow | Flexibility | The player swipes in the direction to which the leaves are moving or pointing |
| Master Piece | Spatial reasoning | The player reorientates a shape so that it fills a hollow section |
| Speed Pack | Visualization | The player has to fit the last item into an already filled suitcase |
| Highway Hazards | Information processing | The player dodges obstacles in a race through a virtual desert |
Description of the exercise intervention
| Activity | Trained function | Description |
|---|---|---|
| Adaptation of “BODYATTACK™” | Cardiovascular fitness | Aerobic exercises |
| Endurance | Strength moves | |
| Coordination | Movements to music soundtrack | |
| Balance | Stabilization exercises | |
| Flexibility | Stretching |
Short description of the video games for the cognitive control condition
| Game name | Trained function | Description |
|---|---|---|
| Hangman | Lexical access | The player guesses a word by suggesting letters within a certain number of guesses |
| Grammar | Lexical access | The player chooses the correct spelling of a word within three possibilities |
| Definitions | Semantics and lexical access | The player chooses the correct word according to a given definition |
| Word search | Lexical access | The player identifies words hidden in a grid filled with letters |
| Crossword | Semantics and lexical access | The player constructs words by solving clues |
| Synonyms and antonyms | Semantics and lexical access | The player produces a word with a similar or opposite meaning of a given word |
| Trivia quiz | Crystalized knowledge | The player answers to questions of general knowledge |
Description of the activities of the exercise control condition
| Game name | Trained function | Description |
|---|---|---|
| Adaption of “BODYBALANCE™” | Flexibility | Stretching |
| Relaxation | Respiratory exercises |
Fig. 2Standard Protocol Items: Recommendations for Interventional Trials (SPIRIT 2013) diagram illustrating the schedule of enrolment, post allocation, and close-out for all assessments. CC cognitive control, CI cognitive intervention, EC exercise control, EI exercise intervention, ERP event-related potential, LSI Life Satisfaction Index, 6MWT 6-Minute Walk Test, PANAS Positive and Negative Affect Schedule, SPPB Short Physical Performance Battery, TMT Trail Making Test, WMS-III Wechsler Memory Scale—Third Edition