| Literature DB >> 31694337 |
Roberta Bevilacqua1, Elvira Maranesi1, Giovanni Renato Riccardi2, Valentina Di Donna3, Paolo Pelliccioni4, Riccardo Luzi5, Fabrizia Lattanzio1, Giuseppe Pelliccioni6.
Abstract
: Objective: the objective of this review is to analyze the advances in the field of rehabilitation through virtual reality, while taking into account non-immersive systems, as evidence have them shown to be highly accepted by older people, due to the lowest "cibersikness" symptomatology. DATA SOURCES: a systematic review of the literature was conducted in June 2019. The data were collected from Cochrane, Embase, Scopus, and PubMed databases, analyzing manuscripts and articles of the last 10 years. STUDY SELECTION: we only included randomized controlled trials written in English aimed to study the use of the virtual reality in rehabilitation. We selected 10 studies, which were characterized by clinical heterogeneity. DATA EXTRACTION: quality evaluation was performed based on the Physioterapy Evidence Database (PEDro) scale, suggested for evidence based review of stroke rehabilitation. Of 10 studies considered, eight were randomized controlled trials and the PEDro score ranged from four to a maximum of nine. DATA SYNTHESIS: VR (Virtual Reality) creates artificial environments with the possibility of a patient interaction. This kind of experience leads to the development of cognitive and motor abilities, which usually positively affect the emotional state of the patient, increasing collaboration and compliance. Some recent studies have suggested that rehabilitation treatment interventions might be useful and effective in treating motor and cognitive symptoms in different neurological disorders, including traumatic brain injury, multiple sclerosis, and progressive supranuclear palsy.Entities:
Keywords: cognitive and physical rehabilitation; oldest old person; virtual reality
Year: 2019 PMID: 31694337 PMCID: PMC6912349 DOI: 10.3390/jcm8111882
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
Figure 1Flow diagram of the study selection process.
Scores of methodological quality assessment of the included studies.
| PEDro [ | Walker et al., 2010 [ | Turolla et al., 2013 [ | Allain et al., 2014 [ | Saposnik et al., 2016 [ | Mirelman et al., 2016 [ | Seguera-Ortì et al., 2018 [ | Trevizan et al., 2018 [ | Pelosin et al., 2019 [ |
|---|---|---|---|---|---|---|---|---|
| Eligibility | Y | Y | Y | Y | Y | Y | Y | Y |
| Randomized allocation | N | N | N | Y | Y | Y | Y | Y |
| Concealed allocation | N | N | N | Y | Y | Y | Y | Y |
| Baseline comparability | Y | Y | N | Y | N | N | N | N |
| Blinded subject | N | N | N | N | N | N | N | N |
| Blinded therapists | N | N | N | N | N | N | N | N |
| Blinded raters | N | N | N | Y | Y | Y | Y | Y |
| Key outcomes | Y | Y | Y | Y | Y | Y | Y | Y |
| Intention to treat | N | N | N | Y | Y | Y | Y | N |
| Comparison between groups | N | Y | Y | Y | Y | Y | Y | Y |
| Precision and variability | Y | Y | Y | Y | Y | Y | Y | Y |
| 4/11 | 5/11 | 4/11 | 9/11 | 8/11 | 8/11 | 8/11 | 7/11 | |
| Sequence generation | N | N | N | Y | Y | Y | Y | Y |
| Allocation concealment | N | N | N | Y | Y | Y | Y | Y |
| Blinding of participants, personnel and outcome assessors. | N N N | N N N | N N N | N N Y | N N Y | N N Y | N N Y | N N Y |
| Incomplete outcome data. | N | N | N | N | N | N | N | N |
| Selective outcome reporting | Y | Y | Y | Y | Y | Y | Y | Y |
| Other sources of bias | N | Y | Y | Y | Y | N | N | Y |
| 1/8 | 2/8 | 2/8 | 5/8 | 5/8 | 4/8 | 4/8 | 5/8 |
Y: yes; N: no.
