Literature DB >> 27365261

Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial.

Gustavo Saposnik1, Leonardo G Cohen2, Muhammad Mamdani3, Sepideth Pooyania4, Michelle Ploughman5, Donna Cheung6, Jennifer Shaw7, Judith Hall3, Peter Nord8, Sean Dukelow9, Yongchai Nilanont10, Felipe De Los Rios11, Lisandro Olmos12, Mindy Levin13, Robert Teasell14, Ashley Cohen3, Kevin Thorpe3, Andreas Laupacis3, Mark Bayley7.   

Abstract

BACKGROUND: Non-immersive virtual reality is an emerging strategy to enhance motor performance for stroke rehabilitation. There has been rapid adoption of non-immersive virtual reality as a rehabilitation strategy despite the limited evidence about its safety and effectiveness. Our aim was to compare the safety and efficacy of virtual reality with recreational therapy on motor recovery in patients after an acute ischaemic stroke.
METHODS: In this randomised, controlled, single-blind, parallel-group trial we enrolled adults (aged 18-85 years) who had a first-ever ischaemic stroke and a motor deficit of the upper extremity score of 3 or more (measured with the Chedoke-McMaster scale) within 3 months of randomisation from 14 in-patient stroke rehabilitation units from four countries (Canada [11], Argentina [1], Peru [1], and Thailand [1]). Participants were randomly allocated (1:1) by a computer-generated assignment at enrolment to receive a programme of structured, task-oriented, upper extremity sessions (ten sessions, 60 min each) of either non-immersive virtual reality using the Nintendo Wii gaming system (VRWii) or simple recreational activities (playing cards, bingo, Jenga, or ball game) as add-on therapies to conventional rehabilitation over a 2 week period. All investigators assessing outcomes were masked to treatment assignment. The primary outcome was upper extremity motor performance measured by total time to complete the Wolf Motor Function Test (WMFT) at the end of the 2 week intervention period, analysed in the intention-to-treat population. This trial is registered with ClinicalTrials.gov, number NTC01406912.
FINDINGS: The study was done between May 12, 2012, and Oct 1, 2015. We randomly assigned 141 patients: 71 received VRWii therapy and 70 received recreational activity. 121 (86%) patients (59 in the VRWii group and 62 in the recreational activity group) completed the final assessment and were included in the primary analysis. Each group improved WMFT performance time relative to baseline (decrease in median time from 43·7 s [IQR 26·1-68·0] to 29·7 s [21·4-45·2], 32·0% reduction for VRWii vs 38·0 s [IQR 28·0-64·1] to 27·1 s [21·2-45·5], 28·7% reduction for recreational activity). Mean time of conventional rehabilitation during the trial was similar between groups (VRWii, 373 min [SD 322] vs recreational activity, 397 min [345]; p=0·70) as was the total duration of study intervention (VRWii, 528 min [SD 155] vs recreational activity, 541 min [142]; p=0·60). Multivariable analysis adjusted for baseline WMFT score, age, sex, baseline Chedoke-McMaster, and stroke severity revealed no significant difference between groups in the primary outcome (adjusted mean estimate of difference in WMFT: 4·1 s, 95% CI -14·4 to 22·6). There were three serious adverse events during the trial, all deemed to be unrelated to the interventions (seizure after discharge and intracerebral haemorrhage in the recreational activity group and heart attack in the VRWii group). Overall incidences of adverse events and serious adverse events were similar between treatment groups.
INTERPRETATION: In patients who had a stroke within the 3 months before enrolment and had mild-to-moderate upper extremity motor impairment, non-immersive virtual reality as an add-on therapy to conventional rehabilitation was not superior to a recreational activity intervention in improving motor function, as measured by WMFT. Our study suggests that the type of task used in motor rehabilitation post-stroke might be less relevant, as long as it is intensive enough and task-specific. Simple, low-cost, and widely available recreational activities might be as effective as innovative non-immersive virtual reality technologies. FUNDING: Heart and Stroke Foundation of Canada and Ontario Ministry of Health.
Copyright © 2016 Elsevier Ltd. All rights reserved.

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Year:  2016        PMID: 27365261      PMCID: PMC5108052          DOI: 10.1016/S1474-4422(16)30121-1

Source DB:  PubMed          Journal:  Lancet Neurol        ISSN: 1474-4422            Impact factor:   44.182


  32 in total

1.  Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.

Authors:  Gustavo Saposnik; Robert Teasell; Muhammad Mamdani; Judith Hall; William McIlroy; Donna Cheung; Kevin E Thorpe; Leonardo G Cohen; Mark Bayley
Journal:  Stroke       Date:  2010-05-27       Impact factor: 7.914

Review 2.  The necessity and limitations of evidence-based practice in stroke rehabilitation.

Authors:  Jeffrey W Jutai; Robert W Teasell
Journal:  Top Stroke Rehabil       Date:  2003       Impact factor: 2.119

3.  Body-weight-supported treadmill rehabilitation after stroke.

Authors:  Pamela W Duncan; Katherine J Sullivan; Andrea L Behrman; Stanley P Azen; Samuel S Wu; Stephen E Nadeau; Bruce H Dobkin; Dorian K Rose; Julie K Tilson; Steven Cen; Sarah K Hayden
Journal:  N Engl J Med       Date:  2011-05-26       Impact factor: 91.245

Review 4.  The next revolution in stroke care.

