| Literature DB >> 31973014 |
Marta Matamala-Gomez1,2,3, Birgit Nierula1,2,4, Tony Donegan1, Mel Slater2, Maria V Sanchez-Vives1,2,5,6.
Abstract
Changes in body representation may affect pain perception. The effect of a distorted body image, such as the telescoping effect in amputee patients, on pain perception, is unclear. This study aimed to investigate whether distorting an embodied virtual arm in virtual reality (simulating the telescoping effect in amputees) modulated pain perception and anticipatory responses to pain in healthy participants. Twenty-seven right-handed participants were immersed in virtual reality and the virtual arm was shown with three different levels of distortion with a virtual threatening stimulus either approaching or contacting the virtual hand. We evaluated pain/discomfort ratings, ownership, and skin conductance responses (SCRs) after each condition. Viewing a distorted virtual arm enhances the SCR to a threatening event with respect to viewing a normal control arm, but when viewing a reddened-distorted virtual arm, SCR was comparatively reduced in response to the threat. There was a positive relationship between the level of ownership over the distorted and reddened-distorted virtual arms with the level of pain/discomfort, but not in the normal control arm. Contact with the threatening stimulus significantly enhances SCR and pain/discomfort, while reduced SCR and pain/discomfort were seen in the simulated-contact condition. These results provide further evidence of a bi-directional link between body image and pain perception.Entities:
Keywords: amputee patients; pain perception; telescoped effect; virtual reality
Year: 2020 PMID: 31973014 PMCID: PMC7074286 DOI: 10.3390/jcm9020291
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
Figure 1Experimental set-up and virtual arm and threatening stimulus conditions. (A) Participants wore a head-mounted display (HMD) that immersed them in a virtual environment. This allowed them to feel embodied in a virtual body, which they saw from a first-person perspective and which was co-located with their real body. Using headphones, participants heard the task instruction, “Pay attention to the right arm placed on the table, please,” before each visuo-tactile stimulus phase, which lasted 45 s. During the visuo-tactile stimulation, which was used to induce ownership over the virtual arm, virtual balls tapped the virtual fingers while participants felt, simultaneously, a tactile stimulation (vibration) on their real fingers. To record skin conductance responses after each threatening stimulus, two electrodes were attached to the index and ring fingers of the participants’ left hands. (B) Different virtual arm representations (virtual arm factor): normal representation, distorted representation (telescoped virtual arm), and reddened-distorted representation of the virtual arm. The distorted representation of the virtual forearm was shrinking within the virtual arm, as occurs with the telescoping effect in amputee patients. However, from a participant’s first-person perspective it seems bigger than the normal representation. (C) Threatening stimulus (virtual needle) in all three levels of the virtual arm factor. (D) Timeline of one experimental trial. Each experimental trial lasted around 53 s and was divided into four parts: First, participants were immersed in an immersive virtual reality (VR) environment in which the virtual arm could either be distorted, reddened and distorted, or in a normal position. To induce ownership over the virtual arm, they received 45 s of synchronous visuo-tactile stimulation. Second, after a jitter of 1–2 s, the threatening event appeared (a virtual needle) for 5 s. Immediately after the threatening event, the VAS appeared on the screen of the HMD. Finally, after the VAS was taken, a question related to ownership over the virtual arm appeared. VTS, visuo-tactile stimulation VAS, visual analogue scale; Ownership Q, ownership questionnaire.
Figure 2Skin conductance response (SCR) increased when the virtual needle contacted (real contact) the virtual hand in all three virtual arm conditions, while the reddened-distorted virtual arm showed a comparatively decreased SCR in both real and simulated contact of the threatening stimulus. Difference in SCR after the threatening stimulus contacted (real contact) or approached (simulated contact) the virtual hand in all three virtual arm conditions. Bars show mean change in SCR and error bars indicate 95% confidence interval. * p < 0.05, ** p < 0.01, *** p < 0.001.
Values in terms of means, standard error (SE), and p-values indicating mean differences between the different experimental conditions.
| Experimental Variable | Virtual Arm | Threat Contact | |||
|---|---|---|---|---|---|
| Normal Virtual Arm (1) | Distorted Virtual Arm (2) | Reddened-Distorted Virtual Arm (3) | Real Contact (1) | Simulated Contact (2) | |
| Mean | 8.13 | 10.43 | 4.49 | 9.27 | 6.17 |
| SE | 13.20 | 12.63 | 9.25 | 13.60 | 10.09 |
| 0.014 | <0.001 | <0.001 | |||
| Conditions | 3 vs. 1 | 3 vs. 2 | 2 vs. 1 | ||
Figure 3Pain ratings increase with the distortion of the embodied virtual arm. The relationship between pain ratings and ownership levels under the (A) normal virtual arm condition (no relationship); (B) the distorted virtual arm condition; and (C) the reddened-distorted virtual arm condition.
Figure 4Ownership levels increase with the normal representation of the virtual arm. (A) Ownership question ratings after each virtual reality condition exposure show higher ownership scores in the normal virtual arm representation compared with the distorted and reddened-distorted conditions, in both real and simulated contact of the threatening stimulus. (B) Questionnaire ratings after the whole virtual reality exposure show that although participants reported high levels of agency and ownership of the virtual body, ownership scores decreased with the distorted virtual arm representation. Boxplots show medians (horizontal lines), interquartile ranges (IQR; boxes), data outside 1.5 × IQR (whiskers), and outliers (o). ** p < 0.01, *** p < 0.001.
Scoring values in terms of mean, standard error (SE) and p-values for all the different experimental conditions.
| Experimental Variable | Virtual Arm | Threat Contact | |||
|---|---|---|---|---|---|
| Normal Virtual Arm (1) | Distorted Virtual Arm (2) | Reddened-Distorted Virtual Arm (3) | Real Contact (1) | Simulated Contact (2) | |
| Mean | 1.89 | 1.03 | 1.05 | 1.42 | 1.38 |
| SE | 1.13 | 1.49 | 1.50 | 1.23 | 1.49 |
| <0.001 | <0.001 | 0.021 | |||
| Condition | 2 vs. 1 | 3 vs. 1 | 2 vs. 1 | ||