Descriptive analysis of the included clinical studies.
| Population | Technological Devices | Intervention | Comparison | Outcome | |||
|---|---|---|---|---|---|---|---|
| Partecipants in Experimental Group | Partecipants in Control Group | Training Frequency | Intervention Group | Control Group | |||
| Walker et al., 2010 [ | 6 adults within 1-year post-stroke | - | A partial body weight-support treadmill in conjunction with a television mounted on a stand in front of the treadmill to display the VR walkthrough environment. | 2 or 3 training sessions per week with partial body weight-supported tredmill with virtual reality system (total 12 training sessions). Initial training duration is 10 minutes; duration was progressed as tolerated. | - | (1) FGA scores increased by 30% | |
| Turolla et al., 2013 [ | The Virtual Reality Rehabilitation System (Khymeia group. Noventa padovana, Italy) includes a pc workstation connected to 3D motion-tracking system and a high-resolution LCD projector displaying the virtual scenarios on a large wall screen. | 40 sessions of daily therapy provided 5 days per week, for 4 weeks. | 40 sessions of daily therapy provided 5 days per week, for 4 weeks. | 2 hours of conventional treatment. | Within groups: F-M UE score improved by 4% in control group, and 10% in experimental group. | ||
| Allain et al., 2014 [ | The virtual environment simulated a fully texture, medium-size kitchen. In the foreground, there was a work plane with all the objects needed to prepare a cup of coffee with milk and sugar. Patients controlled the 2D cursor using a computer mouse. | 1. Virtual reality: 3 sessions: 2 of training and one test session to prepare a cup of coffee in virtual condition | Each training sessions lasts 15 minutes | Each training sessions lasts 15 minutes | Within groups: time to complete the virtual task and MMSE score are correlated in both groups | ||
| Saposnik et al., 2016 [ | The Nintendo Wii gaming system or recreational activities (playing cards, bingo, jenga or ball game). | 10 sessions, 60 minutes each, over a 2 week period. | 30 minutes of traditional rehabilitation of the upper extremity + 30 minutes of virtual reality training | 60 minutes of traditional rehabilitation of the upper extremity | 1. Within groups: WMFT performance time improves from baseline to the end of treatment in both groups. | ||
| Mirelman et al., 2016 [ | The treadmill plus VR intervention included a camera for motion capture and a computer generated simulation. The virtual environments included real-life challenges with obstacles, multiple pathway and distracters. | 3 times per week for 6 weeks, with each session lasting about 45 minutes | 45 minutes of treadmill training with virtual reality | 45 minutes of traditional treadmill training | In the 6 months after training, the incident rate was significantly lower in the treadmill training plus VR group. | ||
| Seguera-Ortì et al., 2018 [ | The system is an adapted version of ACT (A la Caza del Tesoro), in which the subject tries to catch a series of targets by moving their leg. | 16 weeks of intra-dialysis exercise program. The program lasted 4 additional weeks. | 5 minutes warm-up; 30 minutes of virtual reality training. | 5 minutes warm-up and strengthening exercises; 30 minute of aerobic training; 5 minutes of stretching. | 1. Between groups: no significant differences in STS-60 | ||
| Trevizan et al., 2018 [ | The VR environment is a 3D game in which the goal was to reach as many bubbles displayed on the computer monitor. The game was controlled by three different device system: motion tracking, finger motion and touch-screen. | Participants were randomly divided in 3 groups: motion tracking, finger motion control, touchscreen, to perform 3 task phases (acquisition, retention, transfer) | Both experimental and control group showed better performance whn using the touchscreen device in the transfer phase. | ||||
| Pelosi net al., 2019 [ | Treadmill with a non-immersive virtual reality that reacts to a virtual environment that included real-life challenges | 45 minutes/session, | To walk on a treadmill with virtual reality that included obstacles, distracters. | To walk on a treadmill without virtual reality. | Experimental group increased SAI, reduced the number of falls, improved obstacle negotiation performance. | ||
FGA: Functional Gait Assessment. BBS: Berg Balance Scale. VR: Virtual Reality. F-M UE: Fugl-Meyer upper extremity. FIM: Functional Independence Measure. AD: Alzheimer’s disease. MMSE: Mini Mental State Examination. WMFT: Wolf Motor Function Test. BBT: Box and Block Test. STS-60: sit-to-stand tests 60. ARAT: Action Research Arm Test. MMAS: Modified Modified Ashworth Scale. MAL: Motor Activity Log. FSS-7: Fatigue Severity Scale seven-item. SIPSO: Subjective Index of Physical and Social Outcome 10-item. VAS: Visual Analogue Scale. ALS: Amyotrophic Lateral Sclerosis. PD: Parkinson Disease. OA: older adults. SAI: Short-latency afferent inhibition.