| Literature DB >> 18958207 |
Mel Slater1, Daniel Perez-Marcos, H Henrik Ehrsson, Maria V Sanchez-Vives.
Abstract
The integration of the human brain with computers is an interesting new area of applied neuroscience, where one application is replacement of a person's real body by a virtual representation. Here we demonstrate that a virtual limb can be made to feel part of your body if appropriate multisensory correlations are provided. We report an illusion that is invoked through tactile stimulation on a person's hidden real right hand with synchronous virtual visual stimulation on an aligned 3D stereo virtual arm projecting horizontally out of their shoulder. An experiment with 21 male participants showed displacement of ownership towards the virtual hand, as illustrated by questionnaire responses and proprioceptive drift. A control experiment with asynchronous tapping was carried out with a different set of 20 male participants who did not experience the illusion. After 5 min of stimulation the virtual arm rotated. Evidence suggests that the extent of the illusion was also correlated with the degree of muscle activity onset in the right arm as measured by EMG during this period that the arm was rotating, for the synchronous but not the asynchronous condition. A completely virtual object can therefore be experienced as part of one's self, which opens up the possibility that an entire virtual body could be felt as one's own in future virtual reality applications or online games, and be an invaluable tool for the understanding of the brain mechanisms underlying body ownership.Entities:
Keywords: rubber hand illusion; virtual environment; virtual reality
Year: 2008 PMID: 18958207 PMCID: PMC2572198 DOI: 10.3389/neuro.09.006.2008
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1The experimental setup. The participant wears passive stereo glasses and a head-tracker, and the virtual image is determined as a function of his head direction. The experimenter taps and strokes the participant's real hand with a 6-degree freedom Wand, whose position is tracked and used to determine the position of the virtual sphere. The participant is standing in front of a 2 m × 2.7 m rear projection screen. The arm in the screen is seen from the participant's point of view as projecting out of his right shoulder, while his own arm is out of view and resting on a support. In the projection the participant also sees a sphere striking in synchrony and in the same place on the virtual hand as the touch stimuli delivered to his own hand.
Figure 2Boxplots for the questionnaire responses in the two conditions. Synchronous condition. Asynchronous condition. Questions 1, 2 and 3 address the illusory experience. The medians are shown as red lines, and the boxes are the interquartile ranges (IQR). The whiskers represent either the extreme data points or extend to 1.5 × IQR. If there are values outside the whiskers these are conventionally called ‘outliers’, and are shown by (+).
Medians and interquartile ranges of the questionnaire scores.
| Q1 | Q2 | Q3 | Q4 | Q5 | Q6 | Q7 | Q8 | Q9 | |
|---|---|---|---|---|---|---|---|---|---|
| Synchronous ( | 6 (2) | 6 (1) | 6 (2.25) | 1 (3.25) | 3 (4) | 4 (3.25) | 3 (3) | 5 (3.25) | 1 (3) |
| Asynchronous ( | 1.5 (1) | 1 (1) | 2 (2.5) | 1 (1) | 1 (1) | 1 (1) | 1 (1.5) | 2 (3) | 1 (1) |
| 0.0000 | 0.0000 | 0.0002 | 0.2202 | 0.0083 | 0.0005 | 0.0893 | 0.0006 | 0.4491 |
This table shows the medians and interquartile ranges (in brackets) of the questionnaire scores, and the P values indicate the results of the rank sum (Mann–Whitney U) test, which tests the hypothesis that the scores from the synchronous and asynchronous groups come from distributions with equal medians.
Figure 3Relationship between EMG activity and subjective illusion ratings. Scatterplot of y/x and log(y/x) on the mean of questions Q1–Q3 (qmean), for t = 6. y is the number of activity onsets during the first t = 6 s that the virtual arm was rotating, x is the number of activity onsets in the 100 s prior to the virtual arm rotating. y/x by qmean over all observations, log(y/x) by qmean for observations with y > 0.
Significance levels and correlation coefficients for the regression coefficient of the log-linear regression Eq. (.
| Synchronous | Asynchronous | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| β1 | β1 | |||||||||
| 2 | 1.2 | 0.084 | 0.54 | 0.209 | 7 | 0.0 | 0.980 | 0.00 | 0.993 | 17 |
| 3 | 1.0 | 0.048 | 0.61 | 0.107 | 8 | 0.1 | 0.778 | 0.01 | 0.974 | 17 |
| 4 | 1.2 | 0.021 | 0.69 | 0.039 | 9 | 0.1 | 0.760 | 0.06 | 0.829 | 17 |
| 5 | 1.1 | 0.015 | 0.71 | 0.022 | 10 | 0.0 | 0.945 | 0.02 | 0.933 | 17 |
| 6 | 1.1 | 0.011 | 0.77 | 0.010 | 10 | 0.0 | 0.904 | 0.03 | 0.902 | 17 |
t is the number of seconds after the virtual arm started rotating, β1 is the coefficient in Eq. (β1) is the corresponding significance level, r is the normal correlation coefficient between log(y> 0, P is the significance level for r, n is the number of entries on which r is based (all those for which y> 0).