| Literature DB >> 32341688 |
Xianyang Gan1,2, Yutong Yao3, Hui Liu4, Xin Zong1,2, Ruifang Cui1,2, Nan Qiu1,2, Jiaxin Xie1,2, Dong Jiang1,2, Shaofei Ying1,2, Xingfeng Tang1,2, Li Dong1,2, Diankun Gong1,2, Weiyi Ma5, Tiejun Liu1,2.
Abstract
Action real-time strategy gaming (ARSG) is a cognitively demanding task which requires attention, sensorimotor skills, team cooperation, and strategy-making abilities. A recent study found that ARSG experts had superior visual selective attention (VSA) for detecting the location of a moving object that could appear in one of 24 different peripheral locations (Qiu et al., 2018), suggesting that ARSG experience is related to improvements in the spatial component of VSA. However, the influence of ARSG experience on the temporal component of VSA-the detection of an item among a sequence of items presented consecutively and quickly at a single location-still remains understudied. Using behavioral and electrophysiological measures, this study examined whether ARSG experts had superior temporal VSA performance compared to non-experts in an attentional blink (AB) task, which is typically used to examine temporal VSA. The results showed that the experts outperformed the non-experts in their detection rates of targets. Furthermore, compared to the non-experts, the experts had faster information processing as indicated by earlier P3 peak latencies in an AB period, more attentional resources distributed to targets as indicated by stronger P3 amplitudes, and a more flexible deployment of attentional resources. These findings suggest that experts were less prone to the AB effect. Thus, long-term ARSG experience is related to improvements in temporal VSA. The current findings support the benefit of video gaming experience on the development of VSA.Entities:
Keywords: P3; action real-time strategy gaming; attentional resources; event related potentials (ERP); temporal characteristics; visual selective attention
Year: 2020 PMID: 32341688 PMCID: PMC7163005 DOI: 10.3389/fnhum.2020.00101
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1The attentional blink procedure used in this study.
Figure 2Mean accuracy for identifying T1 in the three lag conditions of experts and non-experts. Error bars stand for SE.
Figure 3Mean accuracy for identifying T2 in the three lag conditions of experts and non-experts when T1 was correctly identified. Error bars stand for SE.
Figure 4Grand averages of the mean activation at Pz of both experts and non-experts as a function of time for single-target trials. ERPs were time locked to the onset of T1. The scalp distribution of 350–550 ms time windows for single-target condition.
Figure 5(A) Grand averages of the mean activation at Pz of experts and non-experts as a function of time for lag3 trials during which an attentional blink did not occur (nonblink trials). Owing to the onset proximity of T1 and T2, we drew the waves induced by both targets together. ERPs were time locked to the onset of T1. (B) The scalp distribution of 300–500 ms time windows for dual-target condition at lag3 for T1. The scalp distribution of 400–600 ms time windows for dual-target condition at lag3 for T2.
Figure 6Grand averages of the mean activation at Pz of the experts and the non-experts as a function of time for lag8 trials of correct T1 identification. ERPs were time locked to the onset of T1. The scalp distribution of 200–400 ms time windows for dual-target condition at lag8 for T1.
Figure 7Grand averages of the mean activation at Pz of the experts and the non-experts as a function of time for lag8 trials of correct T2 identification. ERPs were time locked to the onset of T2. The scalp distribution of 400–600 ms time windows for dual-target condition at lag8 for T2.