Literature DB >> 28571789

Virtual reality-based simulators for spine surgery: a systematic review.

Michael Pfandler1, Marc Lazarovici2, Philipp Stefan3, Patrick Wucherer3, Matthias Weigl4.   

Abstract

BACKGROUND CONTEXT: Virtual reality (VR)-based simulators offer numerous benefits and are very useful in assessing and training surgical skills. Virtual reality-based simulators are standard in some surgical subspecialties, but their actual use in spinal surgery remains unclear. Currently, only technical reviews of VR-based simulators are available for spinal surgery.
PURPOSE: Thus, we performed a systematic review that examined the existing research on VR-based simulators in spinal procedures. We also assessed the quality of current studies evaluating VR-based training in spinal surgery. Moreover, we wanted to provide a guide for future studies evaluating VR-based simulators in this field. STUDY DESIGN AND
SETTING: This is a systematic review of the current scientific literature regarding VR-based simulation in spinal surgery.
METHODS: Five data sources were systematically searched to identify relevant peer-reviewed articles regarding virtual, mixed, or augmented reality-based simulators in spinal surgery. A qualitative data synthesis was performed with particular attention to evaluation approaches and outcomes. Additionally, all included studies were appraised for their quality using the Medical Education Research Study Quality Instrument (MERSQI) tool.
RESULTS: The initial review identified 476 abstracts and 63 full texts were then assessed by two reviewers. Finally, 19 studies that examined simulators for the following procedures were selected: pedicle screw placement, vertebroplasty, posterior cervical laminectomy and foraminotomy, lumbar puncture, facet joint injection, and spinal needle insertion and placement. These studies had a low-to-medium methodological quality with a MERSQI mean score of 11.47 out of 18 (standard deviation=1.81).
CONCLUSIONS: This review described the current state and applications of VR-based simulator training and assessment approaches in spinal procedures. Limitations, strengths, and future advancements of VR-based simulators for training and assessment in spinal surgery were explored. Higher-quality studies with patient-related outcome measures are needed. To establish further adaptation of VR-based simulators in spinal surgery, future evaluations need to improve the study quality, apply long-term study designs, and examine non-technical skills, as well as multidisciplinary team training.
Copyright © 2017 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Assessment; Simulator; Spine; Surgery; Training; Virtual reality

Mesh:

Year:  2017        PMID: 28571789     DOI: 10.1016/j.spinee.2017.05.016

Source DB:  PubMed          Journal:  Spine J        ISSN: 1529-9430            Impact factor:   4.166


  21 in total

1.  Three-dimensionally printed vertebrae with different bone densities for surgical training.

Authors:  Marco Burkhard; Philipp Fürnstahl; Mazda Farshad
Journal:  Eur Spine J       Date:  2018-12-03       Impact factor: 3.134

2.  Head-mounted display augmented reality to guide pedicle screw placement utilizing computed tomography.

Authors:  Jacob T Gibby; Samuel A Swenson; Steve Cvetko; Raj Rao; Ramin Javan
Journal:  Int J Comput Assist Radiol Surg       Date:  2018-06-22       Impact factor: 2.924

3.  Surgical training in spine surgery: safety and patient-rated outcome.

Authors:  Guy Waisbrod; Anne F Mannion; Támas F Fekete; Frank Kleinstueck; Deszö Jeszenszky; Daniel Haschtmann
Journal:  Eur Spine J       Date:  2019-01-29       Impact factor: 3.134

4.  Implementation of augmented reality support in spine surgery.

Authors:  Barbara Carl; Miriam Bopp; Benjamin Saß; Benjamin Voellger; Christopher Nimsky
Journal:  Eur Spine J       Date:  2019-04-05       Impact factor: 3.134

5.  Exploring structural relations among computer self-efficacy, perceived immersion, and intention to use virtual reality training systems.

Authors:  Tao Xie; Ling Zheng; Geping Liu; Leping Liu
Journal:  Virtual Real       Date:  2022-06-14       Impact factor: 4.697

Review 6.  [Team training and assessment in mixed reality-based simulated operating room : Current state of research in the field of simulation in spine surgery exemplified by the ATMEOS project].

Authors:  P Stefan; M Pfandler; P Wucherer; S Habert; J Fürmetz; S Weidert; E Euler; U Eck; M Lazarovici; M Weigl; N Navab
Journal:  Unfallchirurg       Date:  2018-04       Impact factor: 1.000

7.  Stepwise development of a simulation environment for operating room teams: the example of vertebroplasty.

Authors:  Michael Pfandler; Philipp Stefan; Patrick Wucherer; Marc Lazarovici; Matthias Weigl
Journal:  Adv Simul (Lond)       Date:  2018-09-26

8.  Virtual reality in spinal endoscopy: a paradigm shift in education to support spine surgeons.

Authors:  Ryan Lohre; Jeffrey C Wang; Kai-Uwe Lewandrowski; Danny P Goel
Journal:  J Spine Surg       Date:  2020-01

9.  Feasibility of the Epiduroscopy Simulator as a Training Tool: A Pilot Study.

Authors:  Jong Joo Lee; Junho Ko; Yeomin Yun; Seong-Wook Jang; Yoon Ha; Yoon Sang Kim; Dong Ah Shin
Journal:  Pain Res Manag       Date:  2020-04-28       Impact factor: 3.037

10.  Application of blended learning approach in clinical skills to stimulate active learning attitudes and improve clinical practice among medical students.

Authors:  Jie Gong; Manzhen Ruan; Wen Yang; Miao Peng; Zhen Wang; Lichen Ouyang; Guangyao Yang
Journal:  PeerJ       Date:  2021-06-24       Impact factor: 2.984

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