| Literature DB >> 31551731 |
Marta Matamala-Gomez1,2, Tony Donegan3, Sara Bottiroli4,5, Giorgio Sandrini1,2, Maria V Sanchez-Vives3,6,7, Cristina Tassorelli1,2.
Abstract
A significant body of experimental evidence has demonstrated that it is possible to induce the illusion of ownership of a fake limb or even an entire fake body using multisensory correlations. Recently, immersive virtual reality has allowed users to experience the same sensations of ownership over a virtual body inside an immersive virtual environment, which in turn allows virtual reality users to have the feeling of being "embodied" in a virtual body. Using such virtual embodiment to manipulate body perception is starting to be extensively investigated and may have clinical implications for conditions that involve altered body image such as chronic pain. Here, we review experimental and clinical studies that have explored the manipulation of an embodied virtual body in immersive virtual reality for both experimental and clinical pain relief. We discuss the current state of the art, as well as the challenges faced by, and ideas for, future research. Finally, we explore the potentialities of using an embodied virtual body in immersive virtual reality in the field of neurorehabilitation, specifically in the field of pain.Entities:
Keywords: body illusion; embodiment; ownership illusion; pain; virtual reality
Year: 2019 PMID: 31551731 PMCID: PMC6736618 DOI: 10.3389/fnhum.2019.00279
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
FIGURE 1Experimental setups for (A) the rubber hand illusion (RHI), (B) the virtual hand illusion in non-immersive virtual reality, and (C) the virtual hand illusion in immersive virtual reality. Part (C) taken from Martini et al. (2015), reprinted with permission from Springer Nature.
FIGURE 2Experimental setup and results from Longo et al. (2009) in which vision of the body was shown to be analgesic, subjectively (using self-report pain ratings) and objectively using laser-evoked potentials. (A) The mirror box technique in which the subject has the experience of viewing their right hand, while in fact seeing their left hand reflected in a mirror. (B) Laser-evoked potentials (left) and peak-to-peak amplitudes (right) for the three experimental conditions. Error bars are one SEM. Reprinted from Copyright [2009] Society for Neuroscience. ∗p < 0.05, ∗∗p < 0.01.
FIGURE 3(A) Experimental setup of co-location experiment by Nierula et al. (2017). The participant wore a head-mounted display that provided an immersive virtual environment including a virtual own body that was perceived from a first-person perspective. The transparent arm outlined with a white dashed line indicated the positions of the virtual arm. Position of participant during (left panel) co-location, where the virtual and real arm were co-located, and (middle panel) when there was a distance of 30 cm between the real and virtual arm (right panel). The virtual body from the participant’s point of view. Reprinted with permission from Elsevier. (B) Participant’s view of virtual arm in the experiment by Martini et al. (2013). The right arm is co-located with the virtual arm, with congruent finger movements, in order to induce embodiment of the virtual limb. Heat stimulation is provided to the wrist while the skin color changed. Pain threshold was increased in the blue arm condition (left) versus the red arm condition (right).
FIGURE 4Experimental setup, and transparency and size tests for Matamala-Gomez et al. (2018). (A) Patients wore a head-mounted display (HMD) that immersed them in a virtual environment, which allowed participants to feel embodied in a virtual body viewed from a first-person perspective that was co-located with their real body. Virtual balls tapped the fingers during each stimulus presentation, which was accompanied by visuo-tactile stimulation to induce ownership over the virtual arm. (B) Transparency test including all four conditions: virtual arm transparency set at 0% (maximum opacity), 25, 50, and 75% (low opacity). (C) Size test including all three conditions: virtual arm presented in a big size, in its normal size, and in a small size. Reprinted with permission from Elsevier.
Summary and characteristics of immersive VR studies using embodiment for pain relief.
| Martini, M., Pérez Marcos, D., and Sanchez-Vives, M. V. | 2013 | 30 healthy participants | The color of the embodied virtual arm was modified (blue, red, or green). Increasing ramps of heat stimulation applied on the participants’ arm were delivered concomitantly with the gradual intensification of different colors on the embodied avatar’s arm. | Reddened arm significantly decreased the pain threshold compared with normal and bluish skin. |
| Llobera, J., González-Franco, M., Perez-Marcos, D., Valls-Solé, J., Slater, M., and Sanchez-Vives, M. V. | 2013 | One patient with a fixed posture dystonia of the upper limb. | The virtual hand would open either automatically or through a cognitive task assessed through a BCI that required to focus attention on the virtual hand. | The results reveal that body ownership induced changes on electromyography and BCI performance in the patient that were different from those in five healthy controls. |
| Martini, M., Perez-Marcos, D., and Sanchez-Vives, M. V. | 2014 | 32 healthy participants | Passive movement of the index finger congruent with the movement of the virtual index finger was used in the “synchronous” condition to induce ownership of the virtual arm. The pain threshold was tested by thermal stimulation under four conditions: (1) synchronous movements of the real and virtual fingers, (2) asynchronous movements, (3) seeing a virtual object instead of an arm, and (4) not seeing any limb in real world. | The ownership of a virtual arm |
| Martini, M., Kilteni, K., Maselli, A., and Sanchez-Vives, M. V. | 2015 | 24 healthy participants | Participants observed four different levels of transparency of the virtual arm (0, 25, 50, and 75%), while they were tested for pain threshold by increasing ramps of heat stimulation. | Body ownership illusion decreases when the body becomes more transparent. Further, providing invisibility of the body does not increase pain threshold. |
| Romano, D., Llobera, J., and Blanke, O. | 2015 | 21 healthy participants | Participants observed a manipulated visual size (small, normal, big) of an embodied virtual body during painful stimulation. | The results suggest that pain processing is modulated during illusory states of body self-consciousness and that these changes are greater for larger virtual bodies. |
| Pozeg, P., Palluel, E., Ronchi, R., Solcà, M., Al-Khodairy, A. W., Jordan, X., et al. | 2017 | 20 patients with SCI with paraplegia | Participants were submitted to a virtual leg illusion (VLI) and received asynchronous or synchronous visuotactile stimulation to the participant’s back (either immediately above the lesion level or at the shoulder) and to the virtual legs. | Patients with SCI were less sensitive to illusory leg ownership (as compared to HC) and that leg ownership decreased with time since SCI. |
| Solcà, M., Ronchi, R., Bello-Ruiz, J., Schmidlin, T., Herbelin, B., Luthi, F., et al. | 2018 | 24 patients with CRPS | Participants were immersed in a virtual environment and shown a virtual depiction of their affected limb that was flashing in synchrony (or in asynchrony in the control condition) with their own online detected heartbeat (heartbeat-enhanced virtual reality). | Heart-enhanced VR reduced pain ratings, improved motor limb function, and modulated a physiologic pain marker (HRV). These significant improvements were reliable and highly selective, absent in control HEVR conditions, not observed in healthy controls. |
| Matamala-Gomez, M., Gonzalez, A. M. D., Slater, M., and Sanchez-Vives, M. V. | 2018 | 9 patients with CRPS type 1 | Participants were immersed in VR and the virtual arm was shown at four different transparency levels (0, 25, 50, 75%), and three sizes (small, normal, big). | All seven conditions globally decreased pain ratings to half. Increasing transparency decrease pain in CRPS but not in PNI. Increasing size increased pain ratings only in CRPS. |