| Literature DB >> 31714251 |
Darragh McCashin1, David Coyle2, Gary O'Reilly1.
Abstract
BACKGROUND: Cognitive behavioral therapy (CBT) for young people is increasingly being provided using technology-assisted formats. Although there is increasing evidence regarding the efficacy of such approaches, as illustrated by quantitative systematic reviews, the literature has also highlighted challenges with implementation factors, including high attrition rates and variable user engagement. Qualitative review methods can help to address the factors that impact young peoples' experience of technology-assisted cognitive behavioral therapy (tech-assisted CBT) and, thus, enable us to better understand such implementation factors. To date, no such qualitative synthesis exists.Entities:
Keywords: children; cognitive behavioral therapy; eHealth; mHealth; mental health; qualitative research; systematic review; technology
Mesh:
Year: 2019 PMID: 31714251 PMCID: PMC6880234 DOI: 10.2196/13540
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Preferred Reporting Items for Systematic Reviews and Meta-Analyses flowchart.
Supporting quotation for 5 analytical themes and their descriptive subthemes.
| Analytical themes | Quotations | |
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| Positive experiences | “It was really good and helpful. Like when I needed to calm down using the technique, it actually helped a lot. Yes, so overall it was pretty good, the breathing in out one.” [ |
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| Tech-assisted CBT versus face-to-face CBT | “It’s just cool...it’s a different way...because you know, you go to a counselor and stuff and they have all these different ways of doing things but like, nobody’s ever really thought of a computer game or something. It’s usually like ‘tell me how you’re feeling,’ or ‘write it down’ and stuff, but not ‘play it’.” [ |
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| Understanding CBT model | “I really liked the diary ‘cos...I dunno, ‘cos especially when I’m feeling down I’m like ‘Oh I’m always so sad’ or ‘what is the point’ but actually if I look back to the diary I can see that there were days when I was happy.” [ |
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| Process of change | “Oh yeah, I used to get some of those Gnats [gloomy negative automatic thoughts]—but now I am all positive. I am thinking positive, thinking of all the good stuff that has happened to me. I don’t even think about suicide or self-harm now.” [ |
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| Skills development | “If I take myself out of the situation and just go sit somewhere else just by myself and focus on breathing, that helps a lot.” [ |
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| Application to everyday life settings | “I have used BlueIce every day. I used the mood checker every day and found it quite easy to use.” [ |
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| Parental involvement | “Well, like during the holidays me and my Mum are going to do it together because she is going through a lot of stress as well. We would both sit down and do it and sort it out. I told Mum about the thing [SPARX] and she said that she would like to try it. I am hoping it will actually help her out and take less off her shoulders.” [ |
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| Character relatedness | “The thing I kind of liked about it [CCAL] was that he [referring to Charlie] was kind of going through some anxiety too, so you could see it from his point of view.” [ |
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| Playability | “I play heaps of games, there is lots of actions, compared with other games SPARX is not great.” [ |
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| Negative experiences | “I might just sort of feel a bit wilful, sort of, somewhat want to stop myself from self-harming but sometimes I just want to self-harm and that’s the end of it really.” [ |
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| Broad content | “It was hard because it was catered towards a wider audience and because of that I wasn’t as confident that it would help my problem.” [ |