Authors:  Robert Teasell; Danielle Rice; Marina Richardson; Nerissa Campbell; Mona Madady; Norhayati Hussein; Manuel Murie-Fernandez; Stephen Page
Journal:  Expert Rev Neurother       Date:  2014-11       Impact factor: 4.618

Review 5.  Neuroplasticity in the context of motor rehabilitation after stroke.

Authors:  Michael A Dimyan; Leonardo G Cohen
Journal:  Nat Rev Neurol       Date:  2011-01-18       Impact factor: 42.937

6.  Minimal detectable change and clinically important difference of the Wolf Motor Function Test in stroke patients.

Authors:  Keh-chung Lin; Yu-wei Hsieh; Ching-yi Wu; Chia-ling Chen; Yuh Jang; Jung-sen Liu
Journal:  Neurorehabil Neural Repair       Date:  2009-03-16       Impact factor: 3.919

7.  Measuring physical impairment and disability with the Chedoke-McMaster Stroke Assessment.

Authors:  C Gowland; P Stratford; M Ward; J Moreland; W Torresin; S Van Hullenaar; J Sanford; S Barreca; B Vanspall; N Plews
Journal:  Stroke       Date:  1993-01       Impact factor: 7.914

Review 8.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12

9.  Atlas of the Global Burden of Stroke (1990-2013): The GBD 2013 Study.

Authors:  Valery L Feigin; George A Mensah; Bo Norrving; Christopher J L Murray; Gregory A Roth
Journal:  Neuroepidemiology       Date:  2015-10-28       Impact factor: 3.282

Review 10.  Global and regional burden of first-ever ischaemic and haemorrhagic stroke during 1990-2010: findings from the Global Burden of Disease Study 2010.

Authors:  Rita V Krishnamurthi; Valery L Feigin; Mohammad H Forouzanfar; George A Mensah; Myles Connor; Derrick A Bennett; Andrew E Moran; Ralph L Sacco; Laurie M Anderson; Thomas Truelsen; Martin O'Donnell; Narayanaswamy Venketasubramanian; Suzanne Barker-Collo; Carlene M M Lawes; Wenzhi Wang; Yukito Shinohara; Emma Witt; Majid Ezzati; Mohsen Naghavi; Christopher Murray
Journal:  Lancet Glob Health       Date:  2013-10-24       Impact factor: 26.763

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  68 in total

Review 1.  New Directions in Treatments Targeting Stroke Recovery.

Authors:  David J Lin; Seth P Finklestein; Steven C Cramer
Journal:  Stroke       Date:  2018-12       Impact factor: 7.914

2.  A Survey of Healthcare Internet-of-Things (HIoT): A Clinical Perspective.

Authors:  Hadi Habibzadeh; Karthik Dinesh; Omid Rajabi Shishvan; Andrew Boggio-Dandry; Gaurav Sharma; Tolga Soyata
Journal:  IEEE Internet Things J       Date:  2019-10-09       Impact factor: 9.471

Review 3.  Applying Modern Virtual and Augmented Reality Technologies to Medical Images and Models.

Authors:  Justin Sutherland; Jason Belec; Adnan Sheikh; Leonid Chepelev; Waleed Althobaity; Benjamin J W Chow; Dimitrios Mitsouras; Andy Christensen; Frank J Rybicki; Daniel J La Russa
Journal:  J Digit Imaging       Date:  2019-02       Impact factor: 4.056

Review 4.  Stroke: Virtual reality no better than simple recreational activity in stroke recovery.

Authors:  Ian Fyfe
Journal:  Nat Rev Neurol       Date:  2016-07-15       Impact factor: 42.937

5.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

6.  Non-Immersive Virtual Reality as an Intervention for Improving Hand Function and Functional Independence in Children With Unilateral Cerebral Palsy: A Feasibility Study.

Authors:  Chanan Goyal; Vishnu Vardhan; Waqar Naqvi
Journal:  Cureus       Date:  2022-06-19

7.  Robot-assisted training compared with an enhanced upper limb therapy programme and with usual care for upper limb functional limitation after stroke: the RATULS three-group RCT.

Authors:  Helen Rodgers; Helen Bosomworth; Hermano I Krebs; Frederike van Wijck; Denise Howel; Nina Wilson; Tracy Finch; Natasha Alvarado; Laura Ternent; Cristina Fernandez-Garcia; Lydia Aird; Sreeman Andole; David L Cohen; Jesse Dawson; Gary A Ford; Richard Francis; Steven Hogg; Niall Hughes; Christopher I Price; Duncan L Turner; Luke Vale; Scott Wilkes; Lisa Shaw
Journal:  Health Technol Assess       Date:  2020-10       Impact factor: 4.014

8.  Effects of Specific Virtual Reality-Based Therapy for the Rehabilitation of the Upper Limb Motor Function Post-Ictus: Randomized Controlled Trial.

Authors:  Marta Rodríguez-Hernández; Begoña Polonio-López; Ana-Isabel Corregidor-Sánchez; José L Martín-Conty; Alicia Mohedano-Moriano; Juan-José Criado-Álvarez
Journal:  Brain Sci       Date:  2021-04-28

9.  Muscle torques and joint accelerations provide more sensitive measures of poststroke movement deficits than joint angles.

Authors:  Ariel B Thomas; Erienne V Olesh; Amelia Adcock; Valeriya Gritsenko
Journal:  J Neurophysiol       Date:  2021-06-30       Impact factor: 2.974

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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