| Literature DB >> 32399127 |
Jong Joo Lee1, Junho Ko2, Yeomin Yun3, Seong-Wook Jang2, Yoon Ha3, Yoon Sang Kim2, Dong Ah Shin3.
Abstract
Epiduroscopy is a type of spinal intervention that visualizes the epidural space through the sacral hiatus using a fiberoptic scope. However, it is technically difficult to perform compared to conventional interventions and susceptible to complications. Surgery simulator has been shown to be a promising modality for medical education. To develop the epiduroscopy simulator and prove its usefulness for epiduroscopy training, we performed a case-control study including a total of 20 physicians. The participants were classified as the expert group with more than 30 epiduroscopy experiences and the beginner group with less experience. A virtual simulator (EpiduroSIM™, BioComputing Lab, KOREATECH, Cheonan, Republic of Korea) for epiduroscopy was developed by the authors. The performance of the participants was measured by three items: time to reach a virtual target, training score, and number of times the dura and nerve are violated. The training score was better in the expert group (75.00 vs. 67.50; P < 0.01). The number of violations was lower in the expert group (3.50 vs. 4.0; P < 0.01). The realism of the epidural simulator was evaluated to be acceptable in 40%. Participants improved their simulator skills through repeated attempts. The epiduroscopy simulator helped participants understand the anatomical structure and actual epiduroscopy.Entities:
Year: 2020 PMID: 32399127 PMCID: PMC7206891 DOI: 10.1155/2020/5428170
Source DB: PubMed Journal: Pain Res Manag ISSN: 1203-6765 Impact factor: 3.037
Figure 1This Schematic illustration of the simulator system. The simulator receives inputs from a joystick, simulates and calculates on a laptop computer, and provides visual feedback to the laptop display.
Figure 2Simulator setup. A physician is practicing epiduroscopy using our simulator system (EpiduroSIM™, BioComputing Lab, KOREATECH, Cheonan, Republic of Korea).
Figure 3The screen displays four sections: an epiduroscopic view, a fluoroscopic view, a recording section, and a menu bar. The epiduroscopic view is a perspective view that is slightly different from what is seen in real epiduroscopy.
Survey responses on the features and usefulness of the simulator.
| Beginner group | Expert group | Total | |
|---|---|---|---|
|
| |||
| Strongly disagree | 1 (14.3%) | 0 (0.0%) | 1 (5.0%) |
| Disagree | 0 (0.0%) | 2 (15.4%) | 2 (10.0%) |
| Neutral | 3 (42.9%) | 6 (46.2%) | 9 (45.0%) |
| Agree | 2 (28.6%) | 4 (30.8%) | 6 (30.0%) |
| Strongly agree | 1 (14.3%) | 1 (7.7%) | 2 (10.0%) |
|
| |||
| Strongly disagree | 2 (28.6%) | 2 (15.4%) | 4 (20.0%) |
| Disagree | 2 (28.6%) | 1 (7.7%) | 3 (15.0%) |
| Neutral | 0 (0.0%) | 5 (38.5%) | 5 (25.0%) |
| Agree | 2 (28.6%) | 4 (30.8%) | 6 (30.0%) |
| Strongly agree | 1 (14.3%) | 1 (7.7%) | 2 (10.0%) |
|
| |||
| Strongly disagree | 1 (14.29%) | 0 (0%) | 1 (5.0%) |
| Disagree | 0 (0.0%) | 1 (7.7%) | 1 (5.0%) |
| Neutral | 1 (14.3%) | 2 (15.4%) | 3 (15.0%) |
| Agree | 2 (28.6%) | 8 (61.5%) | 10 (50.0%) |
| Strongly agree | 3 (42.9%) | 2 (15.4%) | 5 (25.0%) |
|
| |||
| Strongly disagree | 1 (14.3%) | 0 (0.0%) | 1 (5.0%) |
| Disagree | 0 (0.0%) | 0 (0.0%) | 0 (0.0%) |
| Neutral | 0 (0.0%) | 2 (15.4%) | 2 (10.0%) |
| Agree | 2 (28.6%) | 6 (46.2%) | 8 (40.0%) |
| Strongly agree | 4 (57.1%) | 5 (38.5%) | 9 (45.0%) |
Both groups responded favorably to the functionality of the simulator system.
Features of the presented simulator (EpiduroSIMTM, BioComputing Lab, KOREATECH, Cheonan, Republic of Korea).
| Items | Features |
|---|---|
| Operating system | Windows XP (Microsoft, CA, USA) |
| Software | Unity 3D (Unity Technologies, CA, USA) |
| Hardware | Laptop computer (i3 CPU, 2 gb RAM, 500 gb HDD) |
| Display | RGB, 32 bit color depth |
| Resolution | 1024 × 768 |
| Control interface | Xbox controller (Microsoft, CA, USA) |
| Haptic training | Applicable, but not applied in this study |
| Obtainable data | Time to appropriate position of catheter, total score, and number of violations |
Participant characteristics.
| All participants ( | Beginner group ( | Expert group ( |
| |
|---|---|---|---|---|
| Mean age (years) (median, IQR) | 41.00 (12) | 35.00 (11) | 44.00 (10) | <0.01 |
| Sex, male (%) | 20 (100) | 7 (100) | 13 (100) | — |
| Dominant hand, right-handed (%) | 20 (100) | 7 (100) | 13 (100) | — |
|
| ||||
| 0–2 years | 7 (35.0) | 2 (28.6) | 5 (38.5) | <0.01 |
| 3–5 years | 4 (20.0) | 0 (0) | 4 (30.8) | |
| 5–9 years | 6 (30.0) | 4 (57.1) | 2 (15.4) | |
| 10 years | 3 (15.0) | 1 (14.3) | 2 (15.4) |
Mann–Whitney test, chi-square test.
Comparison of the simulation performance between the beginner and expert groups.
| All participants ( | Beginner group ( | Expert group ( |
| |
|---|---|---|---|---|
| Time to reach a virtual target (median, IQR) (s) | 83.00 (10) | 83.50 (10) | 83.00 (10) | 0.194 |
| Training score number of violations (median, IQR) | 70.00 (20) | 67.50 (15) | 75.00 (15) | <0.01 |
| Dura ( | 3 (2) | 4.00 (2) | 2.50 (1) | <0.01 |
| Nerve ( | 0 (1) | 0.00 (1) | 1.00 (1) | <0.01 |
Mann–Whitney test.
Figure 4Comparison of the total score between experts and beginners. The average score of the expert group was higher than that of the beginner group during the whole experiment period, indicating that the simulator can distinguish different levels of experience. The score of the beginner group was significantly improved after 10 experiments.