Literature DB >> 27765773

Comparing young people's experience of technology-delivered v. face-to-face mindfulness and relaxation: two-armed qualitative focus group study.

Conall Tunney1, Patricia Cooney2, David Coyle2, Gary O'Reilly2.   

Abstract

BackgroundThe current popularity of mindfulness-based practices has coincided with the increase in access to mobile technology. This has led to many mindfulness apps and programs becoming available, some specifically for children. However, little is known about the experience of engaging with mindfulness through these mediums.AimsTo explore children's experience of mindfulness delivered both face-to-face and through a computer game to highlight any differences or similarities.MethodA two-armed qualitative focus groups design was used to explore children's experiences. The first arm offered mindfulness exercises in a traditional face-to-face setting with guided meditations. The second arm offered mindfulness exercises through a computer game avatar.ResultsThemes of relaxation, engagement, awareness, thinking, practice and directing attention emerged from both arms of focus groups. Subthematic codes highlight key differences as well as similarities in the experience of mindfulness.ConclusionsThese results indicate that mindfulness delivered via technology can offer a rich experience. © The Royal College of Psychiatrists 2017.

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Year:  2016        PMID: 27765773     DOI: 10.1192/bjp.bp.115.172783

Source DB:  PubMed          Journal:  Br J Psychiatry        ISSN: 0007-1250            Impact factor:   9.319


  9 in total

1.  Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults.

Authors:  Rachel Kornfield; Jonah Meyerhoff; Hannah Studd; Ananya Bhattacharjee; Joseph J Williams; Madhu Reddy; David C Mohr
Journal:  Proc SIGCHI Conf Hum Factor Comput Syst       Date:  2022-04-29

2.  Stay Present with Your Phone: A Systematic Review and Standardized Rating of Mindfulness Apps in European App Stores.

Authors:  Dana Schultchen; Yannik Terhorst; Tanja Holderied; Michael Stach; Eva-Maria Messner; Harald Baumeister; Lasse B Sander
Journal:  Int J Behav Med       Date:  2020-11-20

3.  Parents' Perceptions of Their Children's Engagement in a Consumer-Based Meditation Mobile App: Cross-Sectional Survey Study.

Authors:  Megan Puzia; Breanne Laird; Jeni Green; Jennifer Huberty
Journal:  JMIR Pediatr Parent       Date:  2020-11-13

4.  A Relaxation App (HeartBot) for Stress and Emotional Well-Being Over a 21-Day Challenge: Randomized Survey Study.

Authors:  Laya Iyer; Ranjani B Iyer; Vetriliaa Kumar
Journal:  JMIR Form Res       Date:  2021-01-29

5.  Pesky gNATs for children experiencing low mood and anxiety - A pragmatic randomised controlled trial of technology-assisted CBT in primary care.

Authors:  Darragh McCashin; David Coyle; Gary O'Reilly
Journal:  Internet Interv       Date:  2021-12-27

Review 6.  Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review.

Authors:  Kim Martinez; Maria Isabel Menéndez-Menéndez; Andres Bustillo
Journal:  JMIR Serious Games       Date:  2021-12-16       Impact factor: 4.143

7.  Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction.

Authors:  Maryam Saberi; Steve DiPaola; Ulysses Bernardet
Journal:  Front Psychol       Date:  2021-11-26

8.  Effectiveness and Usability of a Web-Based Mindfulness Intervention for Families Living with Mental Illness.

Authors:  Sigrid Stjernswärd; Lars Hansson
Journal:  Mindfulness (N Y)       Date:  2016-12-08

9.  Qualitative Synthesis of Young People's Experiences With Technology-Assisted Cognitive Behavioral Therapy: Systematic Review.

Authors:  Darragh McCashin; David Coyle; Gary O'Reilly
Journal:  J Med Internet Res       Date:  2019-11-12       Impact factor: 5.428

  9 in total